[Mod] Technic [0.4.16-dev] [technic]

Nore
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by Nore » Sat Mar 23, 2013 09:08

About the mapgen error, I use the very latest build, with very latest minetest_game / common, and very latest everything, and it creates this error every time. I counted the number of arguments passed to that function in technic, and in the function, and there are not the same number.

About the version of the game, could someone try a new technic with an old version of Minetest?
 

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by PilzAdam » Sat Mar 23, 2013 10:37

oxenfreedan wrote:Please someone help me!! This mod looks and sounds so awesome but I can't use it!!!
oxenfreedan wrote:My problem is waht Nore said here is code!!
18:54:49: ERROR[EmergeThread]: ERROR: An unhandled exception occurred: LuaError: error: ...5\bin\..\games\minetest_game\mods\default/mapgen.lua:33: attempt to compare nil with number
18:54:49: ERROR[EmergeThread]: stack traceback:

In thread b84:
..\..\src\minetest-0.4.5\src\emerge.cpp:450: EmergeThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 15c:
#0 ServerThread::Thread
#1 Server::Receive
(Leftover data: #2 ServerEnvironment::step)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
DEBUG STACK FOR THREAD a24:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD b84:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::emergeBlock: p=(38,8,73), create_blank=0)
(Leftover data: #2 ServerMap::loadBlock)
(Leftover data: #3 ServerMap::loadBlock)
DEBUG STACK FOR THREAD 148c:
#0 main
#1 ClientMap::renderMap
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)

This is caused by technic. technic/ores.lua is missing one parameter (probably chunk_size) so the last one is nil.
 

deivan
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by deivan » Sat Mar 23, 2013 11:09

This game need a better debug for this scripts questions... :-/
 

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VanessaE
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by VanessaE » Sat Mar 23, 2013 17:41

The problem should be fixed now, please check the latest Technic git.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Inocudom
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by Inocudom » Sat Mar 23, 2013 19:03

In the latest git version of Minetest, the game will not work if the creative mod is taken out. The unified_inventory mod will have to be adjusted to this change (if that is possible.) I think everybody is in a mess right now.
 

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RealBadAngel
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by RealBadAngel » Sat Mar 23, 2013 20:01

Inocudom wrote:In the latest git version of Minetest, the game will not work if the creative mod is taken out. The unified_inventory mod will have to be adjusted to this change (if that is possible.) I think everybody is in a mess right now.


will try to fix it asap
 

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VanessaE
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by VanessaE » Sat Mar 23, 2013 20:17

For what it's worth, not having default creative seems to be fine on my server, and I am running the very latest as of less than 10 minutes ago for technic and of all of the various Minetest components.

But then, I copy everything into one main mods folder for my server, so the new two-tier structure doesn't apply there.
You might like some of my stuff:
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by oxenfreedan » Sat Mar 23, 2013 21:17

So if I download the latest git it should be fixed VanessaE?
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
 

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VanessaE
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by VanessaE » Sat Mar 23, 2013 22:02

oxen: I can't say one way or another if it'll solve your problem, but it works for me :-)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

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by oxenfreedan » Sat Mar 23, 2013 22:50

Thx
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
 

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by Captain_AuXiL » Sun Mar 24, 2013 03:42

Why does Minetest crash everytime I try to utilize the Technic mod?
 

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VanessaE
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by VanessaE » Sun Mar 24, 2013 08:27

What error messages do you get? (copy&paste what's in your command prompt, or the last part of debug.txt right after it crashes)
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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snakevenom
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by snakevenom » Sun Mar 24, 2013 10:26

i was bored last night so i decided to implement Uu matter to the game, if you dont know what it does it basically is based on the idea that everything in life has a value and can be exchanged for different items, some items may be better than others so it takes more items to get those.

