VanessaE wrote:I'll have to defer that to PilzAdam (who I hope will merge my changes back to master ;-) ). I don't know anything about handling of non-Latin glyphs.
b21munhoz wrote:I don't know if you are still working on the mod, but, I'm having a little problem.
When I use this mod the LCD item (from digilines mod) show the letters with the same size as they're shown by the signs.
Is there something I can edit to change the characters size?
thank you ^^
oh, and +1
Pitriss wrote:Why is text cropped also when i hover cursor on sign? Sign itself can remember longer text, so why it is not showing when i'm pointing at the sign? When i'm poinitng there is no reason to shorten it to fit on sign..
-- Font: 04.jp.org
-- load characters map
local chars_file = io.open(minetest.get_modpath("signs").."/characters", "r")
local charmap = {}
local max_chars = 16
if not chars_file then
print("[signs] E: character map file not found")
else
while true do
local char = chars_file:read("*l")
if char == nil then
break
end
local img = chars_file:read("*l")
chars_file:read("*l")
charmap[char] = img
end
end
local signs = {
{delta = {x = 0, y = 0, z = 0.399}, yaw = 0},
{delta = {x = 0.399, y = 0, z = 0}, yaw = math.pi / -2},
{delta = {x = 0, y = 0, z = -0.399}, yaw = math.pi},
{delta = {x = -0.399, y = 0, z = 0}, yaw = math.pi / 2},
}
local signs_yard = {
{delta = {x = 0, y = 0, z = -0.05}, yaw = 0},
{delta = {x = -0.05, y = 0, z = 0}, yaw = math.pi / -2},
{delta = {x = 0, y = 0, z = 0.05}, yaw = math.pi},
{delta = {x = 0.05, y = 0, z = 0}, yaw = math.pi / 2},
}
local sign_groups = {choppy=2, dig_immediate=2}
local construct_sign = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "")
end
local destruct_sign = function(pos)
local objects = minetest.env:get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
if v:get_entity_name() == "signs:text" then
v:remove()
end
end
end
local update_sign = function(pos, fields, sender)
local meta = minetest.env:get_meta(pos)
local owner = meta:get_string("owner")
meta:set_string("infotext", "")
local text = meta:get_string("text")
if fields and sender:get_player_name() == owner or text == "" then
meta:set_string("text", fields.text)
meta:set_string("owner", sender:get_player_name() or "")
end
text = meta:get_string("text")
local objects = minetest.env:get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
if v:get_entity_name() == "signs:text" then
v:set_properties({textures={generate_texture(create_lines(text))}})
return
end
end
-- if there is no entity
local sign_info
if minetest.env:get_node(pos).name == "signs:sign_yard" then
sign_info = signs_yard[minetest.env:get_node(pos).param2 + 1]
elseif minetest.env:get_node(pos).name == "signs:sign_wall" then
sign_info = signs[minetest.env:get_node(pos).param2 + 1]
end
if sign_info == nil then
return
end
local text = minetest.env:add_entity({x = pos.x + sign_info.delta.x,
y = pos.y + sign_info.delta.y,
z = pos.z + sign_info.delta.z}, "signs:text")
text:setyaw(sign_info.yaw)
end
minetest.register_node(":default:sign_wall", {
description = "Sign",
inventory_image = "default_sign_wall.png",
wield_image = "default_sign_wall.png",
node_placement_prediction = "",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}},
selection_box = {type = "fixed", fixed = {-0.45, -0.15, 0.4, 0.45, 0.45, 0.498}},
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
groups = sign_groups,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local dir = {x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z}
local wdir = minetest.dir_to_wallmounted(dir)
local placer_pos = placer:getpos()
if placer_pos then
dir = {
x = above.x - placer_pos.x,
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
end
local fdir = minetest.dir_to_facedir(dir)
local sign_info
if wdir == 0 then
--how would you add sign to ceiling?
