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rubenwardy
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by rubenwardy » Wed Feb 20, 2013 16:00

As minetest build. It has advanced shaders
 

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Inocudom
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by Inocudom » Wed Feb 20, 2013 17:11

Though I too like the jungles and dungeons, I also like deserts and sound effects. Deserts are interesting because they have their own ground and rock types, and sound effects make the game more interesting (especially when the ambience mod is installed.) I also like all of the improvements that the latest git builds of 0.4.4 offer. It is not impossible for modders to add new types of plants to the deserts to decorate them more (I asked VanessaE to do so when she can.) Jungles will need a few improvements, and I believe Hybrid Dog's swamp mod gives a few examples. The mod's swamps use bigger jungle trees and have their own ground and rock types. If dungeons are brought back, the blocks they are made out of could depend on the biomes they are in.

PilzAdam's simple_mobs mod and sapier's animals_modpack mod have dungeon masters and rats in them, though only simple_mobs has oerkkis (I will ask sapier if he can make a version of them for his mod.) Animals_modpack gives mobs 3D models and has more of them, while simple_mobs has a small number of mobs and maintains a classic look.
 

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by jojoa1997 » Wed Feb 20, 2013 17:14

Inocudom wrote:Though I too like the jungles and dungeons, I also like deserts and sound effects. Deserts are interesting because they have their own ground and rock types, and sound effects make the game more interesting (especially when the ambience mod is installed.) I also like all of the improvements that the latest git builds of 0.4.4 offer. It is not impossible for modders to add new types of plants to the deserts to decorate them more (I asked VanessaE to do so when she can.) Jungles will need a few improvements, and I believe Hybrid Dog's swamp mod gives a few examples. The mod's swamps use bigger jungle trees and have their own ground and rock types. If dungeons are brought back, the blocks they are made out of could depend on the biomes they are in.

PilzAdam's simple_mobs mod and sapier's animals_modpack mod have dungeon masters and rats in them, though only simple_mobs has oerkkis (I will ask sapier if he can make a version of them for his mod.) Animals_modpack gives mobs 3D models and has more of them, while simple_mobs has a small number of mobs and maintains a classic look.
I looked at the dungeons for previous builds and they are like actual underground bases.
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rubenwardy
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by rubenwardy » Wed Feb 20, 2013 19:07

Hybrid Dog wrote:the map
seed = 0?


What minetest build is that? It has shaders
 

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jojoa1997
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by jojoa1997 » Wed Feb 20, 2013 19:52

here is the most recent version with mobs, dungeons, and jungles http://c55.me/minetest/oldsite/packages/win32/minetest-0.4.dev-20120122-1-win32.zip
older versions of the dev can be found here http://c55.me/minetest/oldsite/packages/win32/
Last edited by jojoa1997 on Wed Feb 20, 2013 19:53, edited 1 time in total.
Coding;
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Menche
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by Menche » Wed Feb 20, 2013 23:05

rubenwardy wrote:
Hybrid Dog wrote:the map
seed = 0?


What minetest build is that? It has shaders

I *think* he gimped the screenshot.
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rubenwardy
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by rubenwardy » Thu Feb 21, 2013 11:45

Menche wrote:
rubenwardy wrote:
Hybrid Dog wrote:the map
seed = 0?


What minetest build is that? It has shaders

I *think* he gimped the screenshot.


Yes, the screenshot

rubenwardy wrote:
Hybrid Dog wrote:Image


What build is that?
 

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