rarkenin wrote:I can't find documentation for Constructor MK*, deployer, and node breaker. Am I just ignorant, or are they undoucmented? How do I use these nodes?
rarkenin wrote:Can this documentation be added to http://technic.kosyak.info?
I would watch the youtube videos, but my epilepsy makes it difficult to watch a video of a game on a tiny screen without getting dizzy/
With constructors, you can right click them to add nodes into the slots of it's inventory, and when it recieves a mesecons on signal, it will deploy the nodes in it's inventory if it is not already done so. If it recieves another mesecons on signal, the blocks it placed will simply go back into it's inventory in the same slot order.rarkenin wrote:Can this documentation be added to http://technic.kosyak.info?
I would watch the youtube videos, but my epilepsy makes it difficult to watch a video of a game on a tiny screen without getting dizzy/
Jordach wrote:With constructors, you can right click them to add nodes into the slots of it's inventory, and when it recieves a mesecons on signal, it will deploy the nodes in it's inventory if it is not already done so. If it recieves another mesecons on signal, the blocks it placed will simply go back into it's inventory in the same slot order.rarkenin wrote:Can this documentation be added to http://technic.kosyak.info?
I would watch the youtube videos, but my epilepsy makes it difficult to watch a video of a game on a tiny screen without getting dizzy/
oxenfreedan wrote:My problem is waht Nore said here is code!!
18:54:49: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: LuaError: error: ...5\bin\..\games\minetest_game\mods\default/mapgen.lua:33: attempt to compare nil with number
18:54:49: ERROR[EmergeThread]: stack traceback:
In thread b84:
..\..\src\minetest-0.4.5\src\emerge.cpp:450: EmergeThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 15c:
#0 ServerThread::Thread
#1 Server::Receive
(Leftover data: #2 ServerEnvironment::step)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
DEBUG STACK FOR THREAD a24:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD b84:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::emergeBlock: p=(38,8,73), create_blank=0)
(Leftover data: #2 ServerMap::loadBlock)
(Leftover data: #3 ServerMap::loadBlock)
DEBUG STACK FOR THREAD 148c:
#0 main
#1 ClientMap::renderMap
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
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