[0.4.8] 0gb.us's basic server

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kaeza
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by kaeza » Mon Jan 21, 2013 09:16

0gb.us wrote:/renamewarp <name> <newname>:
Not coded yet, but will change the name of the warp point to <newname>.

/removewarp <name>:
Deletes the warp point called <name>.

Can I help you a bit with those?
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by Chinchow » Mon Jan 21, 2013 09:36

Might I suggest give initial stuff gives a few basic wooden tools so new players can do more a little faster?
I may join need to know what lag is like though
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jojoa1997
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by jojoa1997 » Mon Jan 21, 2013 12:25

Chinchow wrote:Might I suggest give initial stuff gives a few basic wooden tools so new players can do more a little faster?
I may join need to know what lag is like though

the players get 99 torch, a steel pick, a steel axe, a steel shovel, and there is another block that i dont remember. dont worry though i was expanding his huge tunnel and got 6 mese. 0gb i LOVE your tunnel
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by 0gb.us » Tue Jan 22, 2013 08:28

kaeza wrote:
0gb.us wrote:/renamewarp <name> <newname>:
Not coded yet, but will change the name of the warp point to <newname>.

/removewarp <name>:
Deletes the warp point called <name>.

Can I help you a bit with those?


/removewarp has been done since before the post was made, so no worries there. As for /renamewarp, I just need to do a little copy/paste work and implement string:split(). I've been too busy/tired/lazy, and schoolwork has been a monster. But my final project is due tomorrow (Tuesday), so, I'll make sure to have that command done by the end of Wednesday. String:split() is finicky, so I just need to have the energy to make sure I use it right. If you really want to take it on, go for it, but know that the plugin defining that command depends on an unreleased plugin with an incomplete API.

jojoa1997 wrote:
Chinchow wrote:Might I suggest give initial stuff gives a few basic wooden tools so new players can do more a little faster?
I may join need to know what lag is like though

the players get 99 torch, a steel pick, a steel axe, a steel shovel, and there is another block that i dont remember. dont worry though i was expanding his huge tunnel and got 6 mese. 0gb i LOVE your tunnel


Yeah, the default set of steel tools is faster than wooden. I'll stick with those for a couple reasons.

Lag seems to very from person to person. Some people get a lot of lag, while others logged in at the same time get no lag.

Thanks, Jojoa1997! This is the third time I've started building this tunnel, and I think it has gotten better each time. I'm considering adding lava beside the path this time to look cool, but I don't want people to fall in and get hurt, so I might not. I don't want glass in the tunnel this time, so don't suggest using glass to block people from touching the lava. The tunnel's location was calculated for the sole purpose of passing through the best mining territory, so it's a good place to find mese and ores. Once 0.4.5 is out, we'll plunge the tunnel deeper, to reach the mese blocks again.

-=-

New features, both at Jojoa1997's request (via in-game chat)
* Clay blocks can now be crafted back into clay lumps. Normally, to get back the lumps, you have to place and dig the lumps.
* Skin requests. The skins plugin has also been updated. Among whatever other things were updated, this means more skin options.

Skin requests can be handled in your choice of two ways. Your skin can be applied to you without it being added to the public list of skins. In this case, changing to a regular skin will not allow you to change back to you custom skin. You'll need me to re-hack the file if you choose to use your custom skin again. Alternatively, you can have your skin added to the public skin menu. In this case, you will be able to switch in and out of your custom skin at will, but everyone else can use your skin too. You won't have a unique character.

I tried building a button to allow you to have a private skin while still being able to switch in and out of it, which was admittedly successful, but I don't want to deal with the maintenance issues associated with keeping a fork of someone else's plugin up to date. You can just deal with the regular plugin.

Speaking of the regular version of Zeg9's skins plugin, it is flexible, and allows both 2D and 3D skins, so you may request skins or either type. Keep in mind though that I will not design any skins for you, so you must find/make them yourself, and send them to me. In addition, you may only have one custom skin added, so if you request a second custom skin, your first skin will be removed.

EDIT: Oh, and I forgot to mention that give_initial_stuff also gives you 99 cobble. I bet that has you all exited! In addition, tunnel boring leaves us with a lot of excess cobble, so if you need some, drop by the Free Stuff Mart (an unmanned vending stand outside the tunnel), and pick some up. Other people have been leaving unwanted yet useful goods here too, so you may find something you want. I've seen stairs, slabs, glass, and wood in there at various times. Tunnel boring also yields gravel, so there's some of that as well.
Last edited by 0gb.us on Tue Jan 22, 2013 08:34, edited 1 time in total.
 

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by jojoa1997 » Tue Jan 22, 2013 10:31

please add my skin to public and also add this skin http://www.minecraftskins.com/skin/830451/invisibleguy/
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by 0gb.us » Tue Jan 22, 2013 11:28

I already added your skin to the public skins as you requested in game.

