Player moved too fast?

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Tedypig
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Player moved too fast?

by Tedypig » Mon Mar 18, 2013 02:19

Is there a way to shut that off? I am TIRED of getting sent almost 100 blocks back!
01010100 01100101 01100100 01111001 01110000 01101001 01100111
 

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Menche
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by Menche » Mon Mar 18, 2013 02:22

I'm not sure if this applies to this particular issue, but try
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
disable_anticheat = true
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by rarkenin » Mon Mar 18, 2013 11:42

Menche wrote:I'm not sure if this applies to this particular issue, but try
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
disable_anticheat = true


There should be a way to disable separate anticheat modules.
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by Tedypig » Mon Mar 18, 2013 11:43

rarkenin wrote:
Menche wrote:I'm not sure if this applies to this particular issue, but try
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
disable_anticheat = true


There should be a way to disable separate anticheat modules.

Do you know how?
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by Calinou » Mon Mar 18, 2013 12:12

It was a suggestion... you can't disable some of the cheat preventions only, you must disable or enable them all.
 

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by Tedypig » Mon Mar 18, 2013 19:50

Calinou wrote:It was a suggestion... you can't disable some of the cheat preventions only, you must disable or enable them all.

Oh, OK. Then +1 to the suggestion.
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by rarkenin » Tue Mar 19, 2013 00:34

Calinou wrote:It was a suggestion... you can't disable some of the cheat preventions only, you must disable or enable them all.


I might take a stab at implementing this in the source. Await a pull request.
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by prestidigitator » Tue Mar 19, 2013 04:53

Honestly I have NO idea how this game can possibly work on online servers. Here we lose so many changes (digs) with just 2-5 players connected to a single high-end workstation running a server on a quiet LAN. How the heck can it possibly work with many simultaneous players across the noisy, lossy, public Internet?
 

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by Calinou » Tue Mar 19, 2013 12:36

Actually there aren't many cheaters on Minetest, if I were to run a server I'd probably disable anticheat on it. If people cheated on it, they would be banned by admins anyway (or if they were reported as cheating by several other players)
 

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by PilzAdam » Tue Mar 19, 2013 12:41

Calinou wrote:Actually there aren't many cheaters on Minetest, if I were to run a server I'd probably disable anticheat on it. If people cheated on it, they would be banned by admins anyway (or if they were reported as cheating by several other players)

Also the anti cheat of minetest isnt very good. Its relatively easy to code a client that can fly without fly priv or that can swim in lava without damage.
I have such a client but I dont use it because its just stupid and its not very fun to play with it.
Last edited by PilzAdam on Tue Mar 19, 2013 12:42, edited 1 time in total.
 


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