sorry for my rubbish explanation

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craftitem("default:Uu_matter", {
    description = "Uu matter",
    inventory_image = "Uu.png",
})
minetest.register_node("default:condensed_Uu", {
    tile_images = {"condensedUu.png"},
    groups={choppy},
})

minetest.register_craft({
    output = '"default:Uu_matter" 1',
    recipe = {
        {'default:dirt', 'default:dirt', 'default:dirt'},
        {'default:wood', 'default:wood', 'default:wood'},
        {'default:tree', 'default:tree', 'default:tree'},
    }
})

minetest.register_craft({
    output = '"default:condensed_Uu" 1',
    recipe = {
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
    }
})



minetest.register_craft({
    output = '"default:dirt" 50',
    recipe = {
        {'', 'default:Uu_matter', ''},
        {'', 'default:Uu_matter', ''},
        {'', 'default:Uu_matter', ''},
    }
})

minetest.register_craft({
    output = '"default:tree" 50',
    recipe = {
        {'', 'default:Uu_matter', ''},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'', 'default:Uu_matter', ''},
    }
})

minetest.register_craft({
    output = '"default:stone" 50',
    recipe = {
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'', 'default:Uu_matter', ''},
    }
})

minetest.register_craft({
    output = '"default:stone" 50',
    recipe = {
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'', 'default:Uu_matter', ''},
        {'', '', ''},
    }
})

minetest.register_craft({
    type = "cooking",
    output = "default:condensed_Uu",
    recipe = "default:Uu_matter",
})

minetest.register_craft({
    output = '"default:mese_crystal" 10',
    recipe = {
        {'default:condensed_Uu', 'default:condensed_Uu', 'default:condensed_Uu'},
        {'', 'default:Uu_matter', ''},
        {'default:condensed_Uu', 'default:condensed_Uu', ''},
    }
})

minetest.register_craft({
    output = '"default:steel_ingot" 50',
    recipe = {
        {'default:condensed_Uu', 'default:condensed_Uu', 'default:condensed_Uu'},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'default:condensed_Uu', 'default:condensed_Uu', 'default:codensed_Uu'},
    }
})





i tested this and it worked.

i have some textures here:http://www.mediafire.com/?bghaq8lf2aa4lwc
 

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Archerexes
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by Archerexes » Sun Mar 24, 2013 12:50

snakevenom wrote:i was bored last night so i decided to implement Uu matter to the game, if you dont know what it does it basically is based on the idea that everything in life has a value and can be exchanged for different items, some items may be better than others so it takes more items to get those.

sorry for my rubbish explanation

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craftitem("default:Uu_matter", {
    description = "Uu matter",
    inventory_image = "Uu.png",
})
minetest.register_node("default:condensed_Uu", {
    tile_images = {"condensedUu.png"},
    groups={choppy},
})

minetest.register_craft({
    output = '"default:Uu_matter" 1',
    recipe = {
        {'default:dirt', 'default:dirt', 'default:dirt'},
        {'default:wood', 'default:wood', 'default:wood'},
        {'default:tree', 'default:tree', 'default:tree'},
    }
})

minetest.register_craft({
    output = '"default:condensed_Uu" 1',
    recipe = {
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
    }
})



minetest.register_craft({
    output = '"default:dirt" 50',
    recipe = {
        {'', 'default:Uu_matter', ''},
        {'', 'default:Uu_matter', ''},
        {'', 'default:Uu_matter', ''},
    }
})

minetest.register_craft({
    output = '"default:tree" 50',
    recipe = {
        {'', 'default:Uu_matter', ''},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'', 'default:Uu_matter', ''},
    }
})

minetest.register_craft({
    output = '"default:stone" 50',
    recipe = {
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'', 'default:Uu_matter', ''},
    }
})

minetest.register_craft({
    output = '"default:stone" 50',
    recipe = {
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'', 'default:Uu_matter', ''},
        {'', '', ''},
    }
})

minetest.register_craft({
    type = "cooking",
    output = "default:condensed_Uu",
    recipe = "default:Uu_matter",
})

minetest.register_craft({
    output = '"default:mese_crystal" 10',
    recipe = {
        {'default:condensed_Uu', 'default:condensed_Uu', 'default:condensed_Uu'},
        {'', 'default:Uu_matter', ''},
        {'default:condensed_Uu', 'default:condensed_Uu', ''},
    }
})

minetest.register_craft({
    output = '"default:steel_ingot" 50',
    recipe = {
        {'default:condensed_Uu', 'default:condensed_Uu', 'default:condensed_Uu'},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'default:condensed_Uu', 'default:condensed_Uu', 'default:codensed_Uu'},
    }
})





i tested this and it worked.

