Hybrid Dog wrote:(translated)
It is not fully integrated yet. I have some test programs using the new noise classes to generate noise and spit raw image that I. Import into the GIMP (I have to specify the height and width, the import), so that I can export it again as PNGs In fact, everything I do write to 512x512 RGB triplets, where R = G = B (grayscale) to std :: cout and Pipe. The program's output to a file But soon I should be able to show screenshots of the current generated terrain, and hopefully not long after that I will provide a pull request.
I just stopped using the actual noise work, so I can improve the NoiseParams parsing the server configuration file. Currently it is believed that the structure (or struct you'll read) 100% is static and will remain for all time. I'm at work so instead of Lua syntax table so that new name / value pairs can be used, but the existing syntax and current behavior will continue to function correctly.
rubenwardy wrote:please write in English.
proller wrote:you can try use json parser for one config string with noiseparams, its easiest way.
find deSerializeJson in serverlist.cpp
Casimir wrote:Sad but true, they ruin minetest.
PilzAdam wrote:Casimir wrote:Sad but true, they ruin minetest.
Have you read the whole discussion or just the parts prestidigitator pointed to?
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