by TumeniNodes » Wed Apr 13, 2016 16:24
Yes, Irrlicht does have many features regarding shaders, it is just a bit difficult finding really good example or explanation documentation on how to implement them.
I have downloaded a couple of glsl water shader scripts and trying to find documentation on getting them to work ingame, what is needs what are the important lines of code, etc...., not so easily nor readily found. (well, at least not for me) "Dammit Jim..., I'm an artist, not a coder!"
It's funny because, you find a little info, and do some typing, start the game and have your fingers crossed that it works like a little kid haha...
I have only got as far as to get a water shader to actually not cause an error on loading..., but only to learn it was simply because I added a blank init.lua file... but nothing more happened as I have no idea what script is needed to point what to where, or when : /
But..., I keep plugging away. If I ever get something to work Im gonna dance naked around the fire pit in my back yard, because I will be able to share it with the community..., but if I do get something to work it will be only due to pure luck with zero attributed knowledge of wth I did :D
glsl shaders will be great but, will not work for everyone. and any shaders suck performance down.
I still feel the best approach is looking more toward focusing on tweaking actual graphic images and files amap and not relying fully upon numerous shaders
Flick?... Flick who?