[Mod] Firearms [0.2.0] [firearms]

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jojoa1997
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by jojoa1997 » Sat Feb 02, 2013 20:06

could you add a mine where when someone steps on it what happens is like shooting a bazooka rocket at their feet
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BZab
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by BZab » Sat Feb 02, 2013 20:20

@Up: So block, that explodes... it was in one of traps mod - it was TNT with grass instead regular texture of top, and it exploded as regular TNT when sb steepped on it ;)
 

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jojoa1997
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by jojoa1997 » Sat Feb 02, 2013 20:49

no i mean for this mod. you can also through it maybe
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darksider3
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by darksider3 » Sat Feb 02, 2013 21:13

Hey,
i cannot start a game with it. Minetest says(linux,console error: 22:10:08: ERROR[main]: ModError: Failed to load and run /home/XXX/.minetest/mods/minetest/minetest-firearms-master/init.lua
I'm new too minetest, but i have read the wiki(to install the mods...), and dont know what i have maked false^^

//Sorry for my english, it isnt my motherlanguage^^

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jojoa1997
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by jojoa1997 » Sat Feb 02, 2013 21:28

rename the folder to firearms
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darksider3
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by darksider3 » Sat Feb 02, 2013 21:41

Thanks, i can play it now :-)
 

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Likwid H-Craft
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by Likwid H-Craft » Sat Feb 02, 2013 22:08

So are you going use the stuff I send you? But make sure you, tag me if do.

And If it Fine with you can we be CO-Workers?
Last edited by Likwid H-Craft on Sun Feb 03, 2013 02:00, edited 1 time in total.
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BorisGrishenko
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by BorisGrishenko » Tue Feb 12, 2013 09:23

On texture part of the mod folder there was a AWP Sniper, explain yourself!
Last edited by BorisGrishenko on Tue Feb 12, 2013 09:23, edited 1 time in total.
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kaeza
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by kaeza » Wed Feb 13, 2013 00:07

BorisGrishenko wrote:On texture part of the mod folder there was a AWP Sniper, explain yourself!

You got me! ;-)
I'm still working on a way to make the sniper rifle; The texture was uploaded, but the code is not written yet.

@Likwid, I will take a look at your stuff.
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Tester 2502
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by Tester 2502 » Wed Feb 13, 2013 00:34

Why the, firearms won't work?
 

deivan
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by deivan » Fri Feb 15, 2013 10:28

The bazooka generate some problems here after many shots in sequence. Is a nice mod anyway. :D
 

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by kaeza » Mon Feb 18, 2013 20:05

@Tester It would be very helpful if you give the reason why the mod does not work. Error message? Guns don't shoot? Other problem?

@deivan I know about that. It's due to the buggy handlling of entities by the engine.

@Hybrid Will take a look at it. Thanks for reporting about the textures. I will upload them soon.
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deivan
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by deivan » Mon Feb 18, 2013 22:51

In the last time I tested it my system crash... But is some type of error about many things in same place...
 

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by Topywo » Mon Feb 18, 2013 23:02

deivan wrote:In the last time I tested it my system crash... But is some type of error about many things in same place...


Look for the debug.txt file. Delete it. Restart minetest. (Re)start the game you did to get the same error again. Exit minetest after the crash. Open the debug file and go to the bottom part. Copy the ERROR lines and paste them here (or wherever you need to ask about the errors).
 

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by Topywo » Mon Feb 18, 2013 23:03

deivan wrote:In the last time I tested it my system crash... But is some type of error about many things in same place...


Look for the debug.txt file. Delete it. Restart minetest. (Re)start the game you did to get the same error again. Exit minetest after the crash. Open the debug file and go to the bottom part. Copy the ERROR lines and paste them here (or wherever you need to ask about the errors).
 

deivan
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by deivan » Mon Feb 18, 2013 23:36

Well, I launched 20 rockets and the game is slowing down... More and more, I stop him before crash. I have messages about error loading textures and a debug file with 7MB. Very bad. Is easy to reproduce this problem. Start a new game give to yourself the rocket launcher and rockets, chose a target and make 20 shots in the same area. You see the same problem, I think.
Last edited by deivan on Mon Feb 18, 2013 23:40, edited 1 time in total.
 

