[MOD] villages

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jordan4ibanez
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by jordan4ibanez » Wed Mar 28, 2012 13:15

does this work in 0.4 latest? (20120327) AKA yesterdays build
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Death Dealer
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by Death Dealer » Wed Mar 28, 2012 13:17

jordan4ibanez wrote:does this work in 0.4 latest? (20120327) AKA yesterdays build

READ the thread! you have to compile the structures in the lua file as far as i understand. all the information is there, dont be lazy and SPAMMING THE FORUM UP SOME MORE FOR NO REASON!!! your seriously annoying dude. and ive reported you spamming.
Last edited by Death Dealer on Wed Mar 28, 2012 13:18, edited 1 time in total.
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by jordan4ibanez » Wed Mar 28, 2012 13:20

Death Dealer wrote:
jordan4ibanez wrote:does this work in 0.4 latest? (20120327) AKA yesterdays build

READ the thread! you have to compile the structures in the lua file as far as i understand. all the information is there, dont be lazy and SPAMMING THE FORUM UP SOME MORE FOR NO REASON!!! your seriously annoying dude. and ive reported you spamming.

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by jordan4ibanez » Wed Apr 04, 2012 12:36

hey ironzorg you should make this again..but make towns :)
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by sfan5 » Wed Apr 04, 2012 13:08

+1
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paramat
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by paramat » Mon Nov 26, 2012 06:36

Does this need editing for 0.4.3? There were some big changes since the release. I'll do it myself if i can figure out how. I want to get this mod working for me so i can generate various structures.
Last edited by paramat on Mon Nov 26, 2012 06:38, edited 1 time in total.
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by Inocudom » Sat Dec 01, 2012 04:06

I tried this mod in version 0.4.4, but I never see any structures generated. It looks like this will need to be updated. Is there any way this can be made compatible with schematics created by the worldedit mod?
 

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Menche
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by Menche » Sat Dec 01, 2012 05:34

It still works, but buildings are extremely rare. I tested it and only found 2 watchtowers in a large section of map.
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by Radigo » Wed Mar 06, 2013 02:57

what are the mountains and stuff in the back of your screenshots?l
 

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