jordan4ibanez wrote:What can we do to make minetest more polished?
My ideas:
-better inertial system for clients
-block friction
-better sounds
-better textures
-better menus
-more professional styling
-texture pack support from options menu
-better text chat handling styling
-removal of server debug text sent to clients
-removal of *server* - sent you a message
I will agree with most of this, HDX especially.kaeza wrote:jordan4ibanez wrote:What can we do to make minetest more polished?
My ideas:
-better inertial system for clients
-block friction
-better sounds
-better textures
-better menus
-more professional styling
-texture pack support from options menu
-better text chat handling styling
-removal of server debug text sent to clients
-removal of *server* - sent you a message
My comments:
- Inertia system: It's somewhat implemented. Try running in one direction and suddenly turn around. This needs to be implemented better for water movement.
- Block friction: you mean, for example, being able to slip on ice or walk slower on sand?
- Better sounds: meh
- Better textures: you can use one of the high resolution texture packs. There are many good ones out there (especially VanessaE's HDX pack).
- Better menus: ?
- More professional styling: ?
- Texture pack support from options menu: +1.
- Better text chat styling handling: ?
- Removal of server debug text sent to clients: this is possible with a command line option, but is not the default.
- Removal of "*server*" messages: ?
jordan4ibanez wrote:What can we do to make minetest more polished?
My ideas:
-better inertial system for clients - Yesh, give it API support
-block friction - Same as above
-better sounds - Meh, I never play with sound, but I'm sure some would approve
-better textures - Leave them as is, texture packs are fine
-better menus - YES, why do we not even use much of the space on an 800x600 window???
-more professional styling - YES, chat is really obnoxious when it takes up soo much room for one textbox and button
-texture pack support from options menu - Yes
-better text chat handling styling - YES
-removal of server debug text sent to clients - Yes
-removal of *server* - sent you a message - DEFINATELY
Mito551 wrote:+1.
the stuff you talk about, jordan4ibanez, is that very thing which makes minecraft popular.
Jalo wrote:We should make the Background a Gif, of a map maybe a, main map like MC XBOX.
I am making one now so, just wait and see.
jordan4ibanez wrote:The fact that minetest has no real personality, doesn't seem like a game, just an experiment, and has no really really big servers kind of stinks
Mito551 wrote:jordan4ibanez wrote:The fact that minetest has no real personality, doesn't seem like a game, just an experiment, and has no really really big servers kind of stinks
i think that minetest has this "personality", which is rare of games nowadays, especially games copied from minecraft.
rubenwardy wrote:I think they mean Identity, rather than personality.
What is it that make Minetest different than all other clones, apart from its specs?
rubenwardy wrote:I think they mean Identity, rather than personality.
What is it that make Minetest different than all other clones, apart from its specs?
kaeza wrote:rubenwardy wrote:I think they mean Identity, rather than personality.
What is it that make Minetest different than all other clones, apart from its specs?
I believe that is the easier modding capabilities; virtually any random Joe User can add their own decorative blocks to the game with minimal effort.
jordan4ibanez wrote:What can we do to make minetest more polished?
My ideas:
-better inertial system for clients
-block friction
-better sounds
-better textures
-better menus
-more professional styling
-texture pack support from options menu
-better text chat handling styling
-removal of server debug text sent to clients
-removal of *server* - sent you a message
xavier108 wrote:Removal of those time out's[sic]
xavier108 wrote:Removal of those time out's
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