As I said ....
0gb.us wrote:In addition, you may only have one custom skin added, so if you request a second custom skin, your first skin will be removed.


So you can't have a second one added "also".

Is an invisible skin a good idea anyway? I'm kind of thinking it might not be ....
 

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by jojoa1997 » Tue Jan 22, 2013 12:28

0gb.us wrote:I already added your skin to the public skins as you requested in game.

As I said ....
0gb.us wrote:In addition, you may only have one custom skin added, so if you request a second custom skin, your first skin will be removed.


So you can't have a second one added "also".

Is an invisible skin a good idea anyway? I'm kind of thinking it might not be ....

Your right and I thought you meant the private skins
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by rarkenin » Tue Jan 22, 2013 13:52

Please add the skin I emailed you as public. I plan to use it for my bots, but anyone may use it. (Assuming my bots become functional)
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by jojoa1997 » Tue Jan 22, 2013 13:54

rarkenin wrote:Please add the skin I emailed you as public. I plan to use it for my bots, but anyone may use it. (Assuming my bots become functional)
post a pic here
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by rarkenin » Tue Jan 22, 2013 14:03

jojoa1997 wrote:
rarkenin wrote:Please add the skin I emailed you as public. I plan to use it for my bots, but anyone may use it. (Assuming my bots become functional)
post a pic here


Be patient. When he gets the email, and puts the skin up, you'll see it. Anyway, it was just the default flat player paint-bucketed to be gray.
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by jojoa1997 » Tue Jan 22, 2013 15:06

Can you ad your server here http://forum.minetest.net/viewtopic.php?id=2239 so it is on the public servers list
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by 0gb.us » Tue Jan 22, 2013 19:30

jojoa1997 wrote:
0gb.us wrote:I already added your skin to the public skins as you requested in game.

As I said ....
0gb.us wrote:In addition, you may only have one custom skin added, so if you request a second custom skin, your first skin will be removed.


So you can't have a second one added "also".

Is an invisible skin a good idea anyway? I'm kind of thinking it might not be ....

Your right and I thought you meant the private skins


Oh, got it. Nah, I'm just trying to avoid breaking the texture atlas if we don't have to. I mean, if we have to, we have to, so don't hesitating to send in the skin you want, but by limiting one skin per user, we can make sure that at least most added skins are in use.

rarkenin wrote:Please add the skin I emailed you as public. I plan to use it for my bots, but anyone may use it. (Assuming my bots become functional)


Added. As usual, it will require a server restart, and also as usual, I'll do it as soon as I see no one is on.

jojoa1997 wrote:Can you ad your server here http://forum.minetest.net/viewtopic.php?id=2239 so it is on the public servers list


Okay, done. I have submitted a request. It's a good thing I already changed the address from the original. If it's going on a list I can't directly modify, I'd rather have 0gb.us:30000 be the address than minetest.0gb.us:30001. The minetest part seems redundent, as it's a list of minetest servers.

-=-

I'd also like to remind everyone to use the /claim command on your stuff. The firebug is back, and flooded the spawn area and three private buildings with lava. The cobble construction kept the buildings from burning, but had the buildings been both wooden and unclaimed, they would have been lost like the fences, trees, and torch on the public path.
 

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by rarkenin » Tue Jan 22, 2013 22:33

0gb.us wrote:I'd also like to remind everyone to use the /claim command on your stuff. The firebug is back, and flooded the spawn area and three private buildings with lava. The cobble construction kept the buildings from burning, but had the buildings been both wooden and unclaimed, they would have been lost like the fences, trees, and torch on the public path.


Including the finished portion of the trading center?
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by 0gb.us » Tue Jan 22, 2013 22:58

I forget, but I think the finished portion was claimed, but had lava flowing onto it from the unfinished portion. It was tricky to get up to clear the lava, as everywhere was either claimed (so I couldn't stack to get up) or covered in lava! The rest of cleanup was easy though, as land claims were not used, or not used effectively.

-=-

Side note: We need a name for the town emerging in the spawn area. "Haven" sounds nice, but was also the name of our town on the old world, and I'm not sure how people would feel about reusing the name. The town seems to have a new feel to it, so a new name may be in order. And I don't mean "New Haven"!

I reserve the right to choose the final name of the spawning town, but I would love to hear feedback on what names people want. Keep in mind that we are a coastal town (if that makes a difference), and names containing words such as "Town", "City", or "Village" (for example, "Seaside City") will not be considered unless they are exceptionally good names.
 

