Redcrab's server

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cactuz_pl
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by cactuz_pl » Tue Nov 20, 2012 08:47

slendergirl66 wrote:can i have build privs? Thank you so much! I love being creative ~
Name- slendergirl66
email- thekawaiipanda@gmail.com


Granted
Nope
 

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cactuz_pl
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by cactuz_pl » Tue Nov 20, 2012 08:48

elseran wrote:My nick is elseran on server, and I ask for build prvelage :) pz


Granted
Nope
 

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cactuz_pl
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by cactuz_pl » Tue Nov 20, 2012 08:49

bdeslaur wrote:Could I build in your server? Thanks in advance! login: bdeslaur


Granted
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cactuz_pl
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by cactuz_pl » Tue Nov 20, 2012 08:58

Leroy wrote:
Neuro wrote:
prof-turbo wrote:Can you write on the first post the number of players who are in your server ?I want to know because 99 page for a server on minetest...that's marvelous!

this actually sounds like a good idea

How are we going to be able to count?
If you guys need help, I can help.







Community Helper!!


Yes, that would be great. This is easy to do. Redcrab just can:
- count all "interact" words in "auth.txt", to know how many people have "interact" privilege.
- count number of lines in "auth.txt", to know total players number.
- or count files in "players" directory, to know total players number.

Edit: Or, if the "auth.txt" file would be published (it isn't contains any private data, only nicks and privileges) we could count it and post here players-number, for example once a week.

By "counting" I do not mean counting manually but through a program, of course. (eg. gedit)
Last edited by cactuz_pl on Tue Nov 20, 2012 09:11, edited 1 time in total.
Nope
 

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redcrab
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by redcrab » Tue Nov 20, 2012 10:00

Thank you all for your great involvement to this server...
Here few numbers to share...

1575 different visitors (not accurate because non-interact players were purged few months ago)
285 players with interact privilege
327 protected areas (big thanks to cactuz_pl for his great job for this tedious and not easy management task)
4.7 Gb world size (still growing !)
29 mods with a total of 504 textures (Inserting a new mod may have big impact on the gameplay)

Few other words:

>Currently this world consume a lot of textures, so inserting new mods become less and less comfortable for the gameplay.
>I'm currently on a way to find a cost effective way to backup the world ... on a regular schedule (may be a dedicated EBS with periodic snapshot, or to implement a client for the AWS Glacier service)

I'm also searching for feedback on the self-protect feature "/protect" command ...
The feature original aim are :
to make land manager life easier (cactuz_pl can't be always online to answer all land administration request)
to allow player to not wait to have a safe home place.
So your feedback is welcome to enhanced your experience and protection and make cactuz_pl's life easier. Avoiding as much as possible any abuse of the protection system.

Not enough manager : I guess you're right. Knowing that giving privilege can destroy a world , I grant admin privilege on trust and not on request... Hope you understand.

I'm rarely online, but I keep an eye...

Thanks again to all of you, that make this server alive and contribute to make it nicer.


cactuz_pl wrote:
Leroy wrote:
Neuro wrote:this actually sounds like a good idea

How are we going to be able to count?
If you guys need help, I can help.







Community Helper!!


Yes, that would be great. This is easy to do. Redcrab just can:
- count all "interact" words in "auth.txt", to know how many people have "interact" privilege.
- count number of lines in "auth.txt", to know total players number.
- or count files in "players" directory, to know total players number.

Edit: Or, if the "auth.txt" file would be published (it isn't contains any private data, only nicks and privileges) we could count it and post here players-number, for example once a week.

By "counting" I do not mean counting manually but through a program, of course. (eg. gedit)
0.4 for serious builder click here
Dedicated Minetest redcrab server forum at http://minetestbb.suret.net

It's nice to be important but it is more important to be nice.
 

