Dragonop wrote:Another one: /reset map Resets the map and add all the new things added whit mods but it don't destroy anithing Example:Use it for reload a map and then the moreores whil appear whitout need of create a new map!
This could be done making a new map with the same seed, this should be give an identical map with new feature given by mods.
Btw, what about MySQL/PostgreSQL support for map on servers? On single player SQLite shoud be enough, but seeing other software that did the transition (see here) this should give a boost even in single play. The easy way should be taken from the link above, with a guide in the wiki for who wanna try, after it would be needed only a combobox in the new world creation dialog with the backend selection (SQLite, MySQL, PostgreSQL...).
I think Minetest v1.0 will be a great release :)
Edit: someone in the Amarok guide above claims that MySQL is slower that SQLite, but i saw an article for speeding MySQL 'cause the default version is slower. Let me search...
trukoil wrote:Another one: map limits, so the game won't generate all the map but only the part defined on a conf file.
Calinou wrote:Map is only generated where players travel.
It is easy to make a Lua mod to add unbreakable walls at some part of a map, see the Bedrock mod.
nomohakon wrote:Map limit sounds good, fly for travel through air and noclip for travel through everything.
Hybrid Dog wrote:press F2
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