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jordan4ibanez
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More Polish

by jordan4ibanez » Tue Jan 29, 2013 04:17

What can we do to make minetest more polished?

My ideas:
-better inertial system for clients
-block friction
-better sounds
-better textures
-better menus
-more professional styling
-texture pack support from options menu
-better text chat handling styling
-removal of server debug text sent to clients
-removal of *server* - sent you a message
If you can think it, you can make it.
 

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by mauvebic » Tue Jan 29, 2013 04:48

this and this wouldn't hurt :-)
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by kaeza » Tue Jan 29, 2013 04:56

jordan4ibanez wrote:What can we do to make minetest more polished?

My ideas:
-better inertial system for clients
-block friction
-better sounds
-better textures
-better menus
-more professional styling
-texture pack support from options menu
-better text chat handling styling
-removal of server debug text sent to clients
-removal of *server* - sent you a message

My comments:
- Inertia system: It's somewhat implemented. Try running in one direction and suddenly turn around. This needs to be implemented better for water movement.
- Block friction: you mean, for example, being able to slip on ice or walk slower on sand?
- Better sounds: meh
- Better textures: you can use one of the high resolution texture packs. There are many good ones out there (especially VanessaE's HDX pack).
- Better menus: ?
- More professional styling: ?
- Texture pack support from options menu: +1.
- Better text chat styling handling: ?
- Removal of server debug text sent to clients: this is possible with a command line option, but is not the default.
- Removal of "*server*" messages: ?
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by Jordach » Tue Jan 29, 2013 08:14

kaeza wrote:
jordan4ibanez wrote:What can we do to make minetest more polished?

My ideas:
-better inertial system for clients
-block friction
-better sounds
-better textures
-better menus
-more professional styling
-texture pack support from options menu
-better text chat handling styling
-removal of server debug text sent to clients
-removal of *server* - sent you a message

My comments:
- Inertia system: It's somewhat implemented. Try running in one direction and suddenly turn around. This needs to be implemented better for water movement.
- Block friction: you mean, for example, being able to slip on ice or walk slower on sand?
- Better sounds: meh
- Better textures: you can use one of the high resolution texture packs. There are many good ones out there (especially VanessaE's HDX pack).
- Better menus: ?
- More professional styling: ?
- Texture pack support from options menu: +1.
- Better text chat styling handling: ?
- Removal of server debug text sent to clients: this is possible with a command line option, but is not the default.
- Removal of "*server*" messages: ?
I will agree with most of this, HDX especially.

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by Traxie21 » Tue Jan 29, 2013 08:37

jordan4ibanez wrote:What can we do to make minetest more polished?

My ideas:
-better inertial system for clients - Yesh, give it API support
-block friction - Same as above
-better sounds - Meh, I never play with sound, but I'm sure some would approve
-better textures - Leave them as is, texture packs are fine
-better menus - YES, why do we not even use much of the space on an 800x600 window???
-more professional styling - YES, chat is really obnoxious when it takes up soo much room for one textbox and button
-texture pack support from options menu - Yes
-better text chat handling styling - YES
-removal of server debug text sent to clients - Yes
-removal of *server* - sent you a message - DEFINATELY


And one more:
-clientside entities
 

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by Mito551 » Tue Jan 29, 2013 09:17

+1.
the stuff you talk about, jordan4ibanez, is that very thing which makes minecraft popular.
 

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by PilzAdam » Tue Jan 29, 2013 13:37

Mito551 wrote:+1.
the stuff you talk about, jordan4ibanez, is that very thing which makes minecraft popular.

No. The fact that MC was one of the first games of this genre makes it popular.
 

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by Mito551 » Tue Jan 29, 2013 14:18

1)Infiniminer. That generally says it.
2)my friend doesn't come to minetest for two main reasons: mt is ugly, mt has so little features. while i personally don't find mt ugly.
that's basically my counterargument.
Last edited by Mito551 on Tue Jan 29, 2013 14:19, edited 1 time in total.
 

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by Jalo » Tue Jan 29, 2013 15:54

We should make the Background a Gif, of a map maybe a, main map like MC XBOX.

I am making one now so, just wait and see.
 

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by OmniStudent » Tue Jan 29, 2013 19:21

Jalo wrote:We should make the Background a Gif, of a map maybe a, main map like MC XBOX.

I am making one now so, just wait and see.


Nice with someone who does something instead of just coming with brilliant ideas about what others should do.
 