StrateKill
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by StrateKill » Tue Nov 20, 2012 10:05

When i got on the server it glitched and i fell under pretty much everything and now im stuck there -_-
 

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Ade96
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by Ade96 » Tue Nov 20, 2012 12:52

Hey cactuzPL. I am expanding New Riverwood more, so could you protect these coordinates: 1270,-30000,1670 1010,-30000,1970. And the tunnel to NR seems to need protection too, because it has been griefed and may get griefed again, so here's the cords for it: 1085,-60,1615 23,53,1595 . Thanks a bunch in advance. :)
If you're interested, here are some screenshots of my Redcrab's server's medieval town: http://ade96.imgur.com/ (Updated 8th of December)
 

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cactuz_pl
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by cactuz_pl » Tue Nov 20, 2012 12:54

Ade96 wrote:Hey cactuzPL. I am expanding New Riverwood more, so could you protect these coordinates: 1270,-30000,1670 1010,-30000,1970. And the tunnel to NR seems to need protection too, because it has been griefed and may get griefed again, so here's the cords for it: 1085,-60,1615 23,53,1595 . Thanks a bunch in advance. :)


Done
Nope
 

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Neuro
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by Neuro » Tue Nov 20, 2012 16:22

StrateKill wrote:When i got on the server it glitched and i fell under pretty much everything and now im stuck there -_-

type /spawn
"Get busy Living or Get busy Dying" ~Alexander Supertramp
 

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VanessaE
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GitHub: VanessaE
IRC: VanessaE
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by VanessaE » Tue Nov 20, 2012 20:23

Redcrab: and thank YOU for a wonderful server :-) Regarding adding more mods, you needn't worry about affecting gameplay:

The engine can handle 4094 nodes (it's supposed to be 65534, but it's cut short due to a bug), and right now your server probably only has a couple hundred.

Textures supplied with a mod are generally only 16x16 pixels. If each one maxes out at 2kB, those 504 texture files in the current install should only add up to about 1 MB in total. As long as mod authors don't get stupid, I think you'll be hard pressed to add even another 1 MB anytime in the next few years. ;-)

More mods will increase the client's log-in and start-up times, but generally the in-game experience won't be negatively affected. Of course more mods generally leads to better gameplay, so it's still a net gain. :-)

Mods which just add a bunch of nodes, ore generation, or a quick function that executes in a split-second as we've been doing now generally won't have any negative impact on either the client or the server, save for slightly increasing the startup/download time as more media is added.

No, the things to watch out for, in my experience, are the following (and we have, so far, been able to avoid all of these as far as I can tell):

* Stuff that implements a code-heavy ABM or mapgen-based growing function (jungle trees, conifers, flowers, etc.). These will slow down or lag the server but won't affect the client.

* Anything that adds some kind of code-heavy creature or which implements lots of them at once (MOBF, simple mobs, critters, etc.) run the risk of excess CPU usage on the server end. These can lag the client too if there are tons of them visible at once (which is probably unlikely in practice).

* Anything that implements lots of entities, especially if they move around (such as in the Particles mod). These can cause excess CPU or GPU usage on the client, and possibly lag the server.

* Anything that uses Lua code to run something more or less actively, such as certain parts of Mesecons and Technic. These will slow down the server if misused, but the client won't be affected.

* Anything that ships with high-resolution textures that can partly be seen through (not like glass per se, but more like burlap or grass where the texture has hundreds of small holes). Too many large textures can cause long client startup times in general, but the partly-see-through kind are just horrible due inefficient texture-extrude-for-wield function in the engine. The server won't be affected either way, and the client will behave fine after startup, but these should still be avoided.

* Any mod that negatively affects some well-known process, block, or mod already present in the server, or makes griefing easier, perhaps because of bugs in the engine, client, or mod(s).
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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Neuro
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by Neuro » Tue Nov 20, 2012 23:29

i wish there was a list of everyone whos online right now
"Get busy Living or Get busy Dying" ~Alexander Supertramp
 

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Leroy
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by Leroy » Tue Nov 20, 2012 23:58

redcrab wrote:Thank you all for your great involvement to this server...
Here few numbers to share...

1575 different visitors (not accurate because non-interact players were purged few months ago)
285 players with interact privilege
327 protected areas (big thanks to cactuz_pl for his great job for this tedious and not easy management task)
4.7 Gb world size (still growing !)
29 mods with a total of 504 textures (Inserting a new mod may have big impact on the gameplay)

Few other words:

>Currently this world consume a lot of textures, so inserting new mods become less and less comfortable for the gameplay.
>I'm currently on a way to find a cost effective way to backup the world ... on a regular schedule (may be a dedicated EBS with periodic snapshot, or to implement a client for the AWS Glacier service)

I'm also searching for feedback on the self-protect feature "/protect" command ...
The feature original aim are :
to make land manager life easier (cactuz_pl can't be always online to answer all land administration request)
to allow player to not wait to have a safe home place.
So your feedback is welcome to enhanced your experience and protection and make cactuz_pl's life easier. Avoiding as much as possible any abuse of the protection system.

