[Mod] Lulzpack | Blockforge 2# [Beta 7] [lulzpack]

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LorenzoVulcan
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by LorenzoVulcan » Wed Dec 12, 2012 13:35

Kryuko wrote:Okay, thanks.

How can i craft industrial iron?

Now added in the wiki.

It's a furnace recipe from the steel ingot.
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Comp52
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by Comp52 » Wed Dec 12, 2012 14:01

Is there a way to use this(or at least part of this) as a mod without having to place it in the root directory? I'm not an admin on the computer I use.
 

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LorenzoVulcan
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by LorenzoVulcan » Wed Dec 12, 2012 14:02

Comp52 wrote:Is there a way to use this(or at least part of this) as a mod without having to place it in the root directory? I'm not an admin on the computer I use.

You must place it in the minetest root directory,the folder that contans bin,doc,games ecc...I think you don't need to be an administrator to copy files there.
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Kryuko
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by Kryuko » Wed Dec 12, 2012 14:51

LorenzoVulcan wrote:
qwrwed wrote:Is there any way to disable Minecraft-like drops?

Yes,open the init.lua and delete:


Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--Item-Dropping on node breaking
--This just redefine the original function
function minetest.handle_node_drops(pos, drops, digger)
    if digger:get_inventory() then
        local _, dropped_item
        for _, dropped_item in ipairs(drops) do
            minetest.env:add_item(pos,dropped_item)
        end
    end
end


I'll make a configuration system later.


Where's the true init.lua?
 

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LorenzoVulcan
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by LorenzoVulcan » Wed Dec 12, 2012 15:00

Kryuko wrote:
LorenzoVulcan wrote:
qwrwed wrote:Is there any way to disable Minecraft-like drops?

Yes,open the init.lua and delete:


Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--Item-Dropping on node breaking
--This just redefine the original function
function minetest.handle_node_drops(pos, drops, digger)
    if digger:get_inventory() then
        local _, dropped_item
        for _, dropped_item in ipairs(drops) do
            minetest.env:add_item(pos,dropped_item)
        end
    end
end


I'll make a configuration system later.


Where's the true init.lua?


In the 0.4.2 version the node drop code is in "drop.lua".
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Kryuko
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by Kryuko » Wed Dec 12, 2012 15:04

Can i delete che drop.lua file?
 

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LorenzoVulcan
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by LorenzoVulcan » Wed Dec 12, 2012 15:07

Kryuko wrote:Can i delete che drop.lua file?

Just put lulzpack_deactivate_corehack = true in minetest.conf
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Kryuko
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by Kryuko » Wed Dec 12, 2012 15:11

but I just want to delete the minecraft-like drop.
 

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LorenzoVulcan
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by LorenzoVulcan » Wed Dec 12, 2012 15:23

Kryuko wrote:but I just want to delete the minecraft-like drop.

You'll delete it deactivating the corehack.
Last edited by LorenzoVulcan on Wed Dec 12, 2012 15:23, edited 1 time in total.
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Kryuko
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by Kryuko » Wed Dec 12, 2012 15:30

It doesn't work
 

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LorenzoVulcan
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by LorenzoVulcan » Wed Dec 12, 2012 15:33

Kryuko wrote:It doesn't work

Where did you put the "lulzpack_deactivate_corehack = true" string?

Anyway,you can go on init.lua and comment putting "--" before the dofile( etc... .. "/drop.lua" ) line.
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by LorenzoVulcan » Wed Dec 12, 2012 15:38

Alpha 1.0 Released

-Added Energy System
-Added Generators
-Added Corehack deactivation
-Machines linked to energy system
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by Kryuko » Wed Dec 12, 2012 15:42

LorenzoVulcan wrote:Alpha 1.0 Released

-Added Energy System
-Added Generators
-Added Corehack deactivation
-Machines linked to energy system


Where's download of new version?
 

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LorenzoVulcan
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by LorenzoVulcan » Wed Dec 12, 2012 15:44

Kryuko wrote:Where's download of new version?

Re-download the repository.
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by Kryuko » Wed Dec 12, 2012 15:45

Now the deactivating of minecraft-like drop with "lulzpack_deactivate_corehack = true" in minetest.conf works! Thanks!

Edit: How can i give me the items with the "give" or the "giveme" commands? If i use these commands i give an "unknown item" error.
Last edited by Kryuko on Wed Dec 12, 2012 15:55, edited 1 time in total.
 