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by LazyJ » Tue Jan 29, 2013 19:58

A dark field behind chat and sign text would be nice. It is hard to read sign messages and chat when the white text appears on a light background (ie: blue sky, light colored or white wool). Maybe something that could be controlled through the minetest.conf like the F10 dropdown field is. Mine is set for semi-transparent, dark blue-grey.
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by rarkenin » Tue Jan 29, 2013 20:47

Character "personalities". As you play the game on a server, the engine adjusts(on client and server) to increase your movement speed if you have been running a lot, increase max stack size as you get stronger from carrying an absurd amount of cobble around, or increase swimming speed as you swim more. This will take quite a few engine reweites, though.
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by Josh » Wed Jan 30, 2013 01:57

Minetest is already pretty impressive, only minor thing's could be changed (texture's, game content ect.)
 

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by jordan4ibanez » Wed Jan 30, 2013 03:23

The fact that minetest has no real personality, doesn't seem like a game, just an experiment, and has no really really big servers kind of stinks
If you can think it, you can make it.
 

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by Mito551 » Wed Jan 30, 2013 06:19

jordan4ibanez wrote:The fact that minetest has no real personality, doesn't seem like a game, just an experiment, and has no really really big servers kind of stinks

i think that minetest has this "personality", which is rare of games nowadays, especially games copied from minecraft.
 

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by rarkenin » Wed Jan 30, 2013 11:37

Mito551 wrote:
jordan4ibanez wrote:The fact that minetest has no real personality, doesn't seem like a game, just an experiment, and has no really really big servers kind of stinks

i think that minetest has this "personality", which is rare of games nowadays, especially games copied from minecraft.


The project has personality. For a project this size, I don't feel like a number, which is a rare aspect that needs to be preserved.
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by Mito551 » Thu Jan 31, 2013 12:33

for example, terasology doesn't have this personality (i prefer calling it a 'soul') thing. and a lot of minecraft clones don't
 

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by rubenwardy » Thu Jan 31, 2013 17:08

I think they mean Identity, rather than personality.

What is it that make Minetest different than all other clones, apart from its specs?
 

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by kaeza » Fri Feb 01, 2013 06:50

rubenwardy wrote:I think they mean Identity, rather than personality.

What is it that make Minetest different than all other clones, apart from its specs?

I believe that is the easier modding capabilities; virtually any random Joe User can add their own decorative blocks to the game with minimal effort.
Last edited by kaeza on Fri Feb 01, 2013 06:51, edited 1 time in total.
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by Mito551 » Fri Feb 01, 2013 07:59

rubenwardy wrote:I think they mean Identity, rather than personality.

What is it that make Minetest different than all other clones, apart from its specs?


when I say personality I mean so to say soul of the game.

as was mentioned before - modding API. then, on the downside of this feature - vanilla game is extremely boring.
 

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by rubenwardy » Fri Feb 01, 2013 10:57

kaeza wrote:
rubenwardy wrote:I think they mean Identity, rather than personality.

What is it that make Minetest different than all other clones, apart from its specs?

I believe that is the easier modding capabilities; virtually any random Joe User can add their own decorative blocks to the game with minimal effort.


That is specs, not Identity.

What makes Minetest different, other than its modding, speed, nativity?

Talking about style here.
Last edited by rubenwardy on Fri Feb 01, 2013 10:59, edited 1 time in total.
 

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by xavier108 » Sat Feb 02, 2013 02:13

jordan4ibanez wrote:What can we do to make minetest more polished?

My ideas:
-better inertial system for clients
-block friction
-better sounds
-better textures
-better menus
-more professional styling
-texture pack support from options menu
-better text chat handling styling
-removal of server debug text sent to clients
-removal of *server* - sent you a message

My ideas will be
Better graphics
Better sound(like the sound of gravel jeez it's kinda creepy)
Removal of those time out's
Have a skin chooser
Better options and look in the menu
Settings should have more options to pick(like a brightness thing)
Removal of those sound stuff i get when I turn off the sound in minetest
Ezlif :D
 

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by rarkenin » Sat Feb 02, 2013 02:38

xavier108 wrote:Removal of those time out's[sic]


Timeouts are hard to fix, since it's a network issue. Auto-reconnect would be nice, though.
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by sfan5 » Sat Feb 02, 2013 08:27

xavier108 wrote:Removal of those time out's

You cannot simply "remove" timeout's, either you or the server hoster has a bad internet connection
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by Mito551 » Sat Feb 02, 2013 08:42

better sounds - me and jordan4ibanez have already done it. haven't we?
 


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