Texture Making Tools

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BrandonReese
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Texture Making Tools

by BrandonReese » Sat Mar 02, 2013 16:32

Most people use GIMP for textures and it's a great tool, but for simple textures I've found I like using an icon editor. You have lots of control because you change one pixel at a time and the result is very clean and sharp.

This is the online one I've been using
http://www.xiconeditor.com/

And then use an ico to png converter like this
http://convertico.org/

It's a two step process but it's still quick and easy
 

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by Gambit » Sat Mar 02, 2013 16:36

You can still use Gimp/Photoshop to make pixel style textures too. Instead of the brush tool, it's best to use a pencil tool because it's all aliased.
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by kaeza » Sat Mar 02, 2013 17:08

Allegro Sprite Editor
Has many features, yes is lean and fast.
It was originally made to mimic the old AnimatorPro (from the old DOS days), but has fully grown into a really nice application.
It's both suited to 8-bit (a.k.a. paletted images), as well as for RGB images, and it's zoomed UI makes it perfect to edit small images (like Minetest textures).
Try it out. I've been using it for all my textures.
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by Likwid H-Craft » Sat Mar 02, 2013 19:27

:D DOS Days!

...
You mean the windows 1.0-3.0!
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by Melkor » Sun Mar 03, 2013 04:05

Likwid H-Craft wrote::D DOS Days!

...
You mean the windows 1.0-3.0!


windows 1.0 to 3.11 run ON D.O.S, but they where more like a shell in that era...
 

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by 12Me21 » Mon Mar 11, 2013 20:30

I don't like GIMP. It is completely useless for editing images as small as the ones in minetest (16x16) I like Paint.Net better, but if I can't use paint.net I'm fine with using paint, because it's on all computers, but the problem is that you can't make transparent areas.
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by 0gb.us » Mon Mar 11, 2013 20:55

12Me21 wrote:I don't like GIMP. It is completely useless for editing images as small as the ones in minetest (16x16) I like Paint.Net better, but if I can't use paint.net I'm fine with using paint, because it's on all computers, but the problem is that you can't make transparent areas.


The GIMP is not useless for 16*16 images. I used to make loads of 16*16 game tiles for a different open source game I used to play. The GIMP was the perfect tool. You just need to up the zoom.

You can prefer Paint.Net, that's fine, just don't call the GIMP useless. Also, know that Paint.Net has a horrible flaw: It only runs on the world's buggiest operating system.
Last edited by 0gb.us on Mon Mar 11, 2013 20:56, edited 1 time in total.
 

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by 12Me21 » Mon Mar 11, 2013 21:06

actually, there is (at least) one thing gimp can do that paint.net can't: It can turn a flat image into a rotating sphere animation. GIMP isn't really useless, but I just like paint.net more
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by jojoa1997 » Mon Mar 11, 2013 21:49

to me gimp is condfusing. still havent been ale ti figure it out with all the tutorials
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by 0gb.us » Tue Mar 12, 2013 07:46

jojoa1997 wrote:to me gimp is condfusing. still havent been ale ti figure it out with all the tutorials


The trick with GIMP, if you're just a pixel artist, is to ignore most of the tools. You need the pencil, bucket, and selection tools. Almost everything else is no good to you unless you are working with bigger images.

EDIT: Although, when you DO work on full size images, the other tools can be loads of fun!,
Last edited by 0gb.us on Tue Mar 12, 2013 07:47, edited 1 time in total.
 

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by rarkenin » Tue Mar 12, 2013 10:37

0gb.us wrote:
jojoa1997 wrote:to me gimp is condfusing. still havent been ale ti figure it out with all the tutorials


The trick with GIMP, if you're just a pixel artist, is to ignore most of the tools. You need the pencil, bucket, and selection tools. Almost everything else is no good to you unless you are working with bigger images.

EDIT: Although, when you DO work on full size images, the other tools can be loads of fun!,


If you use the eraser, make sure to check "hard edge" for pixel art.
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by jojoa1997 » Tue Mar 12, 2013 11:27

rarkenin wrote:
0gb.us wrote:
jojoa1997 wrote:to me gimp is condfusing. still havent been ale ti figure it out with all the tutorials


The trick with GIMP, if you're just a pixel artist, is to ignore most of the tools. You need the pencil, bucket, and selection tools. Almost everything else is no good to you unless you are working with bigger images.

EDIT: Although, when you DO work on full size images, the other tools can be loads of fun!,


If you use the eraser, make sure to check "hard edge" for pixel art.
I can't figure out how to change the color
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by Traxie21 » Tue Mar 12, 2013 11:50

Click on the blaxk rectangle and select your color.
 

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by Evergreen » Tue Mar 12, 2013 13:23

You can use gimp to make pixel by pixel styled textures.

