content_cao.cpp(1089): error C2668: 'fabs' : ambiguous call to overloaded function
C:\Program Files\Microsoft Visual Studio 10.0\VC\include\math.h(565): could be 'long double fabs(long double)'
C:\Program Files\Microsoft Visual Studio 10.0\VC\include\math.h(517): or 'float fabs(float)'
C:\Program Files\Microsoft Visual Studio 10.0\VC\include\math.h(118): or 'double fabs(double)'
while trying to match the argument list '(bool)'
content_cao.cpp(937): error C2668: 'fabs' : ambiguous call to overloaded function
C:\Program Files\Microsoft Visual Studio 10.0\VC\include\math.h(565): could be 'long double fabs(long double)'
C:\Program Files\Microsoft Visual Studio 10.0\VC\include\math.h(517): or 'float fabs(float)'
C:\Program Files\Microsoft Visual Studio 10.0\VC\include\math.h(118): or 'double fabs(double)'
while trying to match the argument list '(bool)'
2>LINK : warning LNK4075: ' /INCREMENTAL' ignoré à cause de la spécification '/LTCG'
2> Création de la bibliothèque C:/Users/****/Desktop/Minetest/celeron55-minetest-2eec788/bin/Release/minetest.lib et de l'objet C:/Users/****/Desktop/Minetest/celeron55-minetest-2eec788/bin/Release/minetest.exp
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alcCloseDevice
2>sound_openal.obj : error LNK2001: symbole externe non résolu _ov_read
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alGenSources
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alcCreateContext
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alcOpenDevice
2>sound_openal.obj : error LNK2001: symbole externe non résolu _ov_fopen
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alGetString
2>sound_openal.obj : error LNK2001: symbole externe non résolu _ov_info
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alSourcef
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alListenerf
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alSourcePlay
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alSourcei
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alGenBuffers
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alListenerfv
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alSource3f
2>sound_openal.obj : error LNK2001: symbole externe non résolu _ov_clear
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alcDestroyContext
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alDeleteSources
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alcIsExtensionPresent
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alcGetString
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alDistanceModel
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alcGetError
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alListener3f
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alBufferData
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alcMakeContextCurrent
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alGetSourcei
2>sound_openal.obj : error LNK2001: symbole externe non résolu __imp__alGetError
2>C:\Users\****\Desktop\Minetest\celeron55-minetest-2eec788\bin\Release\minetest.exe : fatal error LNK1120: 27 externes non résolus
bgsmithjr wrote:here are replacements for libogg, libvorbis, and libvorbisfile dlls
http://www.filedropper.com/minetest
DelkoDuck wrote:The openAL site has been down all week, so I unchecked it in Cmake. But when I try and compile in Visual Studio it says like 5 successful 1 failed and I dont get a .exe. I'm assuming its because openAL is missing?
1>------ Построение начато: проект: ZERO_CHECK, Конфигурация: Release Win32 ------
2>------ Построение начато: проект: translations, Конфигурация: Release Win32 ------
3>------ Построение начато: проект: minetest, Конфигурация: Release Win32 ------
2> mo update
3>LINK : warning LNK4075: не учитывается "/INCREMENTAL" из-за спецификации "/LTCG"
3> Создается библиотека D:/mt043w/minetest/bin/Release/minetest.lib и объект D:/mt043w/minetest/bin/Release/minetest.exp
3>freetype247.lib(type1.obj) : error LNK2001: неразрешенный внешний символ "__imp__qsort"
3>freetype247.lib(ftbase.obj) : error LNK2001: неразрешенный внешний символ "__imp__qsort"
3>freetype247.lib(bdf.obj) : error LNK2001: неразрешенный внешний символ "__imp__qsort"
3>freetype247.lib(psmodule.obj) : error LNK2001: неразрешенный внешний символ "__imp__qsort"
3>freetype247.lib(psaux.obj) : error LNK2001: неразрешенный внешний символ "__imp__qsort"
3>D:\mt043w\minetest\bin\Release\minetest.exe : fatal error LNK1120: 1 неразрешенных внешних элементов
4>------ Построение начато: проект: ALL_BUILD, Конфигурация: Release Win32 ------
4> Build all projects
5>------ Пропуск построения: проект: INSTALL, Конфигурация: Release Win32 ------
5>Проект не выбран для построения в данной конфигурации решения
6>------ Пропуск построения: проект: PACKAGE, Конфигурация: Release Win32 ------
6>Проект не выбран для построения в данной конфигурации решения
========== Построение: успешно: 3, с ошибками: 1, без изменений: 5, пропущено: 2 ==========
Fess wrote:I've compiled windows x64 version of latest minetest, who needs here is download link
http://yadi.sk/d/nKbNZoz22v282
(inlude curl,sound,etc but doesn't include gettext&freetype support)
Inocudom wrote:Fess wrote:I've compiled windows x64 version of latest minetest, who needs here is download link
(inlude curl,sound,etc but doesn't include gettext&freetype support)
It works pretty good and even has DirectX support, though it seems odd that maps, caches, and config files are placed in the AppData folder. Could you make another build like this one, but of the most recent git version of Minetest? Features like jungles, dungeons, improved finite liquids, and improved lighting speeds have been added to the git version of Minetest as of late.
Inocudom wrote:Does anybody here compile their own builds for Windows on Windows?
CryAngel wrote:Inocudom wrote:Does anybody here compile their own builds for Windows on Windows?
yes, i do. i compile using VS 2010 on Win x86 and x64, with Lua and LuaJIT (my own attempt integrate LuaJIT in minetest)
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