Server Lags, how to reduce them?

FosJonas
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Server Lags, how to reduce them?

by FosJonas » Fri Mar 29, 2013 20:57

Hello,

Me and my frinds (3) tried to play Minetest together on a own Server, we where all connected via Lan.
The Problem was that we had all huge lags, mainly means:

- Placing and diging Blocks often did not worked.
- Players where Moved sometimes back in Location.
- Players didnt updated on all Pcs (For Example: Player A moves arround and digs, for Player B blocks got digged without seeing Player A since he never moved away from his old Position)

My main Question is how i could solve those Problems, or which Hardware the Server should have to work fine?
(It was a 4GB Ram, Intel Quadcore with 2,3 GHZ and a AMD HD 7770)

Any help is welcome.
 

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Topywo
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by Topywo » Fri Mar 29, 2013 21:24

I've no knowledge about servers, but putting this in the minetest.conf might (partially) help:

disable_anticheat = true
 

FosJonas
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by FosJonas » Fri Mar 29, 2013 21:43

Well, i will test that hopefully it helps. Thanks for the Answer.
 

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Calinou
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by Calinou » Fri Mar 29, 2013 22:13

What mods do you use?
 

FosJonas
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by FosJonas » Fri Mar 29, 2013 22:32

I use Bones,MoreOres,Snow biomes, gemstones , unified inventory and some own mods.
Mainly they are OnGeneration Mods, can they cause lags?
Which brings me to the idea , is there a way to force the Server to generate a huge area before actually start?
 

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12Me21
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by 12Me21 » Fri Mar 29, 2013 22:39

I think if people leave stuff on the ground (like when you try to dig when your inventory is full) it slows down the game.
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FosJonas
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by FosJonas » Fri Mar 29, 2013 22:49

Actually we didnt even played long, we had the problems already after about 5 minutes.
Another thing that comes to my mind, is that we had many entities, can they be a huge problem for server lags?
 

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Calinou
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by Calinou » Sat Mar 30, 2013 13:59

FosJonas wrote:Which brings me to the idea , is there a way to force the Server to generate a huge area before actually start?


Add this line in minetest.conf:

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max_block_generate_distance = 6


Change 6, which is the default, to an higher value. The value is in block, a block is 16×16×16 nodes.
 


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