[Mod] More Blocks [moreblocks]

deivan
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by deivan » Thu Mar 07, 2013 21:10

Well... I will try solve this mystery. :D
Last edited by deivan on Thu Mar 07, 2013 21:57, edited 1 time in total.
 

deivan
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by deivan » Thu Mar 07, 2013 21:51

Maybe this one moreblocks:splitstonesquare is now this one moreblocks:split_stone_tile. I think this is the last one wrong here. If I found the correct correspondence. :)
Last edited by deivan on Thu Mar 07, 2013 22:20, edited 1 time in total.
 

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RealBadAngel
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by RealBadAngel » Thu Mar 07, 2013 22:36

Tedypig wrote:Idea for improvement. Make this compatible with inventory plus. I hate going through 76 pages to find the one node I'm looking for. Also some of the glow glass nodes don't work (slabs, quarter nodes, etc.)


use Unified Inventory then
Image
It is aviable as standalone or bundled with Technic mod.
Last edited by RealBadAngel on Thu Mar 07, 2013 22:45, edited 1 time in total.
 

deivan
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by deivan » Thu Mar 07, 2013 23:10

With this line all is working well here now:
minetest.register_alias("moreblocks:splitstonesquare","moreblocks:split_stone_tile")
 

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by Tedypig » Fri Mar 08, 2013 01:05

RealBadAngel wrote:
Tedypig wrote:Idea for improvement. Make this compatible with inventory plus. I hate going through 76 pages to find the one node I'm looking for. Also some of the glow glass nodes don't work (slabs, quarter nodes, etc.)


use Unified Inventory then
Image
It is aviable as standalone or bundled with Technic mod.


I am using the in game skin switching and world edit mods. Both depend on inventory plus.
01010100 01100101 01100100 01111001 01110000 01101001 01100111
 

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by jojoa1997 » Fri Mar 08, 2013 02:02

RealBadAngel wrote:
Tedypig wrote:Idea for improvement. Make this compatible with inventory plus. I hate going through 76 pages to find the one node I'm looking for. Also some of the glow glass nodes don't work (slabs, quarter nodes, etc.)


use Unified Inventory then
Image
It is aviable as standalone or bundled with Technic mod.
where can I get the mod you are using there
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by Axel » Fri Mar 08, 2013 07:55

jojoa1997 wrote:
RealBadAngel wrote:
Tedypig wrote:Idea for improvement. Make this compatible with inventory plus. I hate going through 76 pages to find the one node I'm looking for. Also some of the glow glass nodes don't work (slabs, quarter nodes, etc.)


use Unified Inventory then
Image
It is aviable as standalone or bundled with Technic mod.
where can I get the mod you are using there


http://forum.minetest.net/viewtopic.php?id=3933
 

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by jojoa1997 » Fri Mar 08, 2013 12:12

Axel wrote:
jojoa1997 wrote:
RealBadAngel wrote:
use Unified Inventory then
Image
It is aviable as standalone or bundled with Technic mod.
where can I get the mod you are using there


http://forum.minetest.net/viewtopic.php?id=3933
i meant the mod that adds portals. see in the background on the right and also there is stuff in the inventory. i think we have seen a preview of a new mod.
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by VanessaE » Sun Mar 10, 2013 02:53

This is off-topic for this particular thread, but those portals (actually, they're "stargates", designed and named in honor of the TV show) are part of an experimental, unreleased mod that RealBadAngel is working on.
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by VanessaE » Sun Mar 10, 2013 03:50

Still missing aliases for circlestonebrick.
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by DistroGeeks-MilesDyson » Tue Mar 12, 2013 00:29

love this mod by the way, its a must have, I think.

found issue with no image in the inventory for fence_jungle_wood

in the init.lua it is registering_node with image name
"moreblocks_jungle_wood_fence.png"
when it should be
"moreblocks_fence_jungle_wood.png"
on lines 257--270

its an easy fix though
 

deivan
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by deivan » Tue Mar 12, 2013 00:31

I have a problem with this name "moreblocks:slab_wood_tile_full_cobble_three_quarter_wall", is a limit in the game core?
 

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jojoa1997
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by jojoa1997 » Tue Mar 12, 2013 01:05

the jungletree tree slab has no pic
Last edited by jojoa1997 on Tue Mar 12, 2013 01:05, edited 1 time in total.
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by DistroGeeks-MilesDyson » Tue Mar 12, 2013 02:50

well from what i can see there must be some kinda name changing going on with the new release or something, the moreblocks mod seams to have a few miner issues with image names and not to mention that it requires the default:jungletree in order to craft junglewood blocks.. which is no longer generated in the map by the game... after looking into the moretrees mod (very nice by the way) it has jungletree suport in it but image names are different so it wont currently work with moreblocks mod. :(

but any way i do see a way to fix it however it may step on some toes by editing moreblocks mod to use the moretrees images for the jungletree.

the default:jungletree built into the game is still there but simply not generated by the map..

kinda wondering if Calinou is going to add the default:jungletree to his mod to fix this issue? (just a few thoughts any way)

other then that i was able to fix all the other issues. i really love this mod and will keep using it as is i guess.
 

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by Inocudom » Wed Mar 13, 2013 05:33

This mod is so widely used that it is a wonder it is not part of the default game. It should be getting to the point where it is stable enough.
 

