[GAME]Dragon Quest[HELP]

Ragnar
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[GAME]Dragon Quest[HELP]

by Ragnar » Thu Nov 29, 2012 12:08

Ok, so i want to make a game...
and i wanted to know, that is it possible to make the game generate maps that have a fortress/castle next to the spawn?
because that would be AWESOME :D
ow and also suggest mods, that should be there...
!REMEMBER!
This game is based on the medieval times, so there shouldnt be mods that put the 21st century in it...
like mesecons, computers, protection, 3dforniture etc...
this game would be mostly with my mods, that ill try to make with maybe PilzAdam, VanessaE and also maybe Calinou...
but if you want, you can help too :D

[What this game will have]
1. Textures (You can submit you'r own textures too ;D)
# Medieval player skins
#King
#Queen
#Knight
#Knight(Female)
#Farmer
#Dragons
#Animals
2. New mods that change the world (Mostly textures)
# New blocks (Stone, Sand, Cobble, Dirt, Dirt_With_Grass etc...)
#New plants (Trees, Bushesetc...)
#New weapons (Longsword, Dagger, Slingshot etc...)
#New ores (Gold, Steel, Diamonds, Coal etc...)
Last edited by Ragnar on Thu Nov 29, 2012 14:03, edited 1 time in total.
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
 

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rubenwardy
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by rubenwardy » Thu Nov 29, 2012 13:23

You can use lua to do register_ongenerate or similar.


Or you could just give the player a premade map
 

Ragnar
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by Ragnar » Thu Nov 29, 2012 13:26

oh :D
hey do you wanna help me in this AWESOME game?
please!
it will have dragons :D
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
 

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0gb.us
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by 0gb.us » Thu Nov 29, 2012 14:29

rubenwardy wrote:You can use lua to do register_ongenerate or similar.


That's what I would suggest. I don't know how to set that up well, but I know it can be done.

rubenwardy wrote:Or you could just give the player a premade map


This way would be admittedly easier, but if at all possible, I would stick with the first option if you plan to call it a game. You could include a pre-built castle and call it a map though.
 

Ragnar
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by Ragnar » Thu Nov 29, 2012 14:44

0gb.us wrote:
rubenwardy wrote:You can use lua to do register_ongenerate or similar.


That's what I would suggest. I don't know how to set that up well, but I know it can be done.

rubenwardy wrote:Or you could just give the player a premade map


This way would be admittedly easier, but if at all possible, I would stick with the first option if you plan to call it a game. You could include a pre-built castle and call it a map though.

umm...what?
explane it like you would for a 13 year old...ok?
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
 

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0gb.us
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by 0gb.us » Thu Nov 29, 2012 15:26

If you use Lua and register_ongenerate(), you will have a better game, that can be used with any seed.

If you build a castle by hand and package the sqlite file with your game, you should call it a map, not a game.
 

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Mito551
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by Mito551 » Thu Nov 29, 2012 17:37

that is actually something i was trying to get to with dwarves
 

OmniStudent
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by OmniStudent » Thu Nov 29, 2012 19:16

Ragnar wrote:Ok, so i want to make a game...
and i wanted to know, that is it possible to make the game generate maps that have a fortress/castle next to the spawn?
because that would be AWESOME :D


I agree. I wonder how hard it would be to program the terrain generator to generate terrain AROUND some premade terrain.

At the very least, it should be possible to raise/lower surrounding terrain to match the level of an added feature.
 

Ragnar
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by Ragnar » Thu Nov 29, 2012 19:20

OmniStudent wrote:
Ragnar wrote:Ok, so i want to make a game...
and i wanted to know, that is it possible to make the game generate maps that have a fortress/castle next to the spawn?
because that would be AWESOME :D


I agree. I wonder how hard it would be to program the terrain generator to generate terrain AROUND some premade terrain.

At the very least, it should be possible to raise/lower surrounding terrain to match the level of an added feature.

see this guy gets it
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
 

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Aqua
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by Aqua » Fri Nov 30, 2012 08:04

If you do need a little bit of help I'm free=D
Hi there ^.~
 


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