[Mod] XGUI [0.1][xgui]

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Linxx
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by Linxx » Mon Feb 18, 2013 16:12

so this project died?
 

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Traxie21
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by Traxie21 » Mon Feb 18, 2013 16:47

Well, you can still use it, and I'm sure someone could fork it.
 

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Linxx
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by Linxx » Mon Feb 18, 2013 17:19

Traxie21 wrote:Well, you can still use it, and I'm sure someone could fork it.

hmmm.... i'm just worried about code i have no expirience with coding and i think this requires some
 

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jordan4ibanez
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by jordan4ibanez » Thu Feb 21, 2013 05:54

Here is faithful pack version of xgui
Image
Last edited by jordan4ibanez on Thu Feb 21, 2013 05:56, edited 1 time in total.
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ashenk69
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by ashenk69 » Thu Feb 21, 2013 14:33

jordan4ibanez wrote:Here is faithful pack version of xgui

Did you create that yourself or just port it from the Faithful texture pack?

I'm just wondering because I could put that into the game mode I made that incorporates all the texures into the default formspecs. http://forum.minetest.net/viewtopic.php?pid=71653#p71653
 

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by jordan4ibanez » Fri Feb 22, 2013 03:33

ashenk69 wrote:
jordan4ibanez wrote:Here is faithful pack version of xgui

Did you create that yourself or just port it from the Faithful texture pack?

I'm just wondering because I could put that into the game mode I made that incorporates all the texures into the default formspecs. http://forum.minetest.net/viewtopic.php?pid=71653#p71653

Seeing how the inventory grid is completely different, I took the original, moved the shit out of it, resized it, and bam boom ba bing.
If you can think it, you can make it.
 

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Gambit
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by Gambit » Tue Feb 26, 2013 14:50

My silly attempt to making a standard XGUI. Inspired by logic and common sense.

Image
Current Projects: MineToon | PixelBOX
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4aiman
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by 4aiman » Tue Feb 26, 2013 15:55

Gambit wrote:My silly attempt to making a standard XGUI. Inspired by logic and common sense.

Image

Nice and simple = cool :)
 

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by PilzAdam » Tue Feb 26, 2013 17:07

Gambit wrote:My silly attempt to making a standard XGUI. Inspired by logic and common sense.

Image

This insipred me to do this: https://github.com/PilzAdam/minetest_game/commit/b395f297759f5d1a4b532b92c7deccbbae2d288f
Last edited by PilzAdam on Wed Feb 27, 2013 16:02, edited 1 time in total.
 

ashenk69
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by ashenk69 » Tue Feb 26, 2013 19:48

@PilzAdam
I looked at the values you used for the backgrounds and they seem a little off. For example, the chest
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
"background[-0.19,-0.25;8.41,9.75;default_inventory_chest.png]"..

When I set mine for the guitest game mode I used.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
"background[-0.25,-0.5;8.5,10;default_inventory_chest.png]"..

Anything less and you still see the black background in the menu.
 

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PilzAdam
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by PilzAdam » Tue Feb 26, 2013 20:42

ashenk69 wrote:@PilzAdam
I looked at the values you used for the backgrounds and they seem a little off. For example, the chest
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
"background[-0.19,-0.25;8.41,9.75;default_inventory_chest.png]"..

When I set mine for the guitest game mode I used.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
"background[-0.25,-0.5;8.5,10;default_inventory_chest.png]"..

Anything less and you still see the black background in the menu.

It is not possible to find the correct values. When you have the perfect values for a 1920x1080 screen, and then downsize the minetest window to 800x600 you will notice that it doesnt fit anymore.
My values work best for 1920x1080, but they also fit to everything else between 1920x1080 and 800x600.
(To be more precise: in 1920x1080 every pixel fits perfect, with 800x600 the inventory images of nodes go 2 pixels over the edge of the item slots.)
 

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Gambit
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by Gambit » Sat Mar 02, 2013 07:22

PilzAdam wrote:
Gambit wrote:My silly attempt to making a standard XGUI. Inspired by logic and common sense.

Image

This insipred me to do this: https://github.com/PilzAdam/minetest_game/commit/b395f297759f5d1a4b532b92c7deccbbae2d288f


You forgot to design the hot bar and inventory section differently. lol
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