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LorenzoVulcan
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by LorenzoVulcan » Wed Dec 12, 2012 16:33

Kryuko wrote:Now the deactivating of minecraft-like drop with "lulzpack_deactivate_corehack = true" in minetest.conf works! Thanks!

Edit: How can i give me the items with the "give" or the "giveme" commands? If i use these commands i give an "unknown item" error.

Use:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/giveme lulzpack:*itemname*
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by LorenzoVulcan » Fri Dec 14, 2012 18:40

1.0 Alpha release Patch 1 released

-Added more configurations.
-Time2Pwn addon is now better.
Last edited by LorenzoVulcan on Fri Dec 14, 2012 18:43, edited 1 time in total.
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Comp52
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by Comp52 » Fri Dec 14, 2012 21:25

LorenzoVulcan wrote:
Comp52 wrote:Is there a way to use this(or at least part of this) as a mod without having to place it in the root directory? I'm not an admin on the computer I use.

You must place it in the minetest root directory,the folder that contans bin,doc,games ecc...I think you don't need to be an administrator to copy files there.


I use Linux, Yes, you do need to be an admin. So...is there a way to use this without putting it in the source directory?
 

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LorenzoVulcan
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by LorenzoVulcan » Fri Dec 14, 2012 21:27

Comp52 wrote:
LorenzoVulcan wrote:
Comp52 wrote:Is there a way to use this(or at least part of this) as a mod without having to place it in the root directory? I'm not an admin on the computer I use.

You must place it in the minetest root directory,the folder that contans bin,doc,games ecc...I think you don't need to be an administrator to copy files there.


I use Linux, Yes, you do need to be an admin. So...is there a way to use this without putting it in the source directory?

No,there's no way.You must copy it in the minetest root folder.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

Comp52
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by Comp52 » Fri Dec 14, 2012 21:30

Crap...guess I'll have to get my admin to let me in.
 

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Menche
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by Menche » Fri Dec 14, 2012 23:10

You can install mods to ~/.minetest/mods/minetest. If that folder doesn't exist, create it.
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LorenzoVulcan
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by LorenzoVulcan » Sat Dec 15, 2012 12:05

Comp52 wrote:Crap...guess I'll have to get my admin to let me in.

Are you sure you can't put lulzpack in the minetest folder?That's freak.
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by LorenzoVulcan » Mon Dec 17, 2012 06:48

Next version is WIP.Anyway,i added some fixes on the repo:

https://github.com/BlockforgeProject/BlockForge-2-
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by LorenzoVulcan » Wed Dec 19, 2012 17:15

Beta testing started with the application of this mod in the ItaliaUnix server.Check it out!

IP:198.27.77.213
Port:30000

I also added some fixes at the blockforge repo.Now i need a hiatus time.
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Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

Comp52
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by Comp52 » Wed Dec 19, 2012 20:19

Menche wrote:You can install mods to ~/.minetest/mods/minetest. If that folder doesn't exist, create it.


OH! when you said root folder, I thought you meant the folder that contains all the source code for the game. NVM, I can access that folder.

EDIT: It IS the root folder, NOT the mods folder, that needs accessed. That sucks.
Last edited by Comp52 on Wed Dec 19, 2012 21:09, edited 1 time in total.
 

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by LorenzoVulcan » Wed Dec 19, 2012 20:56

Beta 1.2 Released

-Added Hybrid Pickaxe
-Item pickup is now better
-And more!
Last edited by LorenzoVulcan on Wed Dec 19, 2012 20:56, edited 1 time in total.
Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

Comp52
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by Comp52 » Wed Dec 19, 2012 21:09

LorenzoVulcan wrote:Beta testing started with the application of this mod in the ItaliaUnix server.Check it out!

IP:198.27.77.213
Port:30000


Server is down.
 

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LorenzoVulcan
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by LorenzoVulcan » Wed Dec 19, 2012 21:12

Comp52 wrote:
LorenzoVulcan wrote:Beta testing started with the application of this mod in the ItaliaUnix server.Check it out!

IP:198.27.77.213
Port:30000


Server is down.

Actually updating.Please wait,this will be online in a few moments.
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Kryuko
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by Kryuko » Wed Dec 19, 2012 22:15

New IP for the ItaliaUnix server.
198.27.77.205
 

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LorenzoVulcan
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by LorenzoVulcan » Fri Dec 21, 2012 06:53

1.3 is WIP.Updating some fixes at the repo!

https://github.com/BlockforgeProject/BlockForge-2-
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