Item in Players hand visible

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KingSmarty
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Item in Players hand visible

by KingSmarty » Fri Feb 01, 2013 16:31

Hi,
Is there a mod that makes the Item that the other player got in his hand visible?
 

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rubenwardy
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by rubenwardy » Fri Feb 01, 2013 16:54

KingSmarty wrote:Hi,
Is there a mod that makes the Item that the other player got in his hand visible?


It is built in. (as of 0.4.4)
 

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BrandonReese
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by BrandonReese » Fri Feb 01, 2013 16:56

rubenwardy wrote:It is built in. (as of 0.4.4)


I'm running a 0.4.4 server and I haven't seen this feature.
 

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by rubenwardy » Fri Feb 01, 2013 16:58

BrandonReese wrote:
rubenwardy wrote:It is built in. (as of 0.4.4)


I'm running a 0.4.4 server and I haven't seen this feature.


Look at another person. You will see an item floating in their chest. That is the selected item.

(dont know why it is in their chest...)
Last edited by rubenwardy on Fri Feb 01, 2013 16:58, edited 1 time in total.
 

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by 0gb.us » Fri Feb 01, 2013 18:42

Why do you care what item other people hold? It seems like a privacy issue to me. Not a huge deal, but it's a little better to not show what item is held.

rubenwardy wrote:Look at another person. You will see an item floating in their chest. That is the selected item.

(dont know why it is in their chest...)


No, that is an attachment bug. Items sometime latch onto the player. When the player logs out, the item falls to the ground. The item you see is usually NOT the same item as the one they are wielding.

EDIT: The higher-ups are already aware of that issue, and have fixed it in the dev version.
Last edited by 0gb.us on Fri Feb 01, 2013 18:45, edited 1 time in total.
 

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by Calinou » Fri Feb 01, 2013 18:54

0gb.us wrote:Why do you care what item other people hold? It seems like a privacy issue to me. Not a huge deal, but it's a little better to not show what item is held.


It's just much more realistic (and pretty much logical)... I lol'd at privacy.
Last edited by Calinou on Sat Feb 02, 2013 12:16, edited 1 time in total.
 

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by Mito551 » Fri Feb 01, 2013 19:44

neither have I seen this feature... is it lua-based, in player.lua in default mod?
 

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by 4aiman » Fri Feb 01, 2013 21:34

Same here (build by xyz, 22.01.2013) - wielded item not shown.
Mito, that CAN be done in Lua, but I didn't see how that is implemented now :)
Also player cant see neither himself nor any mesh of any kind and any count attached to him.
 

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by Mito551 » Fri Feb 01, 2013 22:17

4aiman wrote:Same here (build by xyz, 22.01.2013) - wielded item not shown.
Mito, that CAN be done in Lua, but I didn't see how that is implemented now :)
Also player cant see neither himself nor any mesh of any kind and any count attached to him.


the question is - is it done? because people in this topic seem to argue that it is.
 

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by rarkenin » Sat Feb 02, 2013 02:42

It should be possible. Have something check the weilded tool, and use node attachment to attach said tool. No need for the HUD tool anymore since it would be visible?
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by 4aiman » Sat Feb 02, 2013 09:28

rarkenin wrote:It should be possible. Have something check the weilded tool, and use node attachment to attach said tool. No need for the HUD tool anymore since it would be visible?

It wouldn't.
ANY entity attached to a player isn't visible to that player - only others can see it. If we want attached entities to be visible (or a 3rd person's view), then we should make a player visible to himself.

One way to do this is attach player to entity, like in "boat" mod. But then we would need a way to easily control that entity. Animation is not the problem, but I'm not sure how smooth walking would be. (Don't want it to look like teleportations...)
I can't do it now by myself. If anyone is skilled enough or want to try, then all I have is described here:
http://forum.minetest.net/viewtopic.php?id=4420&p=3
also one can use the following mods & files (sorry, no links) to learn and try to figure out how this topic's subject can be done: boats, butter creeper, player.lua (builtin), mobf, carts. I'm sure I missed some, but that ones are sufficient for beginning ;)
Last edited by 4aiman on Sat Feb 02, 2013 09:29, edited 1 time in total.
 

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by 0gb.us » Sun Feb 03, 2013 07:25

Calinou wrote:
0gb.us wrote:Why do you care what item other people hold? It seems like a privacy issue to me. Not a huge deal, but it's a little better to not show what item is held.


It's just much more realistic (and pretty much logical)... I lol'd at privacy.


Realistic? The game isn't about realism. I'm not sure what it's about to be honest, but it isn't that. Just look at our sapling mechanics. And look at out liquid mechanics. Not to mention the fact that almost everything is made of CUBES. How realistic are any of those things? If the goal is realism (and it isn't), those things are way higher up on the priority list.

I think a lot of people would be happier to see the items in their people's hands, so it will likely be added eventually just because people want it for some reason. But like 3D players, it really wouldn't server a purpose besides making people happy. (Which is a good enough reason, but not necessary in pursuit of a realistic game.)
 

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by Just A Man » Mon Jun 03, 2013 04:30

Realism? Privacy? I just want to see if someone hold wooden planks or an axe to slay me down. Or someone trying to place tnt or nuke or what ever. I must see HIS HANDS
 

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by tinoesroho » Mon Jun 03, 2013 05:02

Hey, bashibazooks: the 3D Armor modpack by stu has what you're looking for. It's called wieldview. Poking around first can help a bit- but then again, the crowd's smart enough to know what you ask for. So, *******s, here you go.

It can be laggy (somewhat) on multiplayer servers, though metrics haven't been ran.
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