Texturing issue

lkjoel
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Posts: 778
Joined: Wed Feb 29, 2012 19:27

Texturing issue

by lkjoel » Sun Feb 10, 2013 22:36

Hey all,

I'm having a major issue with texturing, I'll show you a screenshot:
Image

The textures (top/bottom):
Image

Sides:
Image

Code:
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Code: Select all
-- Doctor Who mod for Minetest
--
-- Main coder: Joel Leclerc

local dr_who = {}

dr_who_mod_prefix = "dr_who"
function dr_who:gen_name(n)
    return dr_who_mod_prefix .. ":" .. n
end

minetest.register_node(dr_who:gen_name("tardis_box"), {
    drawtype = "nodebox",
    description = "TARDIS",
    sunlight_propagates = false,
    paramtype = "light",
    paramtype2 = "facedir",
    walkable = true,
    tiles = {"tardis_bottom.png", "tardis_bottom.png", "tardis_front.png", "tardis_front.png", "tardis_front.png", "tardis_front.png"},
    selection_box = {
        type = "fixed",
        fixed = {
                { -0.5, -0.5, -0.5, 1.5, 2.5, 1.5 }
            }
    },
    node_box = {
        type = "fixed",
        fixed = {
                { -0.5, -0.5, -0.5, 1.5, 2.5, 1.5 }
            }
    }
})
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

4aiman
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Posts: 1208
Joined: Mon Jul 30, 2012 05:47

by 4aiman » Sun Feb 10, 2013 22:48

That what would happen sometimes if your textures are of different resolution...
 

lkjoel
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Posts: 778
Joined: Wed Feb 29, 2012 19:27

by lkjoel » Sun Feb 10, 2013 22:50

4aiman wrote:That what would happen sometimes if your textures are of different resolution...

But they are of the same resolution
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

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Menche
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Posts: 994
Joined: Sat Jul 02, 2011 00:43

by Menche » Mon Feb 11, 2013 01:23

I don't think nodeboxes like being made larger than one node. It might be better to use two nodes.
An innocent kitten dies every time you top-post.
I am on the Voxelands Forums more often than here.
Try Voxelands (forked from Minetest 0.3) by darkrose
 

lkjoel
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Posts: 778
Joined: Wed Feb 29, 2012 19:27

by lkjoel » Mon Feb 11, 2013 01:32

Menche wrote:I don't think nodeboxes like being made larger than one node. It might be better to use two nodes.

Thanks, I'm doing that :)
My mods: The Nether | Doctor Who (WIP)

I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
 

4aiman
Member
 
Posts: 1208
Joined: Mon Jul 30, 2012 05:47

by 4aiman » Mon Feb 11, 2013 05:54

lkjoel wrote:
4aiman wrote:That what would happen sometimes if your textures are of different resolution...

But they are of the same resolution

No, they aren't. 24x24 for top and bottom and 40x60 for the side. Also your world using 16x16 textures. Still think they're equal? ;)

Anyway, 2 nodes instead of one will "fix" that. Like my teacher used to say: "There are 2 types of programs: not-working-at-all ones and malfunctioning ones" ;)
So, I don't really care how you will do this, I'm to anxious about results :)
-Total support-
Last edited by 4aiman on Mon Feb 11, 2013 05:56, edited 1 time in total.
 


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