Errors (builMainAtlas, deactivateFarObjects)

User avatar
JSonic
Member
 
Posts: 68
Joined: Fri Jan 13, 2012 17:48

Errors (builMainAtlas, deactivateFarObjects)

by JSonic » Mon Jan 16, 2012 06:38

Hello.

I often get these errors with Minetest 0.4.dev20120106-1, Puppy Linux, OpenGL 4.0.10243, Radeon 5640HD:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR[main]: TextureSource::buildMainAtlas(): Atlas is full, not adding more textures.

(Always when I start playing)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR[ServerThread]: ServerEnv: Trying to store id=173 statically but block (3,-3,1) already contains 49 (over 49) objects. Forcing delete.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=63 m_static_exists=true but static data doesn't actually exist in (1,-2,1)

(These two just sometimes)

They do not seem to affect the game play, but why and where do they come from?
Thanks in advance,
JSonic
Last edited by JSonic on Mon Jan 16, 2012 06:39, edited 1 time in total.
Stairs are cool!
Minetest-c55 for Puppy Linux
Minetest-c55 PPA: daily, stable
 

Nemo08
Member
 
Posts: 132
Joined: Mon Dec 26, 2011 04:59

by Nemo08 » Mon Jan 16, 2012 09:03

what mods you have installed?
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Mon Jan 16, 2012 09:23

hardcore mese tnt does this.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

Nemo08
Member
 
Posts: 132
Joined: Mon Dec 26, 2011 04:59

by Nemo08 » Mon Jan 16, 2012 09:27

also my nparticle does this
Last edited by Nemo08 on Mon Jan 16, 2012 09:27, edited 1 time in total.
 

User avatar
JSonic
Member
 
Posts: 68
Joined: Fri Jan 13, 2012 17:48

by JSonic » Mon Jan 16, 2012 20:04

Mods:
doors, dynamite, farming, flowers, home_mod, nature, nparticle, sethome

So I indeed have Nemo08's nparticle. Thank you.
Stairs are cool!
Minetest-c55 for Puppy Linux
Minetest-c55 PPA: daily, stable
 

randomproof
Member
 
Posts: 214
Joined: Thu Nov 17, 2011 06:31

by randomproof » Mon Jan 16, 2012 23:59

JSonic wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR[main]: TextureSource::buildMainAtlas(): Atlas is full, not adding more textures.


This is caused by having a lot of texture files. I think the Atlas is like a cache of the textures. Maybe someone else can elaborate. You can increase the size by changing line 796 in tile.cpp. This should most likely be made with a dynamic size (or as a conf file setting) to fit the large number of mods being made.

JSonic wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR[ServerThread]: ServerEnv: Trying to store id=173 statically but block (3,-3,1) already contains 49 (over 49) objects. Forcing delete.


This is saying that there are 49 or more entities in one block. A MapBlock is a cube of 16 MapNodes to a side (16^3=4096 total nodes per block). In your case, most likely from nparticle. It maybe a good idea to increase the limit from 49 upstream. (Search for "49" in enviroment.cpp)

JSonic wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR[ServerThread]: ServerEnvironment::deactivateFarObjects(): id=63 m_static_exists=true but static data doesn't actually exist in (1,-2,1)


I get this from time to time but I'm not really sure what it means. When using the vehicles mod I have noticed the minecart reappearing sometime after removing it. Usually after riding the cart a far distance away and then riding it back. From glancing at the code, it maybe caused from the block that the entity was stored in was unloaded from memory before the entity was cleared, or something like that. I think that "ServerEnvironment::clearAllObjects()" is the culprit. I'll do a little testing, changing line 804 in to enviroment.cpp to "MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);"


*Please note that these are my observations and you mileage may vary.
Last edited by randomproof on Tue Jan 17, 2012 00:06, edited 1 time in total.
 

Josh
Member
 
Posts: 1146
Joined: Fri Jun 29, 2012 23:11

by Josh » Tue Feb 05, 2013 02:13

JSonic already posted this error, but now i am getting it:
13:53:23: ERROR[main]: ServerEnvironment::deactivateFarObjects(): id=51 m_static_exists=true but static data doesn't actually exist in (0,0,2)

How do i fix this?
 


Return to Minetest Problems

Who is online

Users browsing this forum: No registered users and 8 guests

cron