rinoux wrote:私はもうあまりこのフォーラムを理解する
rinoux wrote:私はもうあまりこのフォーラムを理解する
rahonejm wrote:I'm having troubles in running this mod on minetest-0.4.dev-20111209-1. Here's the error:
03:48:39: ERROR[main]: ModError: Failed to load and run C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20111209-1-win32\bin\..\data\mods\farming\init.lua
03:48:39: ERROR[main]: error_message = ModError: Failed to load and run C:\Documents and Settings\Marcelino\Meus documentos\Downloads\minetest-0.4.dev-20111209-1-win32\bin\..\data\mods\farming\init.lua
03:48:39: ERROR[main]: Check debug.txt for details.
03:48:39: INFO[main]: Created main menu
This happens from 0.4 version of your mod to beyond. Anyone knows how to solve this? :)
...minetest.exe --server
neko259 wrote:1. Why do the crops textures rotate to the player?
2. What are the strange block that look like presents, that are gathered from the plants?
3. Does farmland turn to grass with time if it doesn't have crops on it?
sapier wrote:because entities do have a life on their own thus beeing able to switch to next level on their own after a fixed delay but not only on random chance
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