kaeza wrote:You can lower the net usage by sending them every, let's say, 100ms, but that's not a very fluid animation (neither is clogging the connection).
kaeza wrote:Yes, that can be done, but my method is to re-implement the animations by moving *all* the bones manually. This has the implication that you have to send five "bone rotate+move" packets to the client at *every* step. You can lower the net usage by sending them every, let's say, 100ms, but that's not a very fluid animation (neither is clogging the connection).
Due to a bug in Irrlicht, you can't both animate a model, and rotate it's bones manually at the same time.
It'll probably be available when the next stable version of Irrlicht comes, and Minetest adopts it.
jordan4ibanez wrote:Why not have the client just translate the head movement smoothly to the new position when they receive the next position?
Traxie21 wrote:How hard could that be? And, only make it so that major changes in look direction are sent.
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
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