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by VanessaE » Wed Mar 13, 2013 05:36

I would tend to agree, Inocudom, with the proviso that the stairsplus component be left out (otherwise there would be way too many blocks being added) so that it's just the original "moreblocks" part.
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by Calinou » Tue Mar 19, 2013 14:08

I've merged in the circular saw and the screwdriver (and removed all crafting recipes for stairs/slabs/panels/microblocks). :mark_shuttleworth:

The screwdriver recipe is:
X X O
or
O X X

X = steel ingot, O = stick.

The circular saw recipe is:
T T T
T O T
T T T

X = steel ingot, T = tree.
 

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by deivan » Tue Mar 19, 2013 15:26

I think I found a problem... I try make a glass slab and all disappear. In the terminal log I received nothing...

"player singleplayer crafts moreblocks:nothing"

Bug?
 

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by Sokomine » Tue Mar 19, 2013 15:39

Calinou wrote:I've merged in the circular saw and the screwdriver (and removed all crafting recipes for stairs/slabs/panels/microblocks). :mark_shuttleworth:

That's great! Thank you! Creative inventory will become much less crowded, and handling of stairplus-nodes will become easier. The screwdriver is also a very very useful tool.
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by Calinou » Tue Mar 19, 2013 16:03

deivan wrote:I think I found a problem... I try make a glass slab and all disappear. In the terminal log I received nothing...

"player singleplayer crafts moreblocks:nothing"

Bug?


It's an hack to disable the normal stairs mod recipes (left clicking while having it in hand will "eat" the item, but it will not give you health).

Use the circular saw to craft stairs/slabs/panels/microblocks. See my post above.
 

deivan
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by deivan » Tue Mar 19, 2013 16:05

Well... This make many trouble to the crafting guide... :-/

Maybe if use a new type, like cut, this make the search of this recipe possible.
Last edited by deivan on Tue Mar 19, 2013 16:09, edited 1 time in total.
 

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by VanessaE » Tue Mar 19, 2013 17:43

Calinou: Two comments:

1. Is it possible for that circular saw you merged in to automagically catch all other stairsplus registrations? e.g. gloopblocks, technic, et.al that also use stairsplus

2. some moreblocks' stairs/slabs/etc. are still making it into creative inventory: regular tree trunks, jungletree trunks, sandstone.
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by Sokomine » Tue Mar 19, 2013 17:59

1. Ought to be possible. The circular saw part needs to know the modname/prefix of the stair nodes derived from a certain input block. With it now beeing part of stairsplus, it ought to be easy to create a list within the stairsplus-part.
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by Calinou » Tue Mar 19, 2013 19:32

Some updates:

Removed stone bricks and jungle wood since they are in the default game now.

Improved circular saw textures.
 

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VanessaE
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by VanessaE » Tue Mar 19, 2013 20:26

The aliases for stone bricks are incorrect (should point to "default:stonebricks"), and jungle tree stairs/slabs/et.al are still showing up in the inventory.
You might like some of my stuff:
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deivan
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by deivan » Tue Mar 19, 2013 20:51

I make the circular saw, make my glass slab (the little one) and now, when I catch him back, the node disappear... :-/
 

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Calinou
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by Calinou » Tue Mar 19, 2013 21:10

VanessaE wrote:The aliases for stone bricks are incorrect (should point to "default:stonebricks"), and jungle tree stairs/slabs/et.al are still showing up in the inventory.


Fixed. It's "default:stonebrick" and not "default:stonebricks", by the way.
 

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by VanessaE » Wed Mar 20, 2013 00:31

While adapting another mod to use the "circular" saw, I noticed that the saw already recognizes a few Technic blocks: marble, marble bricks, granite, and obsidian. However if you're using current Technic git, and you try to place one of those technic blocks in the saw's input slot, you get a bunch of unknown items in the output slots.

Solution:

[03-19 21:53] <sokomine> please change line 153 in circularsaw.lua: if( modname == 'technic' ) then modname = 'stairsplus'; else modname = "moreblocks"; end
[03-19 21:53] <sokomine> that ought to cover it
[03-19 21:56] <VanessaE> trying..
[03-19 21:56] <VanessaE> yep, that fixes it for technic!
[03-19 21:57] <VanessaE> checking others..
[03-19 21:57] <sokomine> ok. i had already prepared the code when i wrote the mod
[03-19 21:58] <VanessaE> it seems to work fine this way
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by LazyJ » Wed Mar 20, 2013 17:58

A few more quirks to work-out in this fantastic mod.

I've come across another mismatch of items (purple blocks in my worlds) between moreblocks 2013_03_18 and minetest_game 2013_03_19, both downloaded from Github.

Among these errors are different spellings: "stonebrick" and "stone_bricks"

The error message:
ERROR[ServerThread]: Item "<see list below>" not defined

The list:
moreblocks:junglewood
moreblocks:stair_stone_bricks_outer
moreblocks:stair_stone_bricks
moreblocks:stone_bricks
moreblocks:slab_stone_bricks_quarter
moreblocks:stonebrick

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by Inocudom » Sat Mar 23, 2013 19:07

Your stone bricks do not seem to work right now. Just call them coal stone bricks I guess and have them use coal in their recipe.
 

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