Inocudom wrote:Could the other two ores get metal blocks as well? Those green and red colors are so pretty. You might want to put up a download link.
Inocudom wrote:Thank you for the download link, GloopMaster. I like how each of your ores has a different look. Little details like this can make caves look more interesting.
GloopMaster wrote:Inocudom wrote:Thank you for the download link, GloopMaster. I like how each of your ores has a different look. Little details like this can make caves look more interesting.
Thank you, thank you~
Rancon wrote:GloopMaster wrote:Inocudom wrote:Thank you for the download link, GloopMaster. I like how each of your ores has a different look. Little details like this can make caves look more interesting.
Thank you, thank you~
how come your signiture used to be dont ask about my mods?
Terminal wrote: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: LuaError: error: .../worldmods/Link to ores/glooptest/ore_module/api.lua:32: attempt to call field 'generate_ore' (a nil value)
0gb.us wrote:It's nice to see you're back! Good timing too, I was just checking the forum for ore-adding plugins.
I get a small error when I run this though.Terminal wrote: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: LuaError: error: .../worldmods/Link to ores/glooptest/ore_module/api.lua:32: attempt to call field 'generate_ore' (a nil value)
GloopMaster wrote:I give up. Minetest community is shitstorm central.
jojoa1997 wrote:GloopMaster wrote:I give up. Minetest community is shitstorm central.
Why? Just relicense. If you make it WTFPL then there will never be a problem.
GloopMaster wrote:jojoa1997 wrote:GloopMaster wrote:I give up. Minetest community is shitstorm central.
Why? Just relicense. If you make it WTFPL then there will never be a problem.
that would cause a problem in and of itself.
jojoa1997 wrote:GloopMaster wrote:jojoa1997 wrote:Why? Just relicense. If you make it WTFPL then there will never be a problem.
that would cause a problem in and of itself.
Why? What would the problem be?
GloopMaster wrote:jojoa1997 wrote:GloopMaster wrote: that would cause a problem in and of itself.
Why? What would the problem be?
problem being that the ingots and orelumps are licensed under CC-BY-SA
jojoa1997 wrote:GloopMaster wrote:jojoa1997 wrote:Why? What would the problem be?
problem being that the ingots and orelumps are licensed under CC-BY-SA
Then make your own ingots and ore lumps
Inocudom wrote:I must confess that the whole licensing issue has deterred me from even thinking about contributing textures and sound effects. There must be someone that can help you out, GloopMaster. Someone who has had experience with modding and giving mods licenses should know what to do. I wonder if Sokomine could assist you in any way?
Bas080 wrote:I see ore generation API with tools(craft) definition. Very cool! No need for all those separate ore mods. What exactly does the API offer? Some documentation of the capabilities would be nice.
EDIT:
Is it compatible with the old gloopores?
Heh. Some mods never even get updates.. :PGloopMaster wrote:UPDATED.
ERMEHGERD.
I'M ACTUALLY WORKING ON A PROJECT INSTEAD OF JUST LETTING IT ROT?!
WHAT IS THIS MADNESS?!
<insert "this is sparta" sequence here>
Ok, seriously now. Info is in the changelog, download is as usual github.
Jordach wrote:The textures here look awesome!
Zeg, I was referring to the tools on the first page.Zeg9 wrote:Jordach wrote:The textures here look awesome!
+1 especially the minerals textures, but the ore blocks look too simple IMHO.
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