[Mod] Peaceful NPC [1.8.5.2] [peaceful_npc]

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Wed Mar 06, 2013 09:56

Hey jojoa1997, I built a small house in 0.4.5 that could be used as a village building. I'll sit it here so you could check it out.

In case your player gets lost, the coordinates are -828.6, 5.5, -484.0, but you should spawn on point if you upload it on single player.

http://ubuntuone.com/1WMBXFgBfO9Yypw4h2wqZV

The house is 7 blocks high, 11 blocks length, and 8 blocks in depth. Mainly a forest design with a lot of wood and a cobble lining and steps.

Any adjustments is welcome for your needs.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Wed Mar 06, 2013 12:28

VanessaE wrote:It's just as well, I had to remove this from my server again, because there are still too many NPCs all over the place. You gotta find a nice balance...
I will be using your plant lib for spawning on map gen in the future. I will still keep the current spawning code in an unused file.
Gambit wrote:Hey jojoa1997, I built a small house in 0.4.5 that could be used as a village building. I'll sit it here so you could check it out.

In case your player gets lost, the coordinates are -828.6, 5.5, -484.0, but you should spawn on point if you upload it on single player.

http://ubuntuone.com/1WMBXFgBfO9Yypw4h2wqZV

The house is 7 blocks high, 11 blocks length, and 8 blocks in depth. Mainly a forest design with a lot of wood and a cobble lining and steps.

Any adjustments is welcome for your needs.
would it be possible that you make a world edit schematic. If you don't know how to you put the 2 pos points on the opposite corners of the area you want to save. Then you type "//save <name>" go into the world folder and under schwmatica you will find a file with the name you saved it by. The reason I want a schematic is because it it easier to mix and match buildings in a village and my vanilla game is called default_game not minetest game so I wouldn't be able to go on the map. Also are there any specific themes you want to have this be in. I will check it out later so I
Last edited by jojoa1997 on Wed Mar 06, 2013 13:05, edited 1 time in total.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Wed Mar 06, 2013 15:59

NOTICE
I am going to make a complete rewrite. I started off this mod as a simple one for VanessaE's server and now that i know more about coding i think i can actually make this mod a good one. I will be adding npcs being hostile but it will be disabled by default. Also if someone could help me the current code for the spawner(the auto spawner block) i would appreciate it. I have tried every different format i know. Also on the note of the spawner i am going to make mesecon being able to turn it on by default.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Mito551
Member
 
Posts: 1271
Joined: Sat Jun 16, 2012 15:03

by Mito551 » Wed Mar 06, 2013 16:52

jojoa1997 wrote:NOTICE
I am going to make a complete rewrite. I started off this mod as a simple one for VanessaE's server and now that i know more about coding i think i can actually make this mod a good one. I will be adding npcs being hostile but it will be disabled by default. Also if someone could help me the current code for the spawner(the auto spawner block) i would appreciate it. I have tried every different format i know. Also on the note of the spawner i am going to make mesecon being able to turn it on by default.

cool. waitin for it
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Wed Mar 06, 2013 17:04

I will try to relese the new version by saturday but i will not do it until i get it working well.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Wed Mar 06, 2013 21:34

Village Buildings
there are 2 done one by gambit and one by me.
Download Now
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Wed Mar 06, 2013 23:47

While at work, I designed a basic 2d watch tower for the forest village. Might work on it later today in 0.4.5.

Image
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
Linxx
Member
 
Posts: 401
Joined: Wed May 16, 2012 00:37

by Linxx » Wed Mar 06, 2013 23:54

wow nice work gambit o.o but what about the sides is the ledge on the roof covering the 4 sides or just 2?
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Thu Mar 07, 2013 00:00

Linxx wrote:wow nice work gambit o.o but what about the sides is the ledge on the roof covering the 4 sides or just 2?


All four. The design is basically lathe around. So it should look the same from all sides.
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Thu Mar 07, 2013 00:24

Gambit wrote:
Linxx wrote:wow nice work gambit o.o but what about the sides is the ledge on the roof covering the 4 sides or just 2?


All four. The design is basically lathe around. So it should look the same from all sides.
Wanna be my official village maker. I am horrible at building stuff.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Thu Mar 07, 2013 06:57

Worked on the watch tower. Did some adjustments from my concept above, but I think it compliments the house I made.

Image
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Thu Mar 07, 2013 07:57

Gambit wrote:Worked on the watch tower. Did some adjustments from my concept above, but I think it compliments the house I made.

Image
Nice!

Note: when did you upgrade your PC. Normally you would have complained that it would have lagged.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
Linxx
Member
 
Posts: 401
Joined: Wed May 16, 2012 00:37

by Linxx » Thu Mar 07, 2013 08:50

Jordach wrote:
Gambit wrote:Worked on the watch tower. Did some adjustments from my concept above, but I think it compliments the house I made.

Image
Nice!

