minetest.register_craftitem("caveman:flint_and_steel", {
description = "Flint And Steel",
inventory_image = "caveman_flint_and_steel.png",
stack_max = 1,
liquids_pointable = false,
on_use = function(itemstack, user, pointed_thing)
n = minetest.env:get_node(pointed_thing)
if pointed_thing.type == "node" then
minetest.env:add_node(pointed_thing.above, {name="fire:basic_flame"})
end
end,
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