jojoa1997 wrote:Will carts be able to pick up dropped items
jojoa1997 wrote:I kniw this is from minecraft but chest carts seem like a good idea. Is that possible in minetest.
PilzAdam wrote:rarkenin wrote:aximx51v wrote:Is there a way to limit cart speed? I have a track that runs down hill. If i put mesecons alongside it to push my cart up the hill, when i go down the hill i end up going so fast that, well... let's just say glitch city.
what if mesecons could act as brakes for the cart? like, mesecons on the right side speed the cart up, and mesecons on the left slow it down. or maybe a mesecon block that slows down/speeds up the cart to a specific speed, regardless of direction?
all in all, great mod so far!
No, you can't, since Mesecons triggers a per-node on or off. I'll make a manual powered rail and manual brake rail, and I'll submit a pull request for that.
Would be nice.
rarkenin wrote:PilzAdam wrote:rarkenin wrote:No, you can't, since Mesecons triggers a per-node on or off. I'll make a manual powered rail and manual brake rail, and I'll submit a pull request for that.
Would be nice.
Pull request submitted, awaiting feedback and response! This is my first experience doing much in Lua, so sorry if I made something not follow convention.
Edit: Oh, and I plan to submit another pull request with a handbrake(brake rail that can be punched to bring to full power)
aximx51v wrote:rarkenin wrote:PilzAdam wrote:Would be nice.
Pull request submitted, awaiting feedback and response! This is my first experience doing much in Lua, so sorry if I made something not follow convention.
Edit: Oh, and I plan to submit another pull request with a handbrake(brake rail that can be punched to bring to full power)
What about a rail that slows you down when you travel over it one way, and speeds you up when you're going the other way?
rarkenin wrote:aximx51v wrote:rarkenin wrote:Pull request submitted, awaiting feedback and response! This is my first experience doing much in Lua, so sorry if I made something not follow convention.
Edit: Oh, and I plan to submit another pull request with a handbrake(brake rail that can be punched to bring to full power)
What about a rail that slows you down when you travel over it one way, and speeds you up when you're going the other way?
I don't know how to do that, since I'm setting cart_acceleration in node metadata, I think. The cart would need to pay attention to node orientation, in that case. If PilzAdam changed the carts' core code, that would be awesome, though.
rarkenin wrote:Oh, I didn't know about that. What form is the vector in? Lua doesn't have a built-in vector format IIRC. If it does, pardon my ignorance.
PilzAdam wrote:rarkenin wrote:Oh, I didn't know about that. What form is the vector in? Lua doesn't have a built-in vector format IIRC. If it does, pardon my ignorance.
With "It is possible" I meant, "It is possible to implement some day". So its not in my code currently.
And for the vectors its same as position, local vec = {x=0, y=0, z=0}. To serialize it call minetest.serialize(vec). This returns a string that can be stored in meta. Ill maybe implement this tomorow or so.
rarkenin wrote:PilzAdam wrote:rarkenin wrote:Oh, I didn't know about that. What form is the vector in? Lua doesn't have a built-in vector format IIRC. If it does, pardon my ignorance.
With "It is possible" I meant, "It is possible to implement some day". So its not in my code currently.
And for the vectors its same as position, local vec = {x=0, y=0, z=0}. To serialize it call minetest.serialize(vec). This returns a string that can be stored in meta. Ill maybe implement this tomorow or so.
Nice! Can you take a look at the pull request and either merge the changes, or close it, first? It has also come to my attnetion that my diff got some weird line breaks, if so, I'm very sorry.
xrendan wrote:3. You can't delete/remove a cart
Menche wrote:The cart seems to rock back and forth after coming to a stop. Also, I'm having trouble picking the cart back up.
rarkenin wrote:Can you please try to merge the powered and brake rails? It will help carts run autonomously without needing Mesecons, and the brake rail is just useful. Don't worry about the diff, I don't mind if you just do a giant copypaste from the file, as it is just some additions.
Much more useful when making a rollercoaster since it needs a emergency break to scare people.Mito551 wrote:rarkenin wrote:Can you please try to merge the powered and brake rails? It will help carts run autonomously without needing Mesecons, and the brake rail is just useful. Don't worry about the diff, I don't mind if you just do a giant copypaste from the file, as it is just some additions.
+1
rarkenin wrote:Can you please try to merge the powered and brake rails? It will help carts run autonomously without needing Mesecons, and the brake rail is just useful. Don't worry about the diff, I don't mind if you just do a giant copypaste from the file, as it is just some additions.
jojoa1997 wrote:could you make mesecons.rule a soft dependency so we can still use mesecons to power regular rails. me and some people have made an entire network of rails(connecting 5 capitals with 10 cities per capital) please dont make us change everything. also mesecons allow some people to get to places under certain curcumstances.
jojoa1997 wrote:Could you have the copper rails be faster than the steel ones.
jojoa1997 wrote:Also could you make them connect to each other.
jojoa1997 wrote:Also I think you should add a chest rail and also drop off boxes where the chest's items go in and the other stuff comes out ( like in previous versions )
BZab wrote:Can ya add powered copper rails? Maybe not a lot of job to do, but will looks nice when i connect powered to the copper ones ;)
BZab wrote:@EDIT: When cart goes too far away from me - it disappear...
@EDIT2: When i put cart, and ride by it long way - when i come back into the position from which i started - cart is standing there, but its another... "cloned" one...
Users browsing this forum: Bing [Bot] and 28 guests