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by jojoa1997 » Tue Jan 22, 2013 23:48

Spawnopolis
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by jojoa1997 » Tue Jan 22, 2013 23:53

here are some pics of the current world from birds eye view. click on them for a better view.
ImageImageImageImageImage
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by rarkenin » Wed Jan 23, 2013 00:28

0gb.us wrote:I forget, but I think the finished portion was claimed, but had lava flowing onto it from the unfinished portion. It was tricky to get up to clear the lava, as everywhere was either claimed (so I couldn't stack to get up) or covered in lava! The rest of cleanup was easy though, as land claims were not used, or not used effectively.

-=-

Side note: We need a name for the town emerging in the spawn area. "Haven" sounds nice, but was also the name of our town on the old world, and I'm not sure how people would feel about reusing the name. The town seems to have a new feel to it, so a new name may be in order. And I don't mean "New Haven"!

I reserve the right to choose the final name of the spawning town, but I would love to hear feedback on what names people want. Keep in mind that we are a coastal town (if that makes a difference), and names containing words such as "Town", "City", or "Village" (for example, "Seaside City") will not be considered unless they are exceptionally good names.


Thanks! I fixed claims, and when finished, the trading center should be lavaproof. Anyway, the town should be called Wiltshire or Bedford-on-Mohawk.
Last edited by rarkenin on Wed Jan 23, 2013 00:29, edited 1 time in total.
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by jojoa1997 » Wed Jan 23, 2013 16:39

can i request that my skin goes private as in just for me
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by 0gb.us » Thu Jan 24, 2013 06:59

Warp commands are now all functional, and the warp GUI is complete. However, the in-game instructions for the GUI are not complete.

jojoa1997 wrote:can i request that my skin goes private as in just for me


Okay, done.
 

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by jojoa1997 » Thu Jan 24, 2013 16:15

i will be making a hungergames arena. will it be possible for you to set a universal warp point when i finish it so others dont have to walk all the way there. it will be father than -6000,0,6000
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by jojoa1997 » Thu Jan 24, 2013 18:56

0gb can you make a command that shows all your claimed areas within your view range. view range as in what you can see without presing 'r' and also make it consider the view to be 360 degrees
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by 0gb.us » Thu Jan 24, 2013 20:19

jojoa1997 wrote:i will be making a hungergames arena. will it be possible for you to set a universal warp point when i finish it so others dont have to walk all the way there. it will be father than -6000,0,6000


As I said a few days ago in the in-game chat, public warp points are not available at this time. Until I can find a minimalistic way to handle that without requiring administrative help setting warp points, while somehow preventing bookmark spamming, I will not be able to add public warp points. And to be honest, I might not even add them if I do find a way. I'm sorry for the hassle.

jojoa1997 wrote:gb can you make a command that shows all your claimed areas within your view range. view range as in what you can see without pressing 'r' and also make it consider the view to be 360 degrees


I would seriously love to do that, but I have no idea how to do that efficiently. In addition, viewing ranges vary by client based on settings, so there would need to be something more concrete than "as far as the user can see without full view enabled". For example, maybe three chunks away.
 

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by Adarqet » Fri Jan 25, 2013 10:21

If anybody on this server wants to join armed assailants just find me on the server. HQ has not been built so we meet up in my House.
Guns don't kill people, Lag kills people.
 

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by jojoa1997 » Fri Jan 25, 2013 10:24

Adarqet wrote:If anybody on this server wants to join armed assailants just find me on the server. HQ has not been built so we meet up in my House.
Woot I'm in.
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by Adarqet » Fri Jan 25, 2013 11:16

jojoa1997 wrote:
Adarqet wrote:If anybody on this server wants to join armed assailants just find me on the server. HQ has not been built so we meet up in my House.
Woot I'm in.
okay i will interview you in my house.
Guns don't kill people, Lag kills people.
 

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by Bearbar123 » Sat Jan 26, 2013 01:04

jojoa1997 wrote:here are some pics of the current world from birds eye view. click on them for a better view.


this was when i was building Taikuomi
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by Bearbar123 » Sat Jan 26, 2013 07:58

Hey guys, on the server the Empire need wood and stone so please donate to the church of the Holy Tree
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by jojoa1997 » Sat Jan 26, 2013 12:46

Bearbar123 wrote:Hey guys, on the server the Empire need wood and stone so please donate to the church of the Holy Tree
Bearbar123 wrote:Hey guys, on the server the Empire need wood and stone so please donate to the church of the Holy Tree
and pick up the drop saplings. they create too much lag
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by Chinchow » Sun Jan 27, 2013 03:03

0gb.us I pmed you about a private skin
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by 0gb.us » Sun Jan 27, 2013 12:10

Thanks for reminding me. I downloaded and installed it already, but people were pulling my attention every which way, so I never got the server restarted so it would take effect. Things have calmed down now though, but people are still logged in. I'm going to bed, but as soon as I see it empty, I'll restart.

I need to get a script written up to add a command to schedule a restart for the next time no one is on, so it can be restarted faster next time. I know just how to do it too, I think, with my current setup.
 

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