4aiman wrote:Great!
Wi-fi chest is like an enderman chest in the MC, so maybe mese blocks instead of wood, obsidian (or whatever else hard to brake) instead of mese and... well - once we would have stable mobs - some difficult-to-obtain drop instead of iron? For now Bones block should do (since that in the default game too)
4aiman wrote:Great!
Wi-fi chest is like an enderman chest in the MC, so maybe mese blocks instead of wood, obsidian (or whatever else hard to brake) instead of mese and... well - once we would have stable mobs - some difficult-to-obtain drop instead of iron? For now Bones block should do (since that in the default game too)
Chinchow wrote:I love it escaped especially the wifi chest btw does that mean anyone with my IP can open it
4aiman wrote:Coincidence, huh? ;)
4aiman wrote:But no, I asked you for some changes and waited for your answer. Doesn't that mean I'm not so interested to make your mod minecraft-ish?
4aiman wrote:Once some persons hear smth about minecraft they seem to not to get the rest of the message... *Grumps*
4aiman wrote:In fact I haven't a chance to even download your mod so far, so I can't possibly know what are the dependencies.
Maybe it was a modified version? Globis uses a modified version of his own plugin on his server. And he modified a couple others to. I'm also working on a modified version of Zeg9's skins right now.4aiman wrote:And the obsidian I knew came from the minetest.ru server, for your information. And that's one as I remember it was not so easy to break even with mese pickaxe.
4aiman wrote:As for bones... I really thought they are in the default game from now on.
jojoa1997 wrote:My suggestion is that you make a community recycle chest where anyone can take stuff from it but it does not have to be all in one chest.
0gb.us wrote:jojoa1997 wrote:My suggestion is that you make a community recycle chest where anyone can take stuff from it but it does not have to be all in one chest.
I'm not quite sure what you mean, but it sounds like something I could talk Rarkenin into letting me add. Could you please elaborate?
Not yet, but maybe by the time 0.3.5 comes out.
jojoa1997 wrote:0gb.us wrote:jojoa1997 wrote:My suggestion is that you make a community recycle chest where anyone can take stuff from it but it does not have to be all in one chest.
I'm not quite sure what you mean, but it sounds like something I could talk Rarkenin into letting me add. Could you please elaborate?
I mean have a version of the wifi chest for everyone. You open one chest and another person opens a different chest but you both see the same inventory. Kinda like the wifi chest but making it universal and unlocked. also i thought that the game was in 0.4.4 not 0.3.5.Not yet, but maybe by the time 0.3.5 comes out.
0gb.us wrote:jojoa1997 wrote:0gb.us wrote:
I'm not quite sure what you mean, but it sounds like something I could talk Rarkenin into letting me add. Could you please elaborate?
I mean have a version of the wifi chest for everyone. You open one chest and another person opens a different chest but you both see the same inventory. Kinda like the wifi chest but making it universal and unlocked. also i thought that the game was in 0.4.4 not 0.3.5.Not yet, but maybe by the time 0.3.5 comes out.
I am ever so sorry. This is for version 0.4.4, and I meant to say by the time 0.4.5 comes out. Version numbers make a world of difference, don't they? And some people say it doesn't matter ....
Anyway, that sounds doable. Perhaps it needs a bigger inventory too, as everyone will be sharing it. I'll talk to Rarkenin, and see if we can get that added. I have a feeling he would encourage that chest's implementation though, so it's more of a formality/texture request sort of deal.
I need to figure out how to save detached inventory to a file though. The API documentation is clear on how to create the detached inventory necessary to make that chest work, but doesn't mention how to save the file. And without saving it, the chest's contents will disappear on each shutdown.
jojoa1997 wrote:Cool i was thinking that you have 100-500 slots and just have it make another player that nobody uses "43485415435434" and save the inventory there.
0gb.us wrote:jojoa1997 wrote:Cool i was thinking that you have 100-500 slots and just have it make another player that nobody uses "43485415435434" and save the inventory there.
I was just going to make it double that of a normal chest, but we could add 100-500 slots by using multiple pages. THe crafting recipe for that might be nine regular wifi chests, and we could use one of the prototype textures Rarkenin already drew.
Making it another player has two problems. First, it just won't work. The player's inventory is only accessible when they are logged in. Because 43485415435434 would never log in, the contents of the chest would never be accessible. Second, it's kind of a hacky solution. node_ownership uses a similar solution, having a player named "sandbox" own public areas, so that type of solution has been used, but it it doesn't make it any less hacky.
jojoa1997 wrote:0gb.us wrote:jojoa1997 wrote:Cool i was thinking that you have 100-500 slots and just have it make another player that nobody uses "43485415435434" and save the inventory there.
I was just going to make it double that of a normal chest, but we could add 100-500 slots by using multiple pages. THe crafting recipe for that might be nine regular wifi chests, and we could use one of the prototype textures Rarkenin already drew.
Making it another player has two problems. First, it just won't work. The player's inventory is only accessible when they are logged in. Because 43485415435434 would never log in, the contents of the chest would never be accessible. Second, it's kind of a hacky solution. node_ownership uses a similar solution, having a player named "sandbox" own public areas, so that type of solution has been used, but it it doesn't make it any less hacky.
What about w=wifi s=steel
www
wsw
www
the steel unlocks the other steel or you could replace steel with mese(the magicness of it)
0gb.us wrote:You said hard to BREAK, not hard to ACQUIRE
0gb.us wrote:
Anyway, that sounds doable. Perhaps it needs a bigger inventory too, as everyone will be sharing it. I'll talk to Rarkenin, and see if we can get that added. I have a feeling he would encourage that chest's implementation though, so it's more of a formality/texture request sort of deal.
MMM
MSM
SSS
MMM
SMS
SSS
0gb.us wrote:Entities CAN have inventories.
0gb.us wrote:I don't know how to make one follow you though.
function some_entity:on_rightclick(clicker)
if not clicker or not clicker:is_player() then
return
end
self.owner = clicker
end
for _,object in ipairs(minetest.env:get_objects_inside_radius(self.object:getpos(), 12)) do
object = self.owner
4aiman wrote:Edit: beware of /clearobjects using entities
0gb.us wrote:All I can think to do right now is attack a warning to the chest.
0gb.us wrote:... because that would kill the entity, and all the items in its inventory would be lost. How would that be better than waiting for /clearobjects to kill it?
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