There is no crash ,
I didn't see anything relevant on client and server sides...
the symptoms are :
Client didn't get any "Node definitions" and bad texture loading progress
screenshot from 20120102 but same with 20120106
then the world is only made with "unknown blocks"
Then to find out the issue I've reduced at minimum the Season mods with only
this init.lua code
- Code: Select all
minetest.register_node("seasons:treehead", {
tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
inventory_image = minetest.inventorycube("default_tree_top.png", "default_tree.png", "default_tree.png"),
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
dug_item = 'node "tree" 1',
})
There is no issue !
I've replaced the code with the following
- Code: Select all
minetest.register_node("seasons:ice", {
tile_images = {"seasons_ice.png"},
inventory_image = minetest.inventorycube("seasons_ice.png"),
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
dug_item = '',
})
There is no issue !
But if I combine these two register_node
- Code: Select all
minetest.register_node("seasons:treehead", {
tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
inventory_image = minetest.inventorycube("default_tree_top.png", "default_tree.png", "default_tree.png"),
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
dug_item = 'node "tree" 1',
})
minetest.register_node("seasons:ice", {
tile_images = {"seasons_ice.png"},
inventory_image = minetest.inventorycube("seasons_ice.png"),
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
dug_item = '',
})
The issue occurs ...
There is no crash nor assert()
So there is a limit somewhere , but what and where, and what can we do ?