lalorobot wrote:Since 4.0 is in development could you implement it in it?
Well I would like that when you hold the item ( before using it) that they illuminate the surroundings that would be good in caves when you dont have a lot of torches
Calinou wrote:Dynamic lights should be added with C++, not Lua, Oblomov did that a while (more than a year) ago and it wasn't that slow IIRC (was only slow on low-spec hardware).
nomohakon wrote:Meanig "fuck you older single-core notebooks"?
Calinou wrote:nomohakon wrote:Meanig "fuck you older single-core notebooks"?
I own a single-core notebook (with an Atom N455 to be exact). Of course this should be optional.
TenPlus1 wrote:Definitely add this as an option in the Settings menu and while the user is holding a torch illuminate the current area same as placing a torch would... This would make for great adventure maps :)
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