Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
on_punch = function(self, hitter)
if self.itemstring ~= '' then
local items= minetest.env:get_objects_inside_radius(hitter:getpos(), 3)
for _,item in ipairs(items) do
if not item:is_player() and item:get_luaentity() then
hitter:get_inventory():add_item("main", ItemStack(item:get_luaentity().itemstring)) end
item:remove()
end
end
end,
This works,but instantly makes the server crash.
Tested in a singleplayer world,all it's freezed.No node dropping,no world loading,no crafting.When i pickup a radius of 3 nodes,world crashes.
This is a modification to "__builtin:item" in "builtin/item_entity.lua".
Can anyone help me?
EDIT:Solved
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
on_punch = function(self, hitter)
if self.itemstring ~= '' then
local items= minetest.env:get_objects_inside_radius(self.object:getpos(), 2)
for _,item in ipairs(items) do
local ent=item:get_luaentity()
if ent then
hitter:get_inventory():add_item("main", ItemStack(ent.itemstring))
item:remove() end
end
end
end,