xyz wrote:This page answers some of your questions.
Tedypig wrote:4. material = minetest.digprop_constanttime(1.0)....What is this?
5. groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,}
prestidigitator wrote:Where you can't find stuff in the wiki, look at the file "lua_api.txt" that comes with the Minetest download. There's a lot of info there that hasn't made it to the wiki yet.
An interesting little gotcha I ran into yesterday is that the "paramtype" has to be "light" for any node whose "drawtype" is "node_box". This'll make it glow in the dark a bit (depending on the brightness of the texture?), but the alternative is to have almost zero lighting on the object even at high noon. This seems to be a bug to me, but I don't really see anyone mentioning it anywhere, so perhaps it is being treated like a feature.
prestidigitator wrote:Where you can't find stuff in the wiki, look at the file "lua_api.txt" that comes with the Minetest download. There's a lot of info there that hasn't made it to the wiki yet.
An interesting little gotcha I ran into yesterday is that the "paramtype" has to be "light" for any node whose "drawtype" is "node_box". This'll make it glow in the dark a bit (depending on the brightness of the texture?), but the alternative is to have almost zero lighting on the object even at high noon. This seems to be a bug to me, but I don't really see anyone mentioning it anywhere, so perhaps it is being treated like a feature.
Tedypig wrote:Well, I don't think it's the wiki. It's the link that xyz put in this topic. I learned SOOO much from it in a few minutes.
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