i have some textures here:http://www.mediafire.com/?bghaq8lf2aa4lwc



Nice ! +1
( • ^_^ • )

ING = Archerexes
 

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snakevenom
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by snakevenom » Sun Mar 24, 2013 15:41

Archerexes wrote:
snakevenom wrote:i was bored last night so i decided to implement Uu matter to the game, if you dont know what it does it basically is based on the idea that everything in life has a value and can be exchanged for different items, some items may be better than others so it takes more items to get those.

sorry for my rubbish explanation

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_craftitem("default:Uu_matter", {
    description = "Uu matter",
    inventory_image = "Uu.png",
})
minetest.register_node("default:condensed_Uu", {
    tile_images = {"condensedUu.png"},
    groups={choppy},
})

minetest.register_craft({
    output = '"default:Uu_matter" 1',
    recipe = {
        {'default:dirt', 'default:dirt', 'default:dirt'},
        {'default:wood', 'default:wood', 'default:wood'},
        {'default:tree', 'default:tree', 'default:tree'},
    }
})

minetest.register_craft({
    output = '"default:condensed_Uu" 1',
    recipe = {
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
    }
})



minetest.register_craft({
    output = '"default:dirt" 50',
    recipe = {
        {'', 'default:Uu_matter', ''},
        {'', 'default:Uu_matter', ''},
        {'', 'default:Uu_matter', ''},
    }
})

minetest.register_craft({
    output = '"default:tree" 50',
    recipe = {
        {'', 'default:Uu_matter', ''},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'', 'default:Uu_matter', ''},
    }
})

minetest.register_craft({
    output = '"default:stone" 50',
    recipe = {
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'', 'default:Uu_matter', ''},
    }
})

minetest.register_craft({
    output = '"default:stone" 50',
    recipe = {
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'', 'default:Uu_matter', ''},
        {'', '', ''},
    }
})

minetest.register_craft({
    type = "cooking",
    output = "default:condensed_Uu",
    recipe = "default:Uu_matter",
})

minetest.register_craft({
    output = '"default:mese_crystal" 10',
    recipe = {
        {'default:condensed_Uu', 'default:condensed_Uu', 'default:condensed_Uu'},
        {'', 'default:Uu_matter', ''},
        {'default:condensed_Uu', 'default:condensed_Uu', ''},
    }
})

minetest.register_craft({
    output = '"default:steel_ingot" 50',
    recipe = {
        {'default:condensed_Uu', 'default:condensed_Uu', 'default:condensed_Uu'},
        {'default:Uu_matter', 'default:Uu_matter', 'default:Uu_matter'},
        {'default:condensed_Uu', 'default:condensed_Uu', 'default:codensed_Uu'},
    }
})





i tested this and it worked.

i have some textures here:http://www.mediafire.com/?bghaq8lf2aa4lwc



Nice ! +1


thanks :)

i was kinda hoping that someone would be able to implement a condenser into the game, if you dont know what it is just google it and you willl find out.
is it possible?
 

Nore
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by Nore » Sun Mar 24, 2013 17:26

Why did you remove the new generate_ore code? If it was because of the crashes, I have sent a pull to get it fixed: https://github.com/minetest/common/pull/9
 

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VanessaE
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by VanessaE » Sun Mar 24, 2013 22:09

default.generate_ore() has since been fixed, but it is now deprecated in favor of a new method that is C++ based:

https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L1692
You might like some of my stuff:
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Traxie21
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by Traxie21 » Sun Mar 24, 2013 22:11

Is there still a way to generate ores from lua?
 

