Zeg9 wrote:FreeArt seems ok, too.
FreeArt is often considered as obsolete, also noone uses it. :P
Calinou wrote:Zeg9 wrote:FreeArt seems ok, too.
FreeArt is often considered as obsolete, also noone uses it. :P
Also, minetest supports downloading with curl and directory listing.
I just need it to be implemented in the api.
0gb.us wrote:Found an error. skins.load() is defined, but never called. I shut down the server almost nightly to make a backup copy, and everyone's skin choice gets reset.
Zeg9 wrote:0gb.us wrote:Found an error. skins.load() is defined, but never called. I shut down the server almost nightly to make a backup copy, and everyone's skin choice gets reset.
o_o
I failed. Sorry for the problems, should be fixed.
Chinchow wrote:I noticed you didn't use my skins was there a problem?
InfinityProject wrote:If you would like some 2d player textures then Click this shiny blue text. license: WTFPL, but give me some kind of credit ;)
4aiman wrote:Well, we could make use of the workbench mod :)
But I'm against crafting skins - that would lead to impersonation.
On the other hand this could be done:The only thing I'm not sure about is the ability of lua to work with the pictures on the level of pixels...
- support of different armor
- armor shoud be craftable
- full armour set should consist at least of 3 elemens: helmet, robe and pants. Boots and item for fast access would be great
- leather armour should be dye-able
- workbenches may be used to create different patterns (pixel art with wool nodes)
- some machine can be used to "print" crafted pattern onto the armour
- for printing user should supply that machine with necessary dye (1 pixel = 1 dye item)
- after printing player should be able to recieve armour with the new texture, that pattern used to print that texture and the remaining dye
- pattern could be subject to wear after 3-5 uses
- new armour texture should be available for others to buy for ores (goes to the author of the pattern) or to aplly without any charges
- ^ this way Minetest could experience "fashion" changes
4aiman wrote:Ah... A question...
Is it possible to somehow display not the unfolded skins, but the "real-lookin 3d character"?
Maybe in the way items in the inventory are drawn...
Right now it's difficult to understand how you'll look like before you change your skin.
Zeg9 wrote:4aiman wrote:Ah... A question...
Is it possible to somehow display not the unfolded skins, but the "real-lookin 3d character"?
Maybe in the way items in the inventory are drawn...
Right now it's difficult to understand how you'll look like before you change your skin.
It's not possible with the current API.
Maybe I'll try to implement it, but it requires a source change...
It's possible to do this server side, but it would be complicated...
What is possible is to make the skin show as an npc.
What is possible is to make the skin show as an npc.
Why don't you take pictures of them in game or by using a Minecraft skin viewer?
Jordach wrote:Ehm, should I fork this bastard and make literally hundreds of textures for free?
Because it is easier this way, then Zeg9 does not have to do it himself and solve a lot of problems.0gb.us wrote:Jordach wrote:Ehm, should I fork this bastard and make literally hundreds of textures for free?
Why fork it? Why not just submit the textures?
Mito551 wrote:I provide an option on my server of people posting their skins in the topic and I'm just adding the skins.
Captain_AuXiL wrote:Where do we extract the files to?
0gb.us wrote:Captain_AuXiL wrote:Where do we extract the files to?
http://minetest.net/wiki/doku.php?id=installing_mods
Captain_AuXiL wrote:does this work only in singleplayer? cause it only works in singleplayer for me
Captain_AuXiL wrote:Captain_AuXiL wrote:does this work only in singleplayer? cause it only works in singleplayer for me
i have inventory_plus, which doesn't work in multiplayer for me. is that why?
Topywo wrote:Captain_AuXiL wrote:Captain_AuXiL wrote:does this work only in singleplayer? cause it only works in singleplayer for me
i have inventory_plus, which doesn't work in multiplayer for me. is that why?
There's a difference between the mods you install on singleplayer and mods that are installed on the server.
- When you play singleplayer (not connected with a server) you play with 'your' mods
- When you play multiplayer (connected with a server) you play with 'the servers' mods. That actually means that you can play on servers with mods you don't have installed, sometimes that are not published at all.
Properly (singleplayer) installed texture packs however, override the texture pack of the server.
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