https://github.com/metalstache/adventures
All node affects do not take affect until you save and reload the world into normal mode.
The "`" character is used as a data separator for files. Don't include this in any test data if you don't want to have issues.
Nodes:
*The following nodes each define an area in creative mode to visually show which nodes are affected
Unbuildable - Building is prohibited
Unbreakable - Digging is prohibited
Fully Protected - Building and digging is prohibited
**The spawn system is currently just a random number drawn from the length of the list so if you define an area with blocks in it you might spawn inside a block
Spawn -New players initially spawn here
**The Checkpoint system uses IDs to distinguish the different points. To link a checkpoint with a respawn area just set the id the same as the checkpoint id. 0 is reserved for initial spawn and use positive increasing ids for standard purposes.
Respawn - Players respawn here
Checkpoint - Player IDs are changed once inside of the area. Don't be afraid to set this one a little bit larger than what you think. Just to ensure the ID is changed.
*These nodes have no area created in creative mode
Initial Stuff - Defines an inventory that will be used to give new players in normal mode their initial items.
Quest(Still Tweaking) - Defines a node where information like name, objectives, and descriptions are used to create quests.
Items:
Books(Still Tweaking) - Unique items that each have their own title and story. Players can read them by left clicking.
Quest Log(Unimplemented) - Opens a log of all quests the player has accepted.
Compass(Unimplemented) - Shows where the player needs to go for their active quest.
Commands in Creative mode:
/save = saves all relevant nodes and their data *Always do this before you quit the map otherwise nothing will be saved to files*
/books = opens menu for book editing





