[Mesecons] 4bit ripple carry adder

Loadable maps as opposed to OldCoder's zoomable maps
DuSt
New member
 
Posts: 2
Joined: Sat Dec 01, 2012 16:11

[Mesecons] 4bit ripple carry adder

by DuSt » Sat Dec 01, 2012 16:31

Here is a 4bit ripple carry adder only using 'and', 'xor', 'nand' and 'not' gates.

There is a full-adder in every layer. This full-adders are constructed by two half-adders. And these half-adders are made by an 'and'-gate and a 'xor'-gate. The half-adders are connected by an 'or'-gate. The 'or'-gate is simulated by a 'nand' and a 'not'-gate.

Have Fun! :-)

Image

Download: http://www.xup.in/dl,12902755/4bit-adder.zip/
 

Temperest
Member
 
Posts: 651
Joined: Tue Nov 15, 2011 23:13
GitHub: Uberi

by Temperest » Tue Dec 04, 2012 03:34

Impressive.

Suggestion: you can save space by using an XOR gate to connect the two half adders rather than a NAND gate and two NOT gates (from what I gleaned from your post).

Also, you don't need to power switches; they generate their own power when you turn them on.

And of course, there are microcontrollers. With microcontrollers, it's possible to make the adder in a 4x5x4 area.
WorldEdit 1.0 released

The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
 


Return to Minetest Maps

Who is online

Users browsing this forum: No registered users and 5 guests

cron