Gui Pictures for Minetest

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KingSmarty
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Gui Pictures for Minetest

by KingSmarty » Sat Jan 05, 2013 14:54

Hi,
Is there a mod that adds gui pictures to the game?
 

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LorenzoVulcan
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by LorenzoVulcan » Sat Jan 05, 2013 14:56

Developer of the BlockForge 2# Project!
Official thread: http://minetest.net/forum/viewtopic.php?pid=54290#p54290
 

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Zeg9
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by Zeg9 » Sat Jan 05, 2013 14:58

Is the poll related ?
If you're planning to make the inventory show like minecraft's, feel free to do so, but this should be in a mod, or, even better, a game (like MiniTest).
Last edited by Zeg9 on Sat Jan 05, 2013 14:59, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

Josh
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by Josh » Sun Jan 06, 2013 02:07

Is there a way to make the 3D player appear in the inventory GUI? It would be next to some armor slots, and would look where the mouse cursor pointing (Im doing something for my cubes game)
 

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rubenwardy
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by rubenwardy » Sun Jan 06, 2013 14:08

Josh wrote:Is there a way to make the 3D player appear in the inventory GUI? It would be next to some armor slots, and would look where the mouse cursor pointing (Im doing something for my cubes game)


In c++ coding, you can put a camera in front of a player and make it display as a texture, so it is possible in concept.

Unfortunately, no such lua call hooks exist.

[citation needed from a coder]


Actually, i think i might have seen a way in irrlicht to display a single model (ie, the player) in a texture, which the user can move with their mouse... (a model viewer)... idk
Last edited by rubenwardy on Sun Jan 06, 2013 14:12, edited 1 time in total.
 

Josh
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by Josh » Mon Jan 07, 2013 02:09

rubenwardy wrote:
Josh wrote:Is there a way to make the 3D player appear in the inventory GUI? It would be next to some armor slots, and would look where the mouse cursor pointing (Im doing something for my cubes game)


In c++ coding, you can put a camera in front of a player and make it display as a texture, so it is possible in concept.

Unfortunately, no such lua call hooks exist.

[citation needed from a coder]


Actually, i think i might have seen a way in irrlicht to display a single model (ie, the player) in a texture, which the user can move with their mouse... (a model viewer)... idk

So its possible in C++ but not in Lua? Too bad i don't have any coding experience with C++
Is C++ hard to learn?
 

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by rarkenin » Mon Jan 07, 2013 13:03

C++ isn't hard, but it is quite low-level, and even strings get tedious and repetitive. The thing is that you need to recompile(often an insane pain) to add a C++ change, wile adding a LUA mod requires putting files in a folder.
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