Evergreen wrote:The treegen is working! Now to figure out how to make them less rare...
I didn't suggest the following before because you wrote you got the treegen working.
In your birch code I don't see the green marked part of the rubber tree code:
farmingplus/rubber.lua:
farming:generate_tree({x=pos.x, y=pos.y+1, z=pos.z},
"farming_plus:rubber_tree_full", "farming_plus:rubber_leaves", {"default:dirt", "default:dirt_with_grass"})As far as I understand, it tells which nodes to place where.
The function for it is in:
farming/init.lua
function farming:generate_tree(pos,
trunk, leaves, underground, replacements)
I hope this might solve the problems.