sfan5 wrote:You must find the node in minetest.registered_nodes and read the furnace_burntime
neko259 wrote:sfan5 wrote:You must find the node in minetest.registered_nodes and read the furnace_burntime
Rrr. For now I don't like this idea because jungle is not burning in the furnace if default mod.
neko259 wrote:No, I'll better maintain my own list of flammable nodes :P
neko259 wrote:sfan5 wrote:You must find the node in minetest.registered_nodes and read the furnace_burntime
Rrr. For now I don't like this idea because jungle is not burning in the furnace if default mod.
minetest.registered_nodes[node.name].furnace_burntime
randomproof wrote:neko259 wrote:sfan5 wrote:You must find the node in minetest.registered_nodes and read the furnace_burntime
Rrr. For now I don't like this idea because jungle is not burning in the furnace if default mod.
You can look at the abm for the experimental:luafurnace in the experimental mod for how to find the furnace_burntime:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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minetest.registered_nodes[node.name].furnace_burntime
Also default:jungletree has a furnace_burntime of 30 in the default mod. The only node that looks to be a problem would be the lava nodes, as it doesn't really make sense to burn lava.
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