Not enough manager : I guess you're right. Knowing that giving privilege can destroy a world , I grant admin privilege on trust and not on request... Hope you understand.

I'm rarely online, but I keep an eye...

Thanks again to all of you, that make this server alive and contribute to make it nicer.


cactuz_pl wrote:
Leroy wrote:How are we going to be able to count?
If you guys need help, I can help.







Community Helper!!


Yes, that would be great. This is easy to do. Redcrab just can:
- count all "interact" words in "auth.txt", to know how many people have "interact" privilege.
- count number of lines in "auth.txt", to know total players number.
- or count files in "players" directory, to know total players number.

Edit: Or, if the "auth.txt" file would be published (it isn't contains any private data, only nicks and privileges) we could count it and post here players-number, for example once a week.

By "counting" I do not mean counting manually but through a program, of course. (eg. gedit)

Ah. of course!
UBUNTU BRO!
 

Josh
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by Josh » Wed Nov 21, 2012 02:04

Wow. Nearly 100 pages to this Topic!
Thanks for a awesome server Redcrab :)
(I also play on this server)
 

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Neuro
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by Neuro » Wed Nov 21, 2012 03:52

im on a journey to 30000,X,30000 i will post whenever i pass each 10000,X,10000

at the moment im very close to my first 10000,X,10000

HOORAY!!! IM THE ONE THAT MADE IT 100 PAGES!!
Last edited by Neuro on Wed Nov 21, 2012 03:53, edited 1 time in total.
"Get busy Living or Get busy Dying" ~Alexander Supertramp
 

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juzt.
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by juzt. » Wed Nov 21, 2012 05:43

Neuro wrote:im on a journey to 30000,X,30000 i will post whenever i pass each 10000,X,10000

at the moment im very close to my first 10000,X,10000

HOORAY!!! IM THE ONE THAT MADE IT 100 PAGES!!


Nice one man
and make screenshot ( F12)
and always have apples n smile :D
 

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davidpace
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by davidpace » Wed Nov 21, 2012 05:57

GO BUDDY, GO!!!
Neuro wrote:im on a journey to 30000,X,30000 i will post whenever i pass each 10000,X,10000

at the moment im very close to my first 10000,X,10000

HOORAY!!! IM THE ONE THAT MADE IT 100 PAGES!!
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

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cactuz_pl
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by cactuz_pl » Wed Nov 21, 2012 11:22

Neuro wrote:im on a journey to 30000,X,30000 i will post whenever i pass each 10000,X,10000

at the moment im very close to my first 10000,X,10000

HOORAY!!! IM THE ONE THAT MADE IT 100 PAGES!!


Is easy to reach 30000,0,30000.

True challenge is reach 30000,-30000,30000, you can do it?
Nope
 

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juzt.
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by juzt. » Wed Nov 21, 2012 15:56

Cactuz
Little problem :D
Could u remove these :D
Image
 

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cactuz_pl
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by cactuz_pl » Wed Nov 21, 2012 16:29

juzt. wrote:Cactuz
Little problem :D
Could u remove these :D
Image


Done

You could just remove tree-blocks and wait a few seconds. The leaves should have gone.
Last edited by cactuz_pl on Wed Nov 21, 2012 16:33, edited 1 time in total.
Nope
 

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qwrwed
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In-game: qwrwed or Nitro

by qwrwed » Wed Nov 21, 2012 16:50

He couldn't; the area was protected.
 

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Simone
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by Simone » Wed Nov 21, 2012 18:25

Hi I would like to protect my area

owner : Simone
coordinates : from (642,-30000,1587) to (777,30000,1820) (whole vertical column from hell to heaven)

Thank-You!
 

acdc73t
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by acdc73t » Wed Nov 21, 2012 20:36

hi im acdc73t could i please have privs?
 

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cactuz_pl
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by cactuz_pl » Thu Nov 22, 2012 10:32

acdc73t wrote:hi im acdc73t could i please have privs?


