0gb.us wrote:On Github, there is a Minetest branch called jungleanddungeons. I can only assume that means there are plans to add jungles and dungeons back into the game. So the default:jungletree and default:mossycobble nodes will once again be obtainable and serve a function.
That only leaves us with default:dirt_with_grass_footsteps and default:cloud to figure out what to do with. Jungles and dungeons are great, but can't come up with any ideas on what to do with default:dirt_with_grass_footsteps and default:cloud. I say we delete them, and alias the names to default:dirt_with_grass and air, respectively. There's no point in having unobtainable nodes defined.
jojoa1997 wrote:i say add them back! what were the dungeons like?
jojoa1997 wrote:what version of minetest haad these i want to get it. was it a stable one?
Menche wrote:[That branch is for the old mapgen and hasn't been updated, so i doubt there's plans anymore. Sad, those were the best jungles and dungeons.
grass_with_footsteps used to be left in a trail when you walked. It was disabled by default. It has been removed now; yet another unique minetest feature casualty.
jojoa1997 wrote:could someone make a build for the jungles and dungeons branch https://github.com/celeron55/minetest/tree/jungleanddungeons
Menche wrote:jojoa1997 wrote:i say add them back! what were the dungeons like?
a bunch of rooms made of cobble and mossy cobble, connected by hallways and stairs. Some dungeons were quite large, with half a dozen rooms or more. The spawned pretty frequently, and opened onto the surface and into caves often. Much better than those boring 1 room minecraft ones.
jojoa1997 wrote:yeah but thaty also spawn in underground caves. really anything underground and dark. also i dont remember if i said it but can someone make a mod to read at least the dungeons themselves and not the mobs.
0gb.us wrote:jojoa1997 wrote:yeah but thaty also spawn in underground caves. really anything underground and dark. also i dont remember if i said it but can someone make a mod to read at least the dungeons themselves and not the mobs.
Celeron55 himself wrote one to add back dungeons and Dungeon Masters, although the Dungeon Masters themselves are non-responsive. You can kill them, but there's not much spot in it when they don't fight back. Personally, I leave them alone, and just consider them to be freindly residents.
http://c55.me/random/2012-07/mobs.tar.gz
If you want the Dungeon Masters removed, I imagin it wouldn't be hard, but I'm a bit too busy to look at the code right now.
rubenwardy wrote:They were removed because celeron55 thought they were "boring"
Gambit wrote:I think the DM should have its aggressive attitude back, but I think everyone would agree that the DM's fire blast needs to be nerfed to a point where it cannot destroy certain objects (or destroy no objects at all).
celeron55 wrote:rubenwardy wrote:They were removed because celeron55 thought they were "boring"
Ehm... What the fuck? Why are you even saying such blatant lies that you probably know are lies yourself too?
They were removed because the mapgen was reworked based on an older version, and then they weren't added back because since then, making mapgen more controllable from Lua has been on the to-do lists. Needless to say, that hasn't had too much progress for a year.
I'm all in for adding the old jungles (and dungeons) back, but other people have been working on mapgen-related stuff so I haven't wanted to go mess with it. Maybe I'll do that some day because of requests. Or somebody else can; the branches that I recently made are free to use and/or merge.
On a related note, a properly recreated DM (and the rat) would be fine too. It just seems nobody (including me) is up to putting the amount of polish in a re-implementation that I did to the original C++ version...
celeron55 wrote:rubenwardy wrote:They were removed because celeron55 thought they were "boring"
Ehm... What the fuck? Why are you even saying such blatant lies that you probably know are lies yourself too?
They were removed because the mapgen was reworked based on an older version, and then they weren't added back because since then, making mapgen more controllable from Lua has been on the to-do lists. Needless to say, that hasn't had too much progress for a year.
I'm all in for adding the old jungles (and dungeons) back, but other people have been working on mapgen-related stuff so I haven't wanted to go mess with it. Maybe I'll do that some day because of requests. Or somebody else can; the branches that I recently made are free to use and/or merge.
On a related note, a properly recreated DM (and the rat) would be fine too. It just seems nobody (including me) is up to putting the amount of polish in a re-implementation that I did to the original C++ version...
VanessaE wrote:Whether or not c55 considers jungles to be truly boring, I believe this excerpt from #minetest-delta (http://logs.2pktfkt.de/minetest-delta/2012-04-03.html) is what everyone's latched onto:
#13:38 <celeron55> and no, jungles are not generated
#13:39 <Calinou> will you re-add them or just remove them
#13:39 <celeron55> dunno
#13:40 <celeron55> they were pretty boring; i won't add them as-is
Hybrid Dog wrote:
Users browsing this forum: No registered users and 24 guests