Calinou wrote:Why not make them fall like sand and gravel
VanessaE wrote:Make them fall, not like sand/gravel, but like torches, rails, etc. do - when there are no neighboring nodes to hang onto.
Menche wrote:What about making a leaves_with_apple node (normal leaves texture with a small apple on it) that decays like leaves and drops an apple when dug?
VanessaE wrote:Make them fall, not like sand/gravel, but like torches, rails, etc. do - when there are no neighboring nodes to hang onto.
Menche wrote:What about making a leaves_with_apple node (normal leaves texture with a small apple on it) that decays like leaves and drops an apple when dug?
minetest.register_node("default:leaves_with_apple", {
description = "Leaves with Apple",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"default_leaves.png^default_apple.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = "default:apple"
},
sounds = default.node_sound_leaves_defaults(),
})minetest.register_alias("mapgen_apple", "default:leaves_with_apple")VanessaE wrote:Make them fall, not like sand/gravel, but like torches, rails, etc. do - when there are no neighboring nodes to hang onto.
4aiman wrote:The same people that were saying about smth being unreal, now agree with possibility of building with apples O_o
0gb.us wrote:I think you have me mixed up with someone else.
As far as I'm concerned, as long as the world is made of cubes, it must not be intended to be a realistic game.
Apples look like they occupy a hollow in the leaves.
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