default:cloud?

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0gb.us
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default:cloud?

by 0gb.us » Thu Jan 17, 2013 02:53

What is default:cloud? I assumed it was a dummy block, used to tell the client what the clouds should be made to look like, although they themselves are not nodes. However, I changed the image of default:cloud to a different image, and the clouds remained the same.

Does anyone know what default:cloud is? Is it maybe a legacy block, and clouds used to be handled in the way I described?

Thanks!
 

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Menche
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by Menche » Thu Jan 17, 2013 03:31

I have no idea, all I know is it's completely indestructible and it's been around for a while.
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jojoa1997
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by jojoa1997 » Thu Jan 17, 2013 03:33

all i know really is that maptools allow you to place it
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PilzAdam
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by PilzAdam » Thu Jan 17, 2013 11:58

The clouds are hard coded in the c++ code and are not nodes.
default:cloud is just a block with a cloud texture. If you want a real use for it you should try my PilzTest game.
 

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by 0gb.us » Fri Jan 18, 2013 19:14

PilzAdam wrote:The clouds are hard coded in the c++ code and are not nodes.


Yeah, that's what I thought.

PilzAdam wrote:If you want a real use for it you should try my PilzTest game.


I'm not actually looking for a use for them, I was just wondering why they are in the game. I'm sure there is a reason. But I would like to try your PilzTest game this weekend, to see what your take on Minetest is.
 


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