Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
rubenwardy wrote:You can use lua to do register_ongenerate or similar.
rubenwardy wrote:Or you could just give the player a premade map
0gb.us wrote:rubenwardy wrote:You can use lua to do register_ongenerate or similar.
That's what I would suggest. I don't know how to set that up well, but I know it can be done.rubenwardy wrote:Or you could just give the player a premade map
This way would be admittedly easier, but if at all possible, I would stick with the first option if you plan to call it a game. You could include a pre-built castle and call it a map though.
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
Ragnar wrote:Ok, so i want to make a game...
and i wanted to know, that is it possible to make the game generate maps that have a fortress/castle next to the spawn?
because that would be AWESOME :D
OmniStudent wrote:Ragnar wrote:Ok, so i want to make a game...
and i wanted to know, that is it possible to make the game generate maps that have a fortress/castle next to the spawn?
because that would be AWESOME :D
I agree. I wonder how hard it would be to program the terrain generator to generate terrain AROUND some premade terrain.
At the very least, it should be possible to raise/lower surrounding terrain to match the level of an added feature.
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
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