xyz's Minetest win32 builds

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Mito551
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by Mito551 » Sun Feb 24, 2013 11:10

just to point that out - japanese doesn't work, i get 'empty spaces'.
as far as i understand, it's not in your power to make it work, but i want you to be aware of that, so you could do a patch as you did with russian.
 

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by PilzAdam » Sun Feb 24, 2013 11:31

Mito551 wrote:just to point that out - japanese doesn't work, i get 'empty spaces'.
as far as i understand, it's not in your power to make it work, but i want you to be aware of that, so you could do a patch as you did with russian.

You need a build with TTF support.
 

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Mito551
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by Mito551 » Sun Feb 24, 2013 13:24

PilzAdam wrote:
Mito551 wrote:just to point that out - japanese doesn't work, i get 'empty spaces'.
as far as i understand, it's not in your power to make it work, but i want you to be aware of that, so you could do a patch as you did with russian.

You need a build with TTF support.


i tried. no good.
 

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by xyz » Sun Feb 24, 2013 14:57

Mito551 wrote:just to point that out - japanese doesn't work, i get 'empty spaces'.
as far as i understand, it's not in your power to make it work, but i want you to be aware of that, so you could do a patch as you did with russian.

Try installing font with CJK support (I tried this one, works fine with chinese characters).
 

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Mito551
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by Mito551 » Sun Feb 24, 2013 16:22

xyz wrote:
Mito551 wrote:just to point that out - japanese doesn't work, i get 'empty spaces'.
as far as i understand, it's not in your power to make it work, but i want you to be aware of that, so you could do a patch as you did with russian.

Try installing font with CJK support (I tried this one, works fine with chinese characters).


-_- i use windows. windows 7. i have japanese stuff support enabled, i installed it with jap locale.
 

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xyz
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by xyz » Sun Feb 24, 2013 17:17

Mito551 wrote:
xyz wrote:
Mito551 wrote:just to point that out - japanese doesn't work, i get 'empty spaces'.
as far as i understand, it's not in your power to make it work, but i want you to be aware of that, so you could do a patch as you did with russian.

Try installing font with CJK support (I tried this one, works fine with chinese characters).


-_- i use windows. windows 7. i have japanese stuff support enabled, i installed it with jap locale.

You should replace minetest font (fonts/liberationmono.ttf fonts/liberationsans.ttf) with another one with CJK support.
 

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by Mito551 » Sun Feb 24, 2013 19:54

didn't work. or i did it wrong. could you please explain how it is done?
 

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by xyz » Mon Feb 25, 2013 12:28

Mito551 wrote:didn't work. or i did it wrong. could you please explain how it is done?

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
cp uming.ttc fonts/liberationsans.ttf
LANG=zh_CN.UTF-8 ./bin/minetest


Image

Japanese locale should work too.
 

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by Inocudom » Wed Feb 27, 2013 02:50

Could you make a new build soon? Many changes have been made to the github version of minetest.
 

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by jojoa1997 » Thu Feb 28, 2013 16:34

there are alot ofnew things plese make a build soon (today or tomorrow)
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by xyz » Sat Mar 02, 2013 19:14

New build: 3823878305568f099b7ebeac3fd5a226dd68c9b9
Builds now include msvcr100.dll like official ones do.
 

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by jojoa1997 » Sat Mar 02, 2013 19:23

xyz wrote:New build: 3823878305568f099b7ebeac3fd5a226dd68c9b9
Builds now include msvcr100.dll like official ones do.

what does "msvcr100.dll" do?
Coding;
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12X tweaking to be just right
 

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by xyz » Sat Mar 02, 2013 19:23

jojoa1997 wrote:
xyz wrote:New build: 3823878305568f099b7ebeac3fd5a226dd68c9b9
Builds now include msvcr100.dll like official ones do.

what does "msvcr100.dll" do?

It makes your life easier.
 

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Likwid H-Craft
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by Likwid H-Craft » Sat Mar 02, 2013 19:24

Thanks xyz this saves time, of copying =)

Hey xyz, how do you make a build title? like how yours, build has minetest.ru how, you change the title?

Indeed about easyer!
Last edited by Likwid H-Craft on Sat Mar 02, 2013 19:25, edited 1 time in total.
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by xyz » Sat Mar 02, 2013 19:27

Likwid H-Craft wrote:Thanks xyz this saves time, of copying =)

Hey xyz, how do you make a build title? like how yours, build has minetest.ru how, you change the title?

Indeed about easyer!

Set VERSION_EXTRA in cmake.
 

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by Likwid H-Craft » Sat Mar 02, 2013 19:31

Ok...And what do I do to all the files to make it run...unless you can do it for me once I am, done since I don't get how make the game run with, out all the files, but the needed ones.