minetest.env:add_item(above, "signs:sign_wall")
itemstack:take_item()
return itemstack
elseif wdir == 1 then
minetest.env:add_node(above, {name = "signs:sign_yard", param2 = fdir})
sign_info = signs_yard[fdir + 1]
else
minetest.env:add_node(above, {name = "signs:sign_wall", param2 = fdir})
sign_info = signs[fdir + 1]
end
local text = minetest.env:add_entity({x = above.x + sign_info.delta.x,
y = above.y + sign_info.delta.y,
z = above.z + sign_info.delta.z}, "signs:text")
text:setyaw(sign_info.yaw)
itemstack:take_item()
return itemstack
end,
on_construct = function(pos)
construct_sign(pos)
end,
on_destruct = function(pos)
destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
update_sign(pos, fields, sender)
end,
on_punch = function(pos, node, puncher)
update_sign(pos)
end,
})
minetest.register_node("signs:sign_yard", {
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {type = "fixed", fixed = {
{-0.45, -0.15, -0.049, 0.45, 0.45, 0.049},
{-0.05, -0.5, -0.049, 0.05, -0.15, 0.049}
}},
selection_box = {type = "fixed", fixed = {-0.45, -0.15, -0.049, 0.45, 0.45, 0.049}},
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
groups = {choppy=2, dig_immediate=2},
drop = "default:sign_wall",
on_construct = function(pos)
construct_sign(pos)
end,
on_destruct = function(pos)
destruct_sign(pos)
end,
on_receive_fields = function(pos, formname, fields, sender)
update_sign(pos, fields, sender)
end,
on_punch = function(pos, node, puncher)
update_sign(pos)
end,
})
minetest.register_entity("signs:text", {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "upright_sprite",
textures = {},
on_activate = function(self)
local meta = minetest.env:get_meta(self.object:getpos())
local text = meta:get_string("text")
self.object:set_properties({textures={generate_texture(create_lines(text))}})
end
})
-- CONSTANTS
local SIGN_WITH = 110
local SIGN_PADDING = 8
local LINE_LENGTH = 16
local NUMBER_OF_LINES = 4
local LINE_HEIGHT = 14
local CHAR_WIDTH = 5
string_to_array = function(str)
local tab = {}
for i=1,string.len(str) do
table.insert(tab, string.sub(str, i,i))
end
return tab
end
string_to_word_array = function(str)
local tab = {}
local current = 1
tab[1] = ""
for _,char in ipairs(string_to_array(str)) do
if char ~= " " then
tab[current] = tab[current]..char
else
current = current+1
tab[current] = ""
end
end
return tab
end
create_lines = function(text)
local line = ""
local line_num = 1
local tab = {}
for _,word in ipairs(string_to_word_array(text)) do
if string.len(line)+string.len(word) < LINE_LENGTH and word ~= "|" then
if line ~= "" then
line = line.." "..word
else
line = word
end
else
table.insert(tab, line)
if word ~= "|" then
line = word
else
line = ""
end
line_num = line_num+1
if line_num > NUMBER_OF_LINES then
return tab
end
end
end
table.insert(tab, line)
return tab
end
generate_texture = function(lines)
local texture = "[combine:"..SIGN_WITH.."x"..SIGN_WITH
local ypos = 12
for i = 1, #lines do
texture = texture..generate_line(lines[i], ypos)
ypos = ypos + LINE_HEIGHT
end
return texture
end
generate_line = function(s, ypos)
local i = 1
local parsed = {}
local width = 0
local chars = 0
while chars < max_chars and i <= #s do
local file = nil
if charmap[s:sub(i, i)] ~= nil then
file = charmap[s:sub(i, i)]
i = i + 1
elseif i < #s and charmap[s:sub(i, i + 1)] ~= nil then
file = charmap[s:sub(i, i + 1)]
i = i + 2
else
print("[signs] W: unknown symbol in '"..s.."' at "..i.." (probably "..s:sub(i, i)..")")
i = i + 1
end
if file ~= nil then
width = width + CHAR_WIDTH
table.insert(parsed, file)
chars = chars + 1
end
end
width = width - 1
local texture = ""
local xpos = math.floor((SIGN_WITH - 2 * SIGN_PADDING - width) / 2 + SIGN_PADDING)
for i = 1, #parsed do
texture = texture..":"..xpos..","..ypos.."="..parsed[i]..".png"
xpos = xpos + CHAR_WIDTH + 1
end
return texture
end
if minetest.setting_get("log_mods") then
minetest.log("action", "signs loaded")
end
davedevils wrote:Just i post a little edit of PilzAdam version :)
This edit is for multi-player , only the first people have write in sign can edit the same sign :) (like a sign protect)
-snip-
I hope that can help 2-3 people ^^
VanessaE wrote:PilzAdam: There is a new version of the font work we were doing on IRC. This one fixes some missing characters from my previous copy, and also fixes the messed up sizes and alignment of some characters. All eight font sets have been reworked accordingly.
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/signs-textures-20121010-3.zip
(note the -3 in the filename)
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