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by deivan » Mon Feb 18, 2013 23:43

The debug is full of this type of lines...
20:46:49: VERBOSE[ServerThread]: scriptapi_luaentity_activate: id=2101
20:46:49: VERBOSE[ServerThread]: virtual std::string LuaEntitySAO::getStaticData()
20:46:50: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=2102; there are now 2102 active objects.
20:46:50: VERBOSE[ServerThread]: scriptapi_luaentity_add: id=2102 name="firearms:explosion_smoke"
20:46:50: VERBOSE[ServerThread]: scriptapi_luaentity_activate: id=2102
20:46:50: VERBOSE[ServerThread]: virtual std::string LuaEntitySAO::getStaticData()
20:46:50: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=2103; there are now 2103 active objects.
20:46:50: VERBOSE[ServerThread]: scriptapi_luaentity_add: id=2103 name="firearms:explosion_smoke"
20:46:50: VERBOSE[ServerThread]: scriptapi_luaentity_activate: id=2103
20:46:50: VERBOSE[ServerThread]: virtual std::string LuaEntitySAO::getStaticData()
20:46:50: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=2104; there are now 2104 active objects.
20:46:50: VERBOSE[ServerThread]: scriptapi_luaentity_add: id=2104 name="firearms:explosion_smoke"
20:46:50: VERBOSE[ServerThread]: scriptapi_luaentity_activate: id=2104
20:46:50: VERBOSE[ServerThread]: virtual std::string LuaEntitySAO::getStaticData()
20:46:50: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=2105; there are now 2105 active objects.
20:46:50: VERBOSE[ServerThread]: scriptapi_luaentity_add: id=2105 name="firearms:explosion_smoke"
20:46:50: VERBOSE[ServerThread]: scriptapi_luaentity_activate: id=2105
20:46:50: VERBOSE[ServerThread]: virtual std::string LuaEntitySAO::getStaticData()
20:46:50: INFO: sigint_handler(): Ctrl-C pressed, shutting down.
20:46:50: VERBOSE[ServerThread]: ServerEnvironment::addActiveObjectRaw(): Added id=2106; there are now 2106 active objects.
20:46:50: VERBOSE[ServerThread]: scriptapi_luaentity_add: id=2106 name="firearms:explosion_smoke"
 

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Topywo
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by Topywo » Mon Feb 18, 2013 23:52

I think it's because the explosion_smoke is an entity. I guess at a certain point they will be deleted or slow down your system, because it's trying to keep record of all the data about the entities (smoke) and probably busy creating and removing them. As far as I know the only thing that helps is not shooting that much.
 

deivan
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by deivan » Tue Feb 19, 2013 01:11

I love if the rocket convert items in small versions, like many rocks, in the actual method all is vanished. :-o
 

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by kaeza » Mon Feb 25, 2013 20:22

deivan wrote:I love if the rocket convert items in small versions, like many rocks, in the actual method all is vanished. :-o

The "explosion" code is based off PilzAdam's TNT mod. I removed that feature due to the (sheer ^ 2) amount of objects which would be generated by people shooting a sheer amount of rockets.

This mod was initially intended for "disposable", quick match worlds; you create a world, a few players join for a match, someone gets bored from being a 1337 fragger, the other users get bored of being fragged, the server shuts down, the world is deleted, and the cycle is repeated.

BTW, DO NOT SHOOT *ANY* WEAPON REPEATEDLY! Due to bugs(?) in the entity handling in the engine, the game may crash, lag or do other weird things when there are tons of entities.
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xavier108
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by xavier108 » Sat Mar 02, 2013 04:23

Im gonna use this for my crossfire map in half life for minetest
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Likwid H-Craft
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by Likwid H-Craft » Sat Mar 02, 2013 22:11

Hey, Kaeza I made a minigun :) now all it needs is auto fire when hold down, mouse 1!

And I am working on, more you see soon. oh and I added it ammo to for it, and you are free to use it long as you get it working like a minigun ;)
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by Likwid H-Craft » Sun Mar 03, 2013 00:06

Done with the minigun.

Right now working now it own sound and, add more weapons :) hey can you, maybe I don't know...Add mine as a version? yours is the official one and mine the unofficial one!
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kaeza
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by kaeza » Sun Mar 03, 2013 04:55

How am I supposed to test it if you don't provide a link? ;)
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by kaeza » Mon Mar 04, 2013 18:24

*BUMP*
Merged HybridDog's textures. Thank you for the nice textures :)
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by mcwillis08 » Fri Mar 22, 2013 19:37

whoa kaeza this mod is awesome!
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by kaeza » Sat Mar 23, 2013 02:09

mcwillis08 wrote:whoa kaeza this mod is awesome!

Thanks! Happy fragging :)
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Mihobre
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by Mihobre » Thu Apr 04, 2013 13:31

Likwid H-Craft wrote:I will if I know how make one -_-

I know how you feel...(nods eyebrows understandingly)
Last edited by Mihobre on Thu Apr 04, 2013 13:32, edited 1 time in total.
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by jmil6137 » Thu Apr 04, 2013 20:44

it wont it work on the 4.6 version why
Last edited by jmil6137 on Thu Apr 04, 2013 20:49, edited 1 time in total.
 

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by kaeza » Thu Apr 04, 2013 20:47

jmil6137 wrote:it wont it work on the 4.6 version

Care to explain why?
Follow the instructions on this topic, but instead of creating a new topic post the error here.
BTW: Did you rename the folder to just "firearms" ?
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