1. You only need the fill, pencil, selection, and eraser tools.
2. Make sure the eraser is set to hard edge.
3. Zoom by pressing shift and + at the same time.
4. Then you are good to go.
Last edited by Evergreen on Tue Mar 12, 2013 15:54, edited 1 time in total.
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by jojoa1997 » Wed Mar 13, 2013 02:53

Yay i figured out how to draw. Thanks guys you really helped. :-)
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by LionLAD » Wed Mar 13, 2013 13:28

12Me21 wrote:I don't like GIMP. It is completely useless for editing images as small as the ones in minetest (16x16) I like Paint.Net better, but if I can't use paint.net I'm fine with using paint, because it's on all computers, but the problem is that you can't make transparent areas.


you can zoom in to edit the smaller images :)
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by 12Me21 » Fri Apr 26, 2013 20:50

gimp isn't really designed to edit very small images, I mean, you can use it to do that, but all the extra features just make it slower and more confusing than other image editors. I wish there was an image editor designed to edit pixelized images, the closest thing I can think of is the old microsoft paint, on windows xp, but the problems with that were:...
you could only undo 3 times (fixed in the newest version of paint)
you can not make anything transparent (has not been fixed, I don't know why)
...

the problems with the new paint are it removed the spray can tool, and there are no pixelated brush shapes, just pencil. Actually, the new paint is not as good, becuase they removed a lot of good features and added useless stuff (for pixel editing, at least) I just don't get why it's so hard to add the option to make transparent pixels!!!
Last edited by 12Me21 on Fri Apr 26, 2013 20:51, edited 1 time in total.
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by Evergreen » Fri Apr 26, 2013 21:57

Reasons why GIMP is useful:
  • It is VERY simple to edit 16x16 textures
  • You can make transparent textures
  • There are selective blur tools, which for me is very useful
  • Tons of filters and color changing tools (and that's not even with GMIC)
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by 12Me21 » Fri Apr 26, 2013 23:44

reasons why paint.net is useful
It is VERY simple to edit pixelized images
You can make transparent stuff
It is easy to make different colors
tons of effects and stuff.
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by Evergreen » Fri Apr 26, 2013 23:48

I guess it's about the same then. I guess I just have GIMP as a personal preference, when I tried paint.net, I didn't like it so much. I guess that's because I'm biased. :P
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by Melkor » Sat Apr 27, 2013 04:29

ASEPRITE!!


[img=ASEPRITE]http://www.aseprite.org/assets/images/screenshot05.png[/img]
Last edited by Melkor on Sat Apr 27, 2013 04:31, edited 1 time in total.
 

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by kaeza » Sat Apr 27, 2013 04:37

Melkor wrote:ASEPRITE!!


[img=ASEPRITE]http://www.aseprite.org/assets/images/screenshot05.png[/img]


:D

kaeza wrote:Allegro Sprite Editor
Has many features, yes is lean and fast.
It was originally made to mimic the old AnimatorPro (from the old DOS days), but has fully grown into a really nice application.
It's both suited to 8-bit (a.k.a. paletted images), as well as for RGB images, and it's zoomed UI makes it perfect to edit small images (like Minetest textures).
Try it out. I've been using it for all my textures.
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by xavier108 » Sun Apr 28, 2013 09:02

12Me21 wrote:but all the extra features just make it slower and more confusing than other image editors.

Slo,slo,slo,slow???
I use Gimp on a horrible netbook and it run's flawless.
Last edited by xavier108 on Sun Apr 28, 2013 09:03, edited 1 time in total.
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by sfan5 » Sun Apr 28, 2013 09:09

12Me21 wrote:gimp isn't really designed to edit very small images, I mean, you can use it to do that, but all the extra features just make it slower and more confusing than other image editors.

GIMP isn't slow, its also not confusing
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by Melkor » Mon Apr 29, 2013 03:00

kaeza wrote:
Melkor wrote:ASEPRITE!!


[img=ASEPRITE]http://www.aseprite.org/assets/images/screenshot05.png[/img]


:D

kaeza wrote:Allegro Sprite Editor
Has many features, yes is lean and fast.
It was originally made to mimic the old AnimatorPro (from the old DOS days), but has fully grown into a really nice application.
It's both suited to 8-bit (a.k.a. paletted images), as well as for RGB images, and it's zoomed UI makes it perfect to edit small images (like Minetest textures).
Try it out. I've been using it for all my textures.


sorry, i didnt notice your post this first
 

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by kaeza » Mon Apr 29, 2013 03:17

Melkor wrote:
kaeza wrote:
Melkor wrote:ASEPRITE!!


[img=ASEPRITE]http://www.aseprite.org/assets/images/screenshot05.png[/img]


:D

kaeza wrote:Allegro Sprite Editor
Has many features, yes is lean and fast.
It was originally made to mimic the old AnimatorPro (from the old DOS days), but has fully grown into a really nice application.
It's both suited to 8-bit (a.k.a. paletted images), as well as for RGB images, and it's zoomed UI makes it perfect to edit small images (like Minetest textures).
Try it out. I've been using it for all my textures.


sorry, i didnt notice your post this first

Oh didn't mean that. I mean, I'm glad other users find it useful too ^^
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by Casimir » Mon Apr 29, 2013 15:27

Last edited by Casimir on Mon Apr 29, 2013 15:28, edited 1 time in total.
 


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