Oh and what source code I use? 4.4 or 4.x?
Last edited by Likwid H-Craft on Sat Mar 02, 2013 19:34, edited 1 time in total.
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by xyz » Mon Mar 04, 2013 22:42

New build: 038529c7638ce48525df9c0ae610d99f2e58aedc (Minetest 0.4.5)
 

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by Inocudom » Tue Mar 05, 2013 18:44

I am glad to know that 0.4.5 stable is out. Servers like Redcrab's primary one can now update to this version.

With Minetest gaining new features and becoming more and more powerful, it will demand more RAM. You may want to consider making 64-bit builds in the future so that powerful 64-bit computers can run the game at full capacity. There is a way that your compiler can make 64-bit builds. Do you know of that method?
 

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by Calinou » Tue Mar 05, 2013 19:42

Minetest will probably never use more than 3GB of RAM, but 6- bit is often faster, yes. If you want to run 64-bit Minetest for now, switch to Linux. :P
 

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by jojoa1997 » Mon Mar 11, 2013 19:12

i found a new commit was made. i think this adds dungoens chack it out. https://github.com/minetest/minetest/commit/650e932ddf7352e50bba42acbc0ff4eda8aa40e2
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by PilzAdam » Mon Mar 11, 2013 19:47

jojoa1997 wrote:i found a new commit was made. i think this adds dungoens chack it out. https://github.com/minetest/minetest/commit/650e932ddf7352e50bba42acbc0ff4eda8aa40e2

If you want them you can use my builds until xyz makes a new one.
 

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by jojoa1997 » Mon Mar 11, 2013 20:22

PilzAdam wrote:
jojoa1997 wrote:i found a new commit was made. i think this adds dungoens chack it out. https://github.com/minetest/minetest/commit/650e932ddf7352e50bba42acbc0ff4eda8aa40e2

If you want them you can use my builds until xyz makes a new one.
is it possible that you could make your builds not need the command line to start
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by PilzAdam » Mon Mar 11, 2013 20:26

jojoa1997 wrote:
PilzAdam wrote:
jojoa1997 wrote:i found a new commit was made. i think this adds dungoens chack it out. https://github.com/minetest/minetest/commit/650e932ddf7352e50bba42acbc0ff4eda8aa40e2

If you want them you can use my builds until xyz makes a new one.
is it possible that you could make your builds not need the command line to start

Ummm.... you can start them without the command line.
 

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by jojoa1997 » Mon Mar 11, 2013 20:29

PilzAdam wrote:
jojoa1997 wrote:
PilzAdam wrote:If you want them you can use my builds until xyz makes a new one.
is it possible that you could make your builds not need the command line to start

Ummm.... you can start them without the command line.
you mean this is fixed? http://forum.minetest.net/viewtopic.php?pid=69461#p69461
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by PilzAdam » Mon Mar 11, 2013 20:32

jojoa1997 wrote:
PilzAdam wrote:
jojoa1997 wrote:is it possible that you could make your builds not need the command line to start

Ummm.... you can start them without the command line.
you mean this is fixed? http://forum.minetest.net/viewtopic.php?pid=69461#p69461

http://forum.minetest.net/viewtopic.php?pid=71107#p71107
 

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by Traxie21 » Mon Mar 11, 2013 20:35

Windows automatically starts the cmd line when running Minetest.
 

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by Inocudom » Wed Mar 13, 2013 16:15

One of the recent commits states that mapgen was cleaned up. Looking at the code, it looks like some pretty hefty changes were made in how the coding works. What exactly do these changes do?
 

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by PilzAdam » Wed Mar 13, 2013 16:22

Inocudom wrote:One of the recent commits states that mapgen was cleaned up. Looking at the code, it looks like some pretty hefty changes were made in how the coding works. What exactly do these changes do?

1st: This is the wrong thread to ask.
2nd: The cleanup commit was mainly removing unused code parts (commented out with #if 0) and fixing code style.
But there were some changes regarding mapgen: It is now possible to have multiple mapgens. Wich mapgen is used for wich map is read from map_meta.txt, or minetest.conf if map_meta.txt doesnt exists (i.e. when creating the world).
Then there was a huge spead up of the emerge manager wich handles the mapgen.
 

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by Inocudom » Sat Mar 16, 2013 19:41

Lighting got optimized, mapgen got cleaned up, and dungeons were brought back and improved. It might be a good idea to compile a new build (PilzAdam makes new ones regularly, but they don't have DirectX support.) oOChainLynxOo and jojoa1997 would be appreciative of your efforts.
 

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by Mito551 » Sun Mar 17, 2013 14:53

Inocudom wrote:Lighting got optimized, mapgen got cleaned up, and dungeons were brought back and improved. It might be a good idea to compile a new build (PilzAdam makes new ones regularly, but they don't have DirectX support.) oOChainLynxOo and jojoa1997 would be appreciative of your efforts.


also Jordach, and me. I like his builds, I tend to play with them.
 

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