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VanessaE
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by VanessaE » Sun Mar 24, 2013 22:14

Sure, just call minetest.register_ore() with a good set of parameters. Let the engine do the hard work. Here's an excerpt from the new default code:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
  minetest.register_ore({
    ore_type = "scatter",
    ore = "default:stone_with_coal",
    wherein = "default:stone",
    clust_scarcity = 8*8*8,
    clust_num_ores = 8,
    clust_size = 3,
    height_min = -31000,
    height_max = 64,
})


Or you can still do it the hard way by copy&pasting default.generate_ore() and modifying to your needs.
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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Traxie21
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by Traxie21 » Sun Mar 24, 2013 22:18

Sorry, I didnt click the link before posting.
Thanks though.
 

oxenfreedan
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by oxenfreedan » Mon Mar 25, 2013 19:37

Yes redownloading it worked and the bug is fixed thx a ton guys!!!!!!!!!!!
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
 

oxenfreedan
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by oxenfreedan » Tue Mar 26, 2013 22:03

hey realbadangel really good job on the stargates!!!!!!! In the future do you think they might be able to turn and light up the triangles like in the show?!?
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
 

Captain_AuXiL
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by Captain_AuXiL » Fri Mar 29, 2013 05:08

There's a problem with technic-master/technic/init.lua or something like that. How to fix?
 

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by kaeza » Fri Mar 29, 2013 05:12

Captain_AuXiL wrote:There's a problem with technic-master/technic/init.lua or something like that. How to fix?

What version of MT are you using?
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!

Check out my stuff! | Donations greatly appreciated! PayPal | BTC: 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2
 

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by Captain_AuXiL » Fri Mar 29, 2013 05:15

0.4.5 stable
 

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VanessaE
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by VanessaE » Fri Mar 29, 2013 05:29

And what is the exact text of the error message from your terminal or debug.txt?
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
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by Captain_AuXiL » Fri Mar 29, 2013 05:43

I'll post or send a pic of the debug
 

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VanessaE
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by VanessaE » Fri Mar 29, 2013 07:03

Screenshot received by email. Your copy of Minetest is too old to run Technic - the register_ore() call it uses was just added to the engine a few days ago, so you will need to download the latest git and compile it, or use one of the very latest builds from PilzAdam's thread at http://forum.minetest.net/viewtopic.php?id=4547.

This one should work for you:

http://ompldr.org/vaHdrZA/minetest-0.4.5-880d9e5-diamonds-win32.zip
You might like some of my stuff:
Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (16-512px)
Tips (BTC): 13LdcdUFcNCFAm7HfvAXh5GHTjCnnQj6KE
 

Captain_AuXiL
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by Captain_AuXiL » Fri Mar 29, 2013 19:21

Thanks!
 

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RealBadAngel
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by RealBadAngel » Sat Mar 30, 2013 09:52

Technic is being redesigned now (this is mostly because of latest core/default mods changes)
Before 0.4.6 is out mod will stay in rolling release style to keep the changes in track, thus always newest git of game will be required to work.
After reaching 0.4.6 release point technic tree will be split into stable and indev.
So everything new will go into indev and when new stable is out it will cause new release of stable technic.
Sorry for possible problems during the change, but it has to be done. After it using the mod for newcomers will become easier,
and experienced players, lookin for new content and willing to test it, will be able to use indev.

In next 2-3 weeks i will try to add planned and missing content like all tiers of technic machines, nuclear reactors and such.

Also as some of you have noticed technic modpack now contain stargates, teleporter gates known from SF series "Stargate SG-1".
Plan for the future is to enhance technic with alien technology known from this series like:
Zats - Jaffa/G'oauld hand weapon
Puddle Jumper - shuttle able to travel in-world and through gates
Naquadah ore and generators
Races for players: Tauri, G''oauld, Jaffa, Wrights and more, each giving other abilities and different skins
and lotsa more...

So stay tuned and expect shitload of changes soon :)
Last edited by RealBadAngel on Sat Mar 30, 2013 10:06, edited 1 time in total.
 

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