First, before someone thinks the following is an attack, I'd like to point out that my only real issue with new mese was the "stone + crystal == ore" recipe. Now that that is gone, I can deal with whatever else you guys want to do. However, I disagree with the logic and implementation of this new mese. Again, I can deal, but want to point out the flaws, in hopes that this will be implemented better than it currently is.
VanessaE wrote:1. Old Mese is ugly and was originally supposed to be a joke, in addition to being just anything that could be found and collected when there was hardly anything to find yet. It needs to be phased out in favor of something that is designed from the start *not* to be a joke.
In that case, let's phase out poptart cats and rainbows as well. They're a bigger gag item than mese ever was. Also, mese (in it's original form), is something that is distinctly Minetest. No other game has it.
VanessaE wrote:2. This provides more options for modders to use in their crafting recipes. One Mese block can take the place of 9 of the old one in recipes designed for the purpose, while at the same time a single crystal fragment could be used where a whole Crystal is just too much. For every block you add, you multiply the number of possible recipes greatly, so adding two more means a *much* larger craft recipe space than before.
What about on vanilla servers (or even in a vanilla single player game)? Someone crafts some mese fragments, not knowing what they are, and they've just wasted their mese because fragments are useless, and cannot be crafted back into crystals. Like the vessels plugin, it doesn't make sense to include mese crystal fragments in the default vanilla game. Vessels and fragments are great as an addon to expand the recipe space, but but not as part of minetest_game.
I'd also like to point out that at least with vessels, you can craft them back into glass blocks (or iron ingots). It will cost you a little firewood, but at least you'll get your glass (or iron ingots) back. With crystals, no form of "recycling" is implemented.
And don't tell me to add mese crystal shard recycling with a plugin because, as I said, I'm talking about inclusion in an unmodified vanilla game. If recycling can be added by servers that need it, so can crystal shards and vessels.
VanessaE wrote:3. It provides a firm foundation upon which economy-based servers and mods can base the value of their currency without resorting to obscure subdivisions of Mese or huge quantities of materials gained in trade for it. Define it clearly and properly, and people will be more likely to use your definitions instead of making up their own.
Perhaps there should be some sort of official plugin pack that includes standards-defining plugins to keep things unified. Believe me, I'm wholly in favour of standards. This pack would include things that are currently in the default game, but don't belong there. To start, it could include:
* dye (because it's unobtainable in a vanilla game)
* mese_crystal_shards (because they don't do anything in a vanilla game)
* vessels (because they don't do anything in a vanilla game)
* wool (because it's unobtainable in a vanilla game)