Note: when did you upgrade your PC. Normally you would have complained that it would have lagged.

amazing work :)
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Thu Mar 07, 2013 14:13

Gambit wrote:Worked on the watch tower. Did some adjustments from my concept above, but I think it compliments the house I made.

Image
map/world edit schematic please. I will be releasing a map that has all the buildings when I get them done. I have had to hold off on editing the mod due to homework.
Last edited by jojoa1997 on Thu Mar 07, 2013 14:14, edited 1 time in total.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Gambit
Member
 
Posts: 452
Joined: Sat Oct 29, 2011 19:31

by Gambit » Fri Mar 08, 2013 02:11

Not yet jojoa, I'm not done yet. I built an Inn, Clinic, Trading Post, and a Blacksmith. Still need to apply the residence homes and maybe a church with a cemetery.

Image

Image

Image
Current Projects: MineToon | PixelBOX
Gambit's Checkmate Server - 43.65.296.232 - port: 30001
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Fri Mar 08, 2013 12:08

Gambit wrote:Not yet jojoa, I'm not done yet. I built an Inn, Clinic, Trading Post, and a Blacksmith. Still need to apply the residence homes and maybe a church with a cemetery.

Image

Image

Image
O.o That is amazing. I have not been able to make a building yet. Due to fixing up the code. Could you please make one for each theme i have in the first post.
Announcement. I have made a second type of npc but i am going to have to edit the format of the code tomake adding new npcs easier.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

deivan
Member
 
Posts: 452
Joined: Fri Feb 15, 2013 10:16

by deivan » Fri Mar 08, 2013 12:24

Very good. :D
 

User avatar
Likwid H-Craft
Member
 
Posts: 1113
Joined: Sun Jan 06, 2013 14:20

by Likwid H-Craft » Fri Mar 08, 2013 14:13

Here Character with his tex on:)

Image

And heres the compare :)

Image

But he be great for the inn :) so add him :) or play as him but I am playing as alot right now.
Last edited by Likwid H-Craft on Fri Mar 08, 2013 14:17, edited 1 time in total.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Fri Mar 08, 2013 14:20

I still haven't been able to make NPCs stay in a radius of where they spawned. I am going to use VanessaE's plants_lib mod to spawn NPCs on mapgen
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Tedypig
Member
 
Posts: 284
Joined: Tue Mar 05, 2013 12:33
IRC: Piggybear87
In-game: Piggybear

by Tedypig » Fri Mar 08, 2013 17:38

Do these work with 0.4.4? Also, do these do anything, or just stand/walk around?
01010100 01100101 01100100 01111001 01110000 01101001 01100111
 

User avatar
Traxie21
Member
 
Posts: 753
Joined: Mon Dec 31, 2012 10:48

by Traxie21 » Sat Mar 09, 2013 00:19

Well, that escalated quickly...
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sat Mar 09, 2013 16:11

1.7.4 is out. it is a complete rewrite. Nothing new is really added and i have the basis for a second npc but i have to figure out how to have 2 seperate npcs that wont mix properties with eachother.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Traxie21
Member
 
Posts: 753
Joined: Mon Dec 31, 2012 10:48

by Traxie21 » Sat Mar 09, 2013 16:12

Register a new entity?
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sat Mar 09, 2013 17:33

Traxie21 wrote:Register a new entity?
nope that doesnt work. i cant go anywhere until i find the problem and have been experimenting with everything i know. The only person atm that i know can help is jordan4ipbanez.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sat Mar 09, 2013 18:13

Tedypig wrote:I to am sorry. I don't know what came over me.
do you mind deleting your post i dont like seeing not nic things. i have deleted mine
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sat Mar 09, 2013 18:53

SUCCESS
I have been able to make 2 types of npcs. I have made the old npcs "blah:npc_def" as in default and the new one "blah:npc_fast" because it is twice as fast. i have maade an alias and will be working on it later. the fast one is the smaller one.Image
Edit: I am still working on crossing over textures but i thinjk the hard part is done. i might make it a function for easier use.
Last edited by jojoa1997 on Sat Mar 09, 2013 18:57, edited 1 time in total.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sat Mar 09, 2013 19:26

I will be updating soon to 1.8 here are some pics
Image
Image
Image
Image
Image
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Traxie21
Member
 
Posts: 753
Joined: Mon Dec 31, 2012 10:48

by Traxie21 » Sat Mar 09, 2013 21:09

You thinking of non-human NPC's at all?
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Sat Mar 09, 2013 21:11

Traxie21 wrote:You thinking of non-human NPC's at all?
i would need blender animations and stuff.
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
Traxie21
Member
 
Posts: 753
Joined: Mon Dec 31, 2012 10:48

by Traxie21 » Sat Mar 09, 2013 21:13

And? If its really low poly stuff, I could probably do it. I don't have a alot of time ATM though.
 

PreviousNext

Return to Mod Releases

Who is online

Users browsing this forum: No registered users and 22 guests

cron