Is there a way to force two nodes to be in the same place?

User avatar
InfinityProject
Member
 
Posts: 1009
Joined: Sat Mar 17, 2012 00:52

Is there a way to force two nodes to be in the same place?

by InfinityProject » Thu Feb 07, 2013 22:41

Say I wanted a plantlike node to be inside a glass case (for my diamonds mod).
 

User avatar
VanessaE
Member
 
Posts: 3894
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaEzekowitz

by VanessaE » Thu Feb 07, 2013 23:49

You'll have to use an entity with a 3d model to do this.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

User avatar
mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Fri Feb 08, 2013 02:57

multiple occupancy of the same nodespace would be cool for things like assembling machines out of various nodeboxes :-)
"Fuck the hat." - Paulie Gualtieri
 

User avatar
nomohakon
Member
 
Posts: 207
Joined: Fri Aug 10, 2012 16:34
IRC: nomohakon
In-game: nomohakon

by nomohakon » Fri Feb 08, 2013 16:59

Seems to me that minetest need third (or fourth) type of things. Blocks, entities, customizable stuff (like css)
"To learn who rules over you, simply find out who you are not allowed to criticize." - Voltaire
"Knowledge, like air, is vital to life. Like air, no one should be denied it." - Alan Moore, V for Vendetta
- - -
"To never die... and to conquer all, that is winning." ―Illyria
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20

by Likwid H-Craft » Fri Feb 08, 2013 17:10

lol css that minetest Legend of Herobrian.

Anyways I kind of, made a two high block once but if you asking how well, you know how the door is two high I did, that and it work:D well, it has sometimes glich it will, form back to 1 block but only happens, if you have, a huge lag, like minecraft spit door.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

User avatar
Traxie21
Member
 
Posts: 753
Joined: Mon Dec 31, 2012 10:48

by Traxie21 » Fri Feb 08, 2013 18:00

Nodebox.
 

User avatar
Calinou
Member
 
Posts: 3124
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou

by Calinou » Fri Feb 08, 2013 19:49

Traxie21 wrote:Nodebox.


Yes and no.

You can make a new texture to make the nodebox look like it's made of two or more separate nodes but you'll be somehow limited in texture "depths". See the farming mod's scarecrow for an example.

If you really need the ability to texture in "depth" you could use two separate nodeboxes since nodeboxes are not restricted to a size of 1×1×1 node (one of them is above or below the "main" nodebox) but then you'll need available space above/below the "main" nodebox.
Last edited by Calinou on Fri Feb 08, 2013 19:51, edited 1 time in total.
 

User avatar
nomohakon
Member
 
Posts: 207
Joined: Fri Aug 10, 2012 16:34
IRC: nomohakon
In-game: nomohakon

by nomohakon » Fri Feb 08, 2013 19:59

Pack of nodeboxes, asigned to one space, one block, like this:

pack (or other name)
first nodebox, his dimensions, texture.
second nodebox, his dimensions, texture.
third nodebox, his dimensions, texture.
pack light properties, group, drawtype=pack, ...

Savvy?
"To learn who rules over you, simply find out who you are not allowed to criticize." - Voltaire
"Knowledge, like air, is vital to life. Like air, no one should be denied it." - Alan Moore, V for Vendetta
- - -
"To never die... and to conquer all, that is winning." ―Illyria
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

by Sokomine » Sat Feb 09, 2013 19:55

What Calinou suggestet might work. I did create a two nodes high nodebox for the teleporter network I'm working on. That higher nodebox works well - but if there is already something else at the place where the upper part of the nodebox will end up then that node and the nodebox will get mixed. It may not be a good idea to base too much on this since there is no guarantee that this behaviour won't change one day.
A list of my mods can be found here.
 


Return to WIP Mods

Who is online

Users browsing this forum: No registered users and 8 guests

cron