Granted
Nope
 

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Neuro
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by Neuro » Thu Nov 22, 2012 12:02

cactuz_pl wrote:
Neuro wrote:im on a journey to 30000,X,30000 i will post whenever i pass each 10000,X,10000

at the moment im very close to my first 10000,X,10000

HOORAY!!! IM THE ONE THAT MADE IT 100 PAGES!!


Is easy to reach 30000,0,30000.

True challenge is reach 30000,-30000,30000, you can do it?

how is it easy to get there?
"Get busy Living or Get busy Dying" ~Alexander Supertramp
 

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cactuz_pl
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by cactuz_pl » Thu Nov 22, 2012 13:00

Neuro wrote:
cactuz_pl wrote:
Neuro wrote:im on a journey to 30000,X,30000 i will post whenever i pass each 10000,X,10000

at the moment im very close to my first 10000,X,10000

HOORAY!!! IM THE ONE THAT MADE IT 100 PAGES!!


Is easy to reach 30000,0,30000.

True challenge is reach 30000,-30000,30000, you can do it?

how is it easy to get there?


From 0,0,0 to 30000,0,30000 is 42000 meters/units.
In 10 minutes I went 3660 meters/units (in a straight line, which is 8,7% of 42000)(from 0,x,0 to 1482,x,3347).
Whole journey should take 111 minutes, we can add +50% of time for any difficulties.
Total time: 166 minutes, 2 hours and 46 minutes, it could be done in one afternoon.

However, it requires patience and perseverance, so GOOD LUCK!
Nope
 

Sokomine
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by Sokomine » Thu Nov 22, 2012 17:53

@redcrab: Thanks for the intresting statistic!

redcrab wrote:>I'm currently on a way to find a cost effective way to backup the world ... on a regular schedule (may be a dedicated EBS with periodic snapshot, or to implement a client for the AWS Glacier service)

Glad to hear that! Hope you find something working soon.

redcrab wrote:I'm also searching for feedback on the self-protect feature "/protect" command ...
The feature original aim are :
to make land manager life easier (cactuz_pl can't be always online to answer all land administration request)
to allow player to not wait to have a safe home place.
So your feedback is welcome to enhanced your experience and protection and make cactuz_pl's life easier. Avoiding as much as possible any abuse of the protection system.

Due to the limitations in areas (only 2) I'm not able to use the /protect command myshelf since I have more than 2 areas. My first house sits on a complicated patchwork of free strips of land that were a lot of work for cactuz_pl to set up due to beeing so complicated. Maybe you could increase the number of areas that can be protected for players who finished their buildings and want to start another one? Doesn't have to be automatic.

One thing that annoyed me a lot was that it proved impossible to add a subowner to my land who wasn't logged in. The mod ought to be changed so that it can handle absent players. One way to find out if a player exists is to look if a player of that name has any privs.

Another point is that this form of protection requires figuring out coordinates. The protector-mod is easier to handle for players in that respect but less helpful in most other areas. Please have a look at my compass-mod and consider installing that. It adds a completely passive node that bears its coordinates as a name. There is another compass-mod out there that acts far better as a compass, but the main point here is that we need an easy way of figuring out the coordinates without having to resort to debug mode and guessing how to round the coordinates this time.coordinates.

A few selected people (maybe the land managers) ought to be able to build in protected areas so that they can fix damage that occured there (mapgen bug...).

And new players usually look around for quite some time until they find a place to settle. Maybe a small town where everyone who gets interact can automaticly get assigned one patch of land could be helpful.

redcrab wrote:Not enough manager : I guess you're right. Knowing that giving privilege can destroy a world , I grant admin privilege on trust and not on request... Hope you understand.

Yes, that makes sense. It is always sad to see when players give up their projects/houses due to conflicts in area protection which most of the time can be sorted out easily with just a tiny bit of patience.

How about a teleporter-mod? I suggested that already and still believe that that might be a very good idea for such a large server. Someone recently built something good *several minutes at highest speed* away from spawn! How am I ever going to get there again when it's finished and the builder no longer afraid of griefers? Please add teleporters to protect my keyboard and fingers! It's no fun to press the same keys for several minutes! And a teleporter might help there a lot. Could teleport the player on_punch (thus no active searching for nearby players necessary) and be given only to trusted players so that they can connect areas of intrest (=well-built cities or other large structures) to spawn.

And beds would be nice! Just the node(box)es of them - no other functionality. Cots built out of hard wood are not comftable!

Ah, and of course my locks-mod ought to be added :-) At least the shared locked chests. They could be very helpful! The doors are another matter...

[Edit] Added a few links.
Last edited by Sokomine on Thu Nov 22, 2012 18:02, edited 1 time in total.
A list of my mods can be found here.
 

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davidpace
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Joined: Wed Oct 17, 2012 11:09

by davidpace » Thu Nov 22, 2012 21:05

I agree 100%! :D
Sokomine wrote:@redcrab: Thanks for the intresting statistic!

redcrab wrote:>I'm currently on a way to find a cost effective way to backup the world ... on a regular schedule (may be a dedicated EBS with periodic snapshot, or to implement a client for the AWS Glacier service)

Glad to hear that! Hope you find something working soon.

redcrab wrote:I'm also searching for feedback on the self-protect feature "/protect" command ...
The feature original aim are :
to make land manager life easier (cactuz_pl can't be always online to answer all land administration request)
to allow player to not wait to have a safe home place.
So your feedback is welcome to enhanced your experience and protection and make cactuz_pl's life easier. Avoiding as much as possible any abuse of the protection system.

Due to the limitations in areas (only 2) I'm not able to use the /protect command myshelf since I have more than 2 areas. My first house sits on a complicated patchwork of free strips of land that were a lot of work for cactuz_pl to set up due to beeing so complicated. Maybe you could increase the number of areas that can be protected for players who finished their buildings and want to start another one? Doesn't have to be automatic.

One thing that annoyed me a lot was that it proved impossible to add a subowner to my land who wasn't logged in. The mod ought to be changed so that it can handle absent players. One way to find out if a player exists is to look if a player of that name has any privs.

Another point is that this form of protection requires figuring out coordinates. The protector-mod is easier to handle for players in that respect but less helpful in most other areas. Please have a look at my compass-mod and consider installing that. It adds a completely passive node that bears its coordinates as a name. There is another compass-mod out there that acts far better as a compass, but the main point here is that we need an easy way of figuring out the coordinates without having to resort to debug mode and guessing how to round the coordinates this time.coordinates.

A few selected people (maybe the land managers) ought to be able to build in protected areas so that they can fix damage that occured there (mapgen bug...).

And new players usually look around for quite some time until they find a place to settle. Maybe a small town where everyone who gets interact can automaticly get assigned one patch of land could be helpful.

redcrab wrote:Not enough manager : I guess you're right. Knowing that giving privilege can destroy a world , I grant admin privilege on trust and not on request... Hope you understand.

Yes, that makes sense. It is always sad to see when players give up their projects/houses due to conflicts in area protection which most of the time can be sorted out easily with just a tiny bit of patience.

How about a teleporter-mod? I suggested that already and still believe that that might be a very good idea for such a large server. Someone recently built something good *several minutes at highest speed* away from spawn! How am I ever going to get there again when it's finished and the builder no longer afraid of griefers? Please add teleporters to protect my keyboard and fingers! It's no fun to press the same keys for several minutes! And a teleporter might help there a lot. Could teleport the player on_punch (thus no active searching for nearby players necessary) and be given only to trusted players so that they can connect areas of intrest (=well-built cities or other large structures) to spawn.

And beds would be nice! Just the node(box)es of them - no other functionality. Cots built out of hard wood are not comftable!

Ah, and of course my locks-mod ought to be added :-) At least the shared locked chests. They could be very helpful! The doors are another matter...

[Edit] Added a few links.
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

OmniStudent
Member
 
Posts: 261
Joined: Sat Nov 03, 2012 06:40

by OmniStudent » Thu Nov 22, 2012 22:02

Hi! Can I have build privs please?
 

ssrock64
Member
 
Posts: 29
Joined: Tue Aug 28, 2012 18:12

by ssrock64 » Thu Nov 22, 2012 23:37

Can I get build privilieges? My name on the server is forgotmyname.
Forever losing passwords...
 

ShawnFearin
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Posts: 1
Joined: Fri Nov 23, 2012 03:52

by ShawnFearin » Fri Nov 23, 2012 04:11

Greetings, i would appreciate getting building privs my ingame is ShawnFearin
 

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