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deivan
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by deivan » Wed Mar 27, 2013 09:53

This small mod make a strong impact in the performance here, to much ABM functions? Maybe a little delay in all solve this, or a bigger interval between calls? :-/
 

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jordan4ibanez
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by jordan4ibanez » Wed Mar 27, 2013 16:55

deivan wrote:This small mod make a strong impact in the performance here, to much ABM functions? Maybe a little delay in all solve this, or a bigger interval between calls? :-/

This mod used 32mb of ram with a bunch of slimes spawned and a couple people online on traxie21's server. If this mod lags your computer I think it's time to invest in an upgrade lol...
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Likwid H-Craft
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by Likwid H-Craft » Wed Mar 27, 2013 17:22

Hey jordan4ibanez, if you like check out the meseslime I can send it though pm :)
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

deivan
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by deivan » Wed Mar 27, 2013 17:29

Don't is a hardware problem... If I have time I try seek the cause.
 

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by Linxx » Wed Mar 27, 2013 22:42

jordan i love your mod <3 but i have a question do the slimes disapear if you take them underground? mine disapeared when i took it to my underground base :(
 

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by jordan4ibanez » Wed Mar 27, 2013 22:43

Linxx wrote:jordan i love your mod <3 but i have a question do the slimes disapear if you take them underground? mine disapeared when i took it to my underground base :(

No, they will serialize and save their position if they get too far when minetest lags though
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by deivan » Wed Mar 27, 2013 22:44

jordan4ibanez, how you know how many memory your mod is using? :-o
 

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by jordan4ibanez » Thu Mar 28, 2013 04:09

deivan wrote:jordan4ibanez, how you know how many memory your mod is using? :-o

Because we tested it! But with this update it will use MOAR!

RAINBOW UPDATE!
-Slimes are now dyable with the default 15 dyes
-Slimes now will sit if you right click them and their color doesn't change [so you can right click a blue slime with a blue dye]
-Slimes are now aggressive when wild

Try it out!
Here's a pic!
Image
Last edited by jordan4ibanez on Thu Mar 28, 2013 04:10, edited 1 time in total.
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by deivan » Thu Mar 28, 2013 10:36

Nice. :D
 

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by Traxie21 » Thu Mar 28, 2013 11:43

There appears to be a glitch with slimes causing constant crashes: Attempt to index field anim (a nil value.)
 

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by onpon4 » Thu Mar 28, 2013 14:01

jordan4ibanez wrote:I'm going to keep the code non-free until the mod is done, I don't want ugly mods with unfinished code. but you can make your own personal mods!


You do know that Linux, one of the most famous free software projects (albeit wrongly known as an entire operating system rather than the Unix kernel that it is), was first released in an extremely buggy state, right?

I don't expect hundreds of people to jump in with something as tiny as this, but all keeping a program nonfree until it's "done" can do is give you more work (because nobody can help you even if they want to). Plus, there will always be bugs, even when it's "finished".
 

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by jordan4ibanez » Thu Mar 28, 2013 14:17

Traxie21 wrote:There appears to be a glitch with slimes causing constant crashes: Attempt to index field anim (a nil value.)

¿What line?
EDIT: are you using the latest? in what scenarios do they crash?
Last edited by jordan4ibanez on Thu Mar 28, 2013 14:20, edited 1 time in total.
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by Traxie21 » Thu Mar 28, 2013 14:19

Not sure, my auto-restart script deletes debug.txt
 

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by jordan4ibanez » Thu Mar 28, 2013 14:24

Traxie21 wrote:Not sure, my auto-restart script deletes debug.txt

are you using the latest release? if so try a clearobjects. I think part of the rainbow update made new slimes incompatable with older ones
Last edited by jordan4ibanez on Thu Mar 28, 2013 14:26, edited 1 time in total.
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by jordan4ibanez » Fri Mar 29, 2013 00:41

onpon4 wrote:
jordan4ibanez wrote:I'm going to keep the code non-free until the mod is done, I don't want ugly mods with unfinished code. but you can make your own personal mods!


You do know that Linux, one of the most famous free software projects (albeit wrongly known as an entire operating system rather than the Unix kernel that it is), was first released in an extremely buggy state, right?

I don't expect hundreds of people to jump in with something as tiny as this, but all keeping a program nonfree until it's "done" can do is give you more work (because nobody can help you even if they want to). Plus, there will always be bugs, even when it's "finished".

I'd rather fix and learn myself than have it be free and opensource, don't you know minecraft, the most successful game that minetest is based off of was created by one persson and the source code hasn't been released yet? LOL!
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by onpon4 » Fri Mar 29, 2013 01:20

jordan4ibanez wrote:don't you know minecraft, the most successful game that minetest is based off of was created by one persson and the source code hasn't been released yet? LOL!


Of course. As a matter of fact, I'm a free software advocate, not an open source advocate. I don't even believe the open source philosophy (that making programs free will result in them getting better). Developers of nonfree software are not incompetent; they can and often do write good-quality code (though from what I've read, Minecraft is said to not be an example of this). I support free software because nonfree software is unethical, not because I think free software is better (sometimes it is, sometimes it isn't).

I was just pointing out that forcing people to not use your code until you think it's "ready" doesn't do you any good. I'm not sure why I didn't also mention that, if someone takes your crappy code and uses it, it's hardly the end of the world; when the bug is fixed by you, the users of the buggy code can update to your fixes. This happens all the time in the development of free software. If they don't, that's their problem. Then again, they might themselves fix the code, and then you can incorporate the changes upstream (in this case, your Slimes mod is upstream).

Regarding this:

I'd rather fix and learn myself


You don't need to prevent others from helping you to learn. I'm not sure where you get this idea. You are perfectly able to fix your own bugs when the program is free, and at the same time others can help you if they feel like it. There's no shame in accepting help from others, and I don't think it hurts the learning experience that significantly. Plus, you are not limited to your own programs in the world of free software. Actually, I agree with Richard Stallman that possibly the best way to learn programming is to make small changes to a large free program (that's how I've learned what I know so far about Lua and the Minetest modding API).
Last edited by onpon4 on Fri Mar 29, 2013 01:21, edited 1 time in total.
 

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by jordan4ibanez » Fri Mar 29, 2013 06:40

onpon4 wrote:
jordan4ibanez wrote:don't you know minecraft, the most successful game that minetest is based off of was created by one persson and the source code hasn't been released yet? LOL!


Of course. As a matter of fact, I'm a free software advocate, not an open source advocate. I don't even believe the open source philosophy (that making programs free will result in them getting better). Developers of nonfree software are not incompetent; they can and often do write good-quality code (though from what I've read, Minecraft is said to not be an example of this). I support free software because nonfree software is unethical, not because I think free software is better (sometimes it is, sometimes it isn't).

I was just pointing out that forcing people to not use your code until you think it's "ready" doesn't do you any good. I'm not sure why I didn't also mention that, if someone takes your crappy code and uses it, it's hardly the end of the world; when the bug is fixed by you, the users of the buggy code can update to your fixes. This happens all the time in the development of free software. If they don't, that's their problem. Then again, they might themselves fix the code, and then you can incorporate the changes upstream (in this case, your Slimes mod is upstream).

Regarding this:

I'd rather fix and learn myself


You don't need to prevent others from helping you to learn. I'm not sure where you get this idea. You are perfectly able to fix your own bugs when the program is free, and at the same time others can help you if they feel like it. There's no shame in accepting help from others, and I don't think it hurts the learning experience that significantly. Plus, you are not limited to your own programs in the world of free software. Actually, I agree with Richard Stallman that possibly the best way to learn programming is to make small changes to a large free program (that's how I've learned what I know so far about Lua and the Minetest modding API).

That is too many words for my small mind to process. I understand your reasoning, but the license is not going to change, sorry.
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deivan
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by deivan » Fri Mar 29, 2013 09:48

I don't see the problem here if anyone have the power to write another mod with similar features. Your mod, your option for the licence, is very fair, I think.
 

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by Traxie21 » Mon Apr 01, 2013 16:24

Is door_timer used for anything? It's crashing my server every now and then. Also, skeleton.x?


error:[string "return { ["door_timer"] = 46.039999999999, ..."]:1: attempt to perform arithmetic on global 'nan' (a nil value)
Last edited by Traxie21 on Mon Apr 01, 2013 16:56, edited 1 time in total.
 

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by jordan4ibanez » Mon Apr 01, 2013 19:34

Traxie21 wrote:Is door_timer used for anything? It's crashing my server every now and then. Also, skeleton.x?


error:[string "return { ["door_timer"] = 46.039999999999, ..."]:1: attempt to perform arithmetic on global 'nan' (a nil value)

no it isn't, but wtf, I think your download was bad, I just double checked and there's no nan in the code anywhere. And skeleton was a test, this isn't a final release yet.
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by ShadowNinja » Mon Apr 01, 2013 20:44

jordan4ibanez wrote:
Traxie21 wrote:Is door_timer used for anything? It's crashing my server every now and then. Also, skeleton.x?


error:[string "return { ["door_timer"] = 46.039999999999, ..."]:1: attempt to perform arithmetic on global 'nan' (a nil value)

no it isn't, but wtf, I think your download was bad, I just double checked and there's no nan in the code anywhere. And skeleton was a test, this isn't a final release yet.

nan stands for not a number, you can get it when you try to do something like divide by 0.
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Likwid H-Craft
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by Likwid H-Craft » Mon Apr 01, 2013 20:48

Your Welcome btw about the banner.

If you add the other slimes like the banner shows I can upload them, with the banner.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
 

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by RealBadAngel » Mon Apr 01, 2013 22:37

i think nan here stands for NotANumber or something, googled for that and found some link about Lua and serialization problems
 

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by lonely » Tue Apr 02, 2013 11:00

they kill me when im flying! WTF!!!!
Aperture science:[url]http:forum.minetest.net/viewtopic.php?id=5917[/url]
I v'e got MineCraft now, so goodbye. You can look for me at the minecraft forum. my name there
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by Mihobre » Tue Apr 02, 2013 11:59

Is this compatible with another slime mod?
I wanna fly!!!
I wanna have feathery wings of silver, blue, and white!!!
I wanna soar high and touch the sky!!!
I wanna fly!!!
 

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by Mihobre » Tue Apr 02, 2013 12:06

jordan4ibanez wrote:Image

-dyable slimes (You can use ALL THE COLORS!)
-[future update] slime breeding
-[future update] baby slimes! (will come with breeding)
-[future update] slimes will attempt to attack who you attack
-[future update] different colored slimes will spawn in different areas



Yay!!! Does "ALL THE COLORS" support unified dies? B.T.W., excited about all future updates!!! Yay!!! Love this mod!!!
I wanna fly!!!
I wanna have feathery wings of silver, blue, and white!!!
I wanna soar high and touch the sky!!!
I wanna fly!!!
 

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by jojoa1997 » Thu Apr 11, 2013 00:37

there is a bug. place a spawner(the one with an entity) and then dig it. the entity of the mob is still spining
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by aximx51v » Sun Apr 14, 2013 22:20

What if the slimes were attracted to something besides just players, say, mese?
then we could build slime traps (a puddle of water with mese in the middle) to keep the population in check.
they'd also make good 'mese sniffers' that way. :D
 

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by 12Me21 » Mon Apr 15, 2013 00:41

It would be cool if the different colors had different abilities, like the blue one could swim, and the yellow one could find mese.
Here is a list of abilities I just thought of:
red - spawns in lava and can survive in it. Dies quickly in water
orange - sets things close to it on fire. Dies instantly in water
yellow - is attracted to mese, and not the player.
green - spawns on grass, most common type
dark green - spawns in trees, plants sometimes grow near it
light blue - flys, spawns in the sky
blue - spawns in water, does not drown
purple - jumps high
pink - is attracted to nyan cats/rainbows
magenta - moves fast
black - spawns in the dark, does not like light
white - spawns in light areas, does not like dark
brown - spawns on dirt, turns grass into dirt sometimes
grey - spawns on stone, sometimes creates ores

I'm sure some of them are impossible to do, but it would be cool if they were more useful.
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by patrickgarvilles » Mon Apr 15, 2013 01:06

how to make them spawn on sand
 

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