There is no crash ,
I didn't see anything relevant on client and server sides...
the symptoms are :
Client didn't get any "Node definitions" and bad texture loading progress
screenshot from 20120102 but same with 20120106
![Image](http://minetest.suret.net/pic/jeija1.png)
then the world is only made with "unknown blocks"
![Image](http://minetest.suret.net/pic/jeija2.png)
Then to find out the issue I've reduced at minimum the Season mods with only
this init.lua code
- Code: Select all
minetest.register_node("seasons:treehead", {
tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
inventory_image = minetest.inventorycube("default_tree_top.png", "default_tree.png", "default_tree.png"),
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
dug_item = 'node "tree" 1',
})
There is no issue !
I've replaced the code with the following
- Code: Select all
minetest.register_node("seasons:ice", {
tile_images = {"seasons_ice.png"},
inventory_image = minetest.inventorycube("seasons_ice.png"),
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
dug_item = '',
})
There is no issue !
But if I combine these two register_node
- Code: Select all
minetest.register_node("seasons:treehead", {
tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
inventory_image = minetest.inventorycube("default_tree_top.png", "default_tree.png", "default_tree.png"),
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
dug_item = 'node "tree" 1',
})
minetest.register_node("seasons:ice", {
tile_images = {"seasons_ice.png"},
inventory_image = minetest.inventorycube("seasons_ice.png"),
is_ground_content = true,
material = minetest.digprop_woodlike(1.0),
dug_item = '',
})
The issue occurs ...
There is no crash nor assert()
So there is a limit somewhere